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<title>Clan DK</title>
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<link>http://quakefour.net/phpnuke/modules.php?name=News&amp;file=article&amp;sid=38</link>
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<link>http://quakefour.net/phpnuke/modules.php?name=News&amp;file=article&amp;sid=34</link>
<description> &lt;a href=&quot;'http://www.own3d.tv/watch/10540'&quot;&gt;Tribulation &lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;'http://www.own3d.at/images/1_mini.php'&quot;&gt;Vote and Win the Video Contest Price: The Dell Mini 9 - Check it out here!&lt;/a&gt;</description>
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<link>http://quakefour.net/phpnuke/modules.php?name=News&amp;file=article&amp;sid=29</link>
<description>Contest Video: &lt;a href=&quot;'http://www.own3d.tv/watch/11798'&quot;&gt;Quake Lessons &lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;'http://www.own3d.at/images/1_mini.php'&quot;&gt;Vote and Win the Video Contest Price: The Dell Mini 9 - Check it out here!&lt;/a&gt;</description>
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<title>CPMA 1.44 and CQ.exe 1.40</title>
<link>http://quakefour.net/phpnuke/modules.php?name=News&amp;file=article&amp;sid=22</link>
<description>&lt;div class=&quot;entry&quot;&gt;
	&lt;strong&gt;
	&lt;a href=&quot;http://www.challenge-tv.com/index.php?mode=filedetail&amp;amp;file=106&quot;&gt;
	Download Challenge Promode Arena&lt;/a&gt; &lt;/strong&gt;
	&lt;strong&gt;
	&lt;a href=&quot;http://www.challenge-tv.com/index.php?mode=filedetail&amp;amp;file=189&quot;&gt;
	Download ChallengeQuake3 1.40&lt;/a&gt;&lt;/strong&gt;
	I'd like to thank everyone involved in producing and testing 
	the releases, especially Link and the pickup community, arQon and qrealka on 
	the code side of things and vamp1re for the icons which should be a little 
	taste of things to come. This release is a new version of CPMA 1.44, all 
	players and servers should upgrade and a new executable ChallengeQuake3 
	1.40, which again, all players AND SERVERS should use. You will not be able 
	to use Punkbuster with ChallengeQuake3, but PB is generally ineffective and 
	so problematic that it hurts legitimate players more than it helps.
	&lt;strong&gt;Improvements:&lt;/strong&gt;
	&lt;strong&gt;CPMA&lt;/strong&gt;&lt;br&gt;
	New icons for everything thanks to vamp1re&lt;br&gt;
	2,000 UPS plasma (up from 1,800)&lt;br&gt;
	Q4MAX spawn system in 1v1 (random using the furthest 50% of spawns from the 
	killer)&lt;br&gt;
	Tele-exit speed reduced to 400 from 440 and the 'cripple' effect on exit 
	removed. This means less free speed but more ability to circle jump, all 
	teledoubles that were possible are now but may need some practice. 
	Teleporter exit circle jumps now follow the same rules as normal circle 
	jumps&lt;br&gt;
	Item bounding boxes fixed and aligned, they were extremely asymmetric, items 
	may feel smaller&lt;br&gt;
	New particle system for rail, lightning gun and smoke&lt;br&gt;
	hud_hide and hud_show commands for individual hud elements&lt;br&gt;
	ChallengeQuake3 gameplay modified - has the dev rail gun, ramp jumps, CPM 
	water movement and a number of other tweaks, see the changelog for further 
	details
	(For all changes read the changelog)
	&lt;strong&gt;ChallengeQuake3&lt;br&gt;
	&lt;/strong&gt;Truetype font support&lt;br&gt;
	Tracebug fixed - as a player you should notice the game feels better&lt;br&gt;
	Virtual machine maths bug fixed - Quake 3 wasn't adding up properly &lt;/div&gt;
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