The QUAKE LIVE Console Guide | 1st
Edition | [3rd
September 2010] |
|
Table of
Contents |
|
[01] Introduction |
- |
[02] Console
Variables |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
[03] Console
Commands |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
[04] Button
Commands |
- |
[05] Appendix |
- |
[06] Notes / Credits |
- |
Console commands and variables are the main focus of this
document. To use these, you need to either add them to suitable configuration
files (i.e: autoexec.cfg) or enter them into the in-game console. How configuration files
work: Quake Live uses the following configuration files: -
repconfig.cfg: this auto-generated file contains all of your key
bindings and preference settings (never manually edit this file!) -
qzconfig.cfg: this auto-generated file contains other settings not
listed in the repconfig (never manually edit this file!) -
autoexec.cfg: a user-generated file. When this exists, the game
automatically applies all the settings contained in it to your repconfig when
the game loads. Any other configuration files will need to be loaded in-game
using the ‘exec <config name>’ command in the console, unless the
config file is already loaded by the autoexec. Configuration files use the ‘.cfg’ file extension and are
essentially basic text files which can be edited with a program such as
WordPad. Never use Notepad for editing as it will format the file incorrectly
and the game will not be able to read it. How to reset your game
settings: Simply delete your repconfig.cfg and qzconfig.cfg (autoexec.cfg
too if it exists) and load up the game to generate brand new configurations. How to access your
in-game console: While you’re in-game, press Ctrl+Alt+~ to bring down the console
screen. Type com_allowConsole “1”
in the console, this will alow you to access the console by simply pressing
the tilde (~) key in future. Auto-complete feature: To save time typing out commands and variables in the console,
press Tab while typing to
auto-complete it. If there are multiple options, a list of these options will
be printed to the console. This feature also works for map names. Scrolling through the
console entries: Press PgUp to scroll
up and PgDn to scroll down when
you’re searching for entries through many other entries. |
Entry |
Flags |
Default Value |
Usage |
Description |
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activeAction |
- |
- |
activeAction |
??? |
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appendlogfile |
- |
0 |
appendlogfile [0|1] 0 = disabled 1 = enabled |
Appends log file writing. |
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arch |
- |
- |
arch |
Displays the OS architecture. |
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bot_aasoptimize |
- |
0 |
bot_aasoptimize [0|1] 0 = disabled 1 = enabled |
Optimizes the bot intelligence, if possible on the specific map. |
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bot_breakPoint |
- |
0 |
bot_breakPoint [value] |
Causes a program break to occur in the bot’s intelligence. |
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bot_challenge |
- |
0 |
bot_challenge [0|1] 0 = disabled 1 = enabled |
Makes the bots slightly more challenging. |
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bot_debug |
C |
0 |
bot_debug [0|1] 0 = disabled 1 = enabled |
Debugging tools for various bot subsystems. Many bot debugging
features are disabled if this is not set to 1. |
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bot_debugVar |
- |
0 |
bot_debugVar [0|1] 0 = disabled 1 = enabled |
??? |
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bot_developer |
C |
0 |
bot_developer [0|1] 0 = disabled 1 = enabled |
Enables developer mode for bots |
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bot_dynamicSkill |
- |
0 |
bot_dynamicSkill [0|1] 0 = bot skill set by skill setting 1 = bot skill set by ‘My Skill’ setting |
Controls whether the bot skill changes to your skill or not. |
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bot_enable |
R |
1 |
bot_enable [0|1] 0 = disabled 1 = enabled |
Enable/disable bots on your server/offline match. |
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bot_fastchat |
- |
0 |
bot_fastchat [0|1] 0 = disabled 1 = enabled |
Sets bot chat to be more frequent. |
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bot_followDist |
- |
250 |
bot_followDist [distance] |
Sets bot following distance when bot_followMe 1. |
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bot_followMe |
- |
0 |
bot_followMe [0|1] 0 = free roam 1 = follow |
Make bots follow you in debug mode. |
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bot_forceclustering |
- |
0 |
bot_forceclustering [0|1] 0 = disabled 1 = enabled |
Force recalculation of AAS clustering. |
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bot_forcereachability |
- |
0 |
bot_forcereachability [0|1] 0 = disabled 1 = enabled |
Force recalculation of AAS reachabilities. |
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bot_forcewrite |
- |
0 |
bot_forcewrite [0|1] 0 = disabled 1 = enabled |
Force writing out of a new AAS file. |
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bot_gauntlet |
- |
0 |
bot_gauntlet [0|1] 0 = disabled 1 = gauntlet-only |
Force bots to only use the gauntlet weapon. |
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bot_gauntletOnly |
- |
0 |
bot_gauntletOnly [0|1] 0 = disabled 1 = enabled |
Force bots to switch to gauntlet and chase after human players. |
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bot_grapple |
- |
0 |
bot_grapple [0|1] 0 = disabled 1 = enabled |
Allow bots to use grappling hook. |
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bot_groundonly |
- |
1 |
bot_groundonly [0|1] 0 = disabled 1 = enabled |
Shows areas that do not work with bots in the retail version of
Q3A. |
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bot_hud |
C |
-1 |
bot_hud [-1|0|1] -1 = disabled 0 = freeze debug information 1 = debug information |
Print out the bots debug info onto the players HUD. Set to the
clientNum of the bot to debug. |
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bot_instaGibAimSkill |
- |
0.4 |
bot_instaGibAimSkill [0.0-1.0] |
The aim skill of bots in instagib rails matches. |
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bot_interbreedbots |
C |
10 |
bot_interbreedbots [number of bots] |
Sets the number of bots used for goal fuzzy logic interbreeding. |
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bot_interbreedchar |
C |
- |
bot_interbreedchar [character] |
Sets the bot character to be used with goal fuzzy logic
interbreeding. |
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bot_interbreedcycle |
C |
20 |
bot_interbreedcycle [number of matches] |
Sets the number of matches between interbreeding |
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bot_interbreedwrite |
C |
- |
bot_interbreedwrite [file name] |
Sets the file to write interbreeded goal fuzzy logic to. |
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bot_itemDelayTime |
- |
0 |
??? |
??? |
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bot_log |
- |
0 |
??? |
??? |
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bot_maxdebugpolys |
- |
2 |
bot_maxdebugpolys [number] |
The maximum number of polygons available for visualizing things
when debugging. |
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bot_memorydump |
C |
0 |
bot_memorydump [0|1] 0 = disabled 1 = enabled |
Displays bot memory allocation when debugging. |
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bot_minplayers |
S |
0 |
bot_minplayers [minimum # of players] |
Balances the number of players playing in a server by replacing
players who disconnect with bots. |
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bot_nochat |
- |
0 |
bot_nochat [0|1] 0 = disabled 1 = enabled |
Disables bot chat. |
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bot_pause |
C |
0 |
bot_pause [0|1] 0 = active bots 1 = paused bots |
A debug command to pause bots. |
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bot_predictobstacles |
- |
1 |
bot_predictobstacles [0|1] 0 = disabled 1 = enabled |
Enables bot obstacle prediction. |
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bot_reachability |
- |
0 |
bot_reachability [0|1] 0 = disabled 1 = enabled |
Bot reachability calculation |
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bot_reloadcharacters |
- |
0 |
bot_reloadcharacters [0|1] 0 = disabled 1 = enabled |
Bot character file caching. |
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bot_report |
C |
0 |
bot_report [0|1] 0 = disabled 1 = enabled |
Debug command to get bots to report on what they are doing. |
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bot_rocketjump |
- |
1 |
bot_rocketjump [0|1] 0 = disabled 1 = enabled |
Allows bots to rocket jump. |
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bot_saveroutingcache |
C |
0 |
??? |
??? |
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bot_showAreaNumber |
- |
0 |
bot_showAreaNumber [0|1] 0 = disabled 1= enabled |
??? |
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bot_showAreas |
- |
0 |
bot_showAreas [0|1] 0 = disabled 1= enabled |
??? |
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bot_showAvoidSpots |
- |
0 |
bot_showAvoidSpots [0|1] 0 = disabled 1= enabled |
??? |
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bot_showPath |
- |
0 |
bot_showPath [0|1] 0 = disabled 1= enabled |
??? |
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bot_showTourPoints |
- |
0 |
bot_showTourPoints [0|1] 0 = disabled 1= enabled |
??? |
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bot_startingSkill |
- |
1 |
bot_startingSkill [1-5] 1 = I Can Win (easy) 2 = Bring It On 3 = Hurt Me Plenty (medium) 4 = Hardcore 5 = Nightmare (difficult) |
The starting skill level of bots when bot_dynamicSkill 1. |
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bot_testclusters |
C |
- |
bot_testclusters [0|1] 0 = disabled 1 = enabled |
Used for testing of bot AI clusters. |
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bot_testichat |
- |
0 |
bot_testichat [0|1] 0 = normal 1 = test initial chat |
Used to test bot initial chat. |
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bot_testrchat |
- |
0 |
bot_testrchat [0|1] 0 = normal 1 = test reply chat |
Used to test bot reply chat. |
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bot_testsolid |
C |
0 |
bot_testsolid [0|1] |
Tests for solid areas in the AAS file. |
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bot_thinktime |
C |
100 |
bot_thinktime [time in milliseconds] |
The time in milliseconds between two AI frames – The time it
takes for a bot to think about a move before making it. |
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bot_training |
- |
0 |
bot_training [0|1] 0 = disabled 1 = training mode |
Sets server into training mode as used in the training match
against crash. |
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bot_visualizejumppads |
C |
0 |
bot_visualizejumppads [0|1] 0 = disabled 1 = enabled |
Forces bots to visualise the default arch of a jump pad. |
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capturelimit |
S A |
8 |
capturelimit [number] |
Sets amount of captures needed in Capture the Flag to win the
match. |
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cg_allowtaunt |
A T |
1 |
cg_allowtaunt [0|1] 0 = disabled 1 = enabled |
Allows gesture events and VO taunts client side. |
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cg_animspeed |
C |
1 |
cg_animspeed [0|1] 0 = disabled 1 = enabled |
Allows linear interpolation between frames in player model
animations. |
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cg_autoAction |
U A T |
0 |
cg_autoAction [0|1|2|3] 0 = do nothing 2 = enable auto screenshot |
Controls the automation of demo recording and final scoreboard
screenshots. |
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cg_autoswitch |
A T |
0 |
cg_autoswitch [0|1] 0 = disabled 1 = enabled |
Enables weapon auto-switch on pickup. |
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cg_blueTeam |
- |
- |
??? |
??? |
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cg_blueTeamShort |
- |
- |
??? |
??? |
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cg_bob |
A T |
1 |
cg_bob [0.0-1.0] |
Controls view bobbing. |
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cg_brassTime |
A T |
2500 |
cg_brassTime [time in milliseconds] |
Time in milliseconds that bullets or shells are shown before
disappearing. |
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cg_bubbleTrail |
A T |
1 |
cg_bubbleTrail [0|1] 0 = disabled 1 = enabled |
Enables the drawing of bubble trails drawn by projectiles
entering water. |
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cg_buzzerSound |
A T |
1 |
cg_buzzerSound [0|1] 0 = disabled 1 = enabled |
Enables the
end-game buzzer sound in all game types. |
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cg_cameraOrbit |
C |
0 |
cg_cameraOrbit [increment] |
Changes the camera orbit rotation increment. |
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cg_cameraOrbitDelay |
A T |
50 |
cg_cameraOrbitDelay [delay] |
Delay between increments of camera orbit rotation. |
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cg_cameraSmartMode |
C |
1 |
??? |
??? |
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cg_centertime |
C |
3 |
cg_centertime [time] |
Sets display time for center screen messages (0 to disable
messages). |
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cg_chatbeep |
A T |
1 |
cg_chatbeep [0|1] 0 = disabled 1 = enabled |
Controls the sound made when in-game chat messages are received. |
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cg_clanOnTeamOverlay |
A T |
0 |
cg_clanOnTeamOverlay [0|1] 0 = hidden 1 = shown |
Show clan tags in team overlay box. |
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cg_compHud |
A |
0 |
cg_compHud [0|1] 0 = disabled 1 = enabled |
Enables
the stream friendly HUD on private servers. |
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cg_compmode |
- |
0 |
cg_compmode [0|1] 0 = disabled 1 = enabled |
Enables competition mode for private servers. |
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cg_crosshairBrightness |
A T |
1.0 |
cg_crosshairBrightness [0.0-1.0] 0.0 = darkest 1.0 = brightest |
Brightness of the crosshair. |
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cg_crosshairColor |
A T |
7 |
cg_crosshairColor [1-26] Uses the 26 Color Chart (see appendix) |
Color of your crosshair, unless cg_crosshairhealth is set to 1. |
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cg_crosshairHealth |
A T |
0 |
cg_crosshairHealth [0|1] 0 = disabled 1 = enabled |
Colors the crosshair to indicate your health status. (This
overrides cg_crosshairColor) |
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cg_crosshairHitColor |
A T |
1 |
cg_crosshairHitColor [1-26] Uses the 26 Color Chart (see appendix) |
Controls crosshair color as applicable to the appropriate hits style
controlled by cg_crosshairHitStyle. |
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cg_crosshairHitStyle |
A T |
2 |
cg_crosshairHitStyle
[0-8] 0 = Off |
Allows the crosshair to indicate the damage dealt to other
players. |
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cg_crosshairHitTime |
A T |
200 |
cg_crosshairHitTime <time> |
Sets the amount of time the
crosshair hit effect is displayed for. |
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cg_crosshairPulse |
A T |
1 |
cg_crosshairPulse [0|1] 0 = disabled 1 = enabled |
Allows pulsating effect of the crosshair when items are picked
up. |
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cg_crosshairSize |
A T |
32 |
cg_crosshairSize <size> |
Size of crosshair, measured in pixels. |
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cg_crosshairX |
A T |
0 |
cg_crosshairX [-300 – 300] |
X-axis distance of crosshair from the center of the field of
view |
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cg_crosshairY |
A T |
0 |
cg_crosshairY [-220 – 220] |
Y-axis distance of crosshair from the center of the field of
view. |
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cg_currentSelectedPlayer |
A |
0 |
??? |
??? |
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cg_currentSelectedPlayerName |
A |
- |
??? |
??? |
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cg_deadBodyColor |
A T |
0x101010FF |
cg_deadBodyColor [hex color code] |
The color applied to bright model corpses as enabled in
cg_deadbodydarken. |
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cg_deadBodyDarken |
A T |
1 |
cg_deadBodyDarken [0|1] 0 = disabled 1 = enabled |
Darkens bright model corpses. |
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cg_debuganim |
C |
0 |
cg_debuganim [0|1] 0 = disabled 1 = enabled |
Enables model animation debug mode. |
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cg_debugevents |
C |
0 |
cg_debugevents [0|1] 0 = disabled 1 = enabled |
Enables event debug mode. |
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cg_deferPlayers |
A T |
1 |
cg_deferPlayers [0|1] 0 = disabled 1 = enabled |
Sets loading of player models at death or map change, disabling
models loading when bringing up the scoreboard. |
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cg_draw2D |
A T |
1 |
cg_draw2D [0|1] 0 = No HUD 1 = Show HUD |
Displays HUD elements. |
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cg_draw3dIcons |
A T |
1 |
cg_draw3dIcons [0|1] 0 = disabled 1 = enabled |
Displays 3D HUD icons instead of 2D. It is not available in the
default Quake Live HUD. |
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cg_drawAmmoWarning |
A T |
1 |
cg_drawAmmoWarning [0|1|2] 0 = Disabled 1 = Normal-Sized Text Warning 2 = Small-Sized Text Warning |
Displays ‘low ammo’ and ‘out of ammo’ warnings. |
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cg_drawAttacker |
A T |
0 |
cg_drawAttacker [0|1] 0 = disabled 1 = enabled |
Displays the name and icon of the last player to damage you. |
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cg_drawCrosshair |
A T |
5 |
cg_drawCrosshair [0-10]
|
Displays the specified crosshair image. |
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cg_drawCrosshairNames |
A T |
1 |
cg_drawCrosshairNames [0|1] 0 = disabled 1 = enabled 2 = enabled, also shows team mate health and armor when
cg_drawCrosshairTeamHealth 1 |
Displays the names of target opponents. |
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cg_drawCrosshairNamesOpacity |
|
0.75 |
cg_drawCrosshairNamesOpacity <0.0-1.0> 0.0 = fully transparent (invisible) 1.0 = fully opaque |
Sets the opacity of the crosshair names feature when cg_drawCrosshairNames
1 or 2 |
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cg_drawCrosshairTeamHealth |
|
1 |
cg_drawCrosshairTeamHealth [0|1] 0 = disabled 1 = enabled |
Displays team mate health and armor under their name when
targeted. |
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cg_drawFPS |
A T |
0 |
cg_drawFPS [0|1] 0 = disabled 1 = enabled |
Displays the frames-per-second counter. |
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cg_drawFragMessages |
A T |
1 |
cg_drawFragMessages [0|1] 0 = disabled 1 = enabled |
Displays frag messages on the top of the player view. |
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cg_drawFriend |
A T |
1 |
cg_drawFriend [0|1] 0 = disabled 1 = enabled |
Displays blips above your team mates. |
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cg_drawFullWeaponBar |
A T |
1 |
cg_drawFullWeaponBar [0|1] 0 = Draw only currently held weapons on the weapon bar 1 = Draw all weapons available in the map on the weapon
bar |
Draws the full weapon bar. |
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cg_drawGun |
A T |
1 |
cg_drawGun [0|1|2] 0 = Hidden 1 = 2 = Still |
Controls the displaying of weapons in 1st person
view. |
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cg_drawIcons |
A T |
1 |
cg_drawIcons [0|1] 0 = disabled 1 = enabled |
Enables the drawing of icons in the HUD or scoreboard. |
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cg_drawItemPickups |
A T |
3 |
cg_drawItemPickups [0|1|2|3|4|5|6|7] 0 = Off 3 = Draw Icon + Item Name on Pickup 7 = Draw Timestamp + Icon + Item Name on Pickup |
Displays items that were recently picked up. |
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cg_drawPregameMessages |
- |
1 |
cg_drawPregameMessages [0|1] 0 = hidden 1 = show messages in warmup rounds |
Draw messages to the warmup heads-up display. |
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cg_drawRewards |
A T |
1 |
cg_drawRewards [0|1] 0 = hidden 1 = show rewards |
Displays rewards you have earned during the match, as you earn
them. |
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cg_drawSnapshot |
A T |
0 |
cg_drawSnapshot [0|1] 0 = hidden 1 = shown |
Displays the snapshots counter with the time and frame. |
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cg_drawSpecMessages |
- |
1 |
cg_drawSpecMessages [0|1] 0 = hidden 1 = show messages in spectator mode |
Draw messages to the spectator heads-up display. |
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cg_drawSprites |
- |
1 |
cg_drawSprites [0|1] 0 = hidden 1 = draw sprites |
Show sprite elements. |
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cg_drawStatus |
A T |
1 |
cg_drawStatus [0|1] 0 = hidden 1 = draw status |
Draws the health and score elements of the HUD. |
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cg_drawtargetnames |
- |
- |
cg_drawtargetnames [0|1] 0 = hidden 1 = show target names |
Draws the names of opponents when targeted. |
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cg_drawTeamOverlay |
A T |
1 |
cg_drawTeamOverlay [0|1|2] 0 = Off 1 = Top-right of view 2 = Bottom-right of view |
Displays the team overlay. <0|1|2> |
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cg_drawTeamOverlayOpacity |
A T |
0.33 |
cg_drawTeamOverlayOpacity <opacity> 0.0 = Fully Transparent 1.0 = Fully Opaque |
Sets the opacity of the team overlay background. |
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cg_drawTeamOverlayX |
A T |
0 |
cg_drawTeamOverlayX <value> |
X-axis offset in respect of cg_drawteamoverlay 1 or 2.
<-640/640> |
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cg_drawTeamOverlayY |
A T |
0 |
cg_drawTeamOverlayY <value> |
Y-axis offset in respect of cg_drawteamoverlay 1 or 2.
<-480/480> |
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cg_enableBreath |
- |
1 |
cg_enableBreath [0|1] 0 = disabled 1 = enabled |
|
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cg_enableRespawnTimer |
A |
0 |
cg_enableRespawnTimer [0|1] 0 = disabled 1 = enabled |
Draws
the respawn timings of certain items (armor, megahealth, powerups) for
spectators - on private servers only. This feature is dependent upon
server-side shoutcaster privileges being enabled. Items are sorted by height
according to their placement in the level for non-CTF games, and are sorted
by team according to proximity from flag in CTF. |
||||||||||||||||||||||
cg_enemyColor |
A |
0x408000FF |
cg_enemyColor <hex color code> |
Colorize bright enemy models. See appendix for common hex color
codes. |
||||||||||||||||||||||
cg_enemyHeadColor |
A T |
0x408000FF |
cg_enemyHeadColor <hex color code> |
Colorize bright enemy model heads. Replaces cg_enemyColor. See appendix for
common hex color codes. |
||||||||||||||||||||||
cg_enemyLowerColor |
A T |
0x408000FF |
cg_enemyLowerColor <hex color code> |
Colorize bright enemy model legs. Replaces cg_enemyColor. See appendix for
common hex color codes. |
||||||||||||||||||||||
cg_enemyUpperColor |
A T |
0x408000FF |
cg_enemyUpperColor <hex color code> |
Colorize bright enemy model torso. Replaces cg_enemyColor. See appendix for
common hex color codes. |
||||||||||||||||||||||
cg_errordecay |
- |
100 |
cg_errordecay <0 – 100> |
Detects prediction errors and helps to smooth these errors out over
a few frames to ease jerking. |
||||||||||||||||||||||
cg_filter_angles |
- |
0 |
cg_filter_angles <amount> |
Alters how the player’s view camera changes in relation to aim
position changes. When it is set to a value higher than 0, the view camera
lags behind the player’s aim position, causing a mouse smoothing effect. |
||||||||||||||||||||||
cg_followKiller |
- |
0 |
cg_followKiller [0|1] 0 = disabled 1 = enabled |
When enabled: In spectator mode, when a player scores a frag, the
spectator view automatically switches to that player. |
||||||||||||||||||||||
cg_followPowerup |
- |
0 |
cg_followPowerup [0|1] 0 = disabled 1 = enabled |
When enabled: In spectator mode, when a player obtains a powerup,
the spectator view automatically switches to that player. |
||||||||||||||||||||||
cg_footsteps |
C |
1 |
cg_footsteps [0|1] 0 = disabled 1 = enabled |
Enables footstep sounds. |
||||||||||||||||||||||
cg_forceBlueTeamModel |
A T |
0 |
cg_forceBlueTeamModel [model] |
Force blue team player models to be displayed as a specific
model. Used in spectator mode. |
||||||||||||||||||||||
cg_forceEnemyModel |
A T |
0 |
cg_forceEnemyModel [model] |
Force enemy team player models to be displayed as a specific
model. |
||||||||||||||||||||||
cg_forceEnemyWeaponColor |
A T |
0 |
cg_forceEnemyWeaponColor [0|1] 0 = disabled 1 = enabled |
Force
enemies' grenades and rails to use 'Enemy Upper Color' (cg_enemyUpperColor). |
||||||||||||||||||||||
cg_forceModel |
- |
0 |
cg_forceModel [model] |
Force all player models to be displayed as a specific model. |
||||||||||||||||||||||
cg_forceRedTeamModel |
A T |
0 |
cg_forceRedTeamModel [model] |
Force red team player models to be displayed as a specific
model. Used in spectator mode. |
||||||||||||||||||||||
cg_forceTeamModel |
A T |
0 |
cg_forceTeamModel [model] |
Force team mate player models to be displayed as a specific
model. |
||||||||||||||||||||||
cg_forceTeamWeaponColor |
A T |
0 |
cg_forceTeamWeaponColor [0|1] |
Force
teammates’ grenades and rails to use 'Team Upper Color' (cg_teamUpperColor). |
||||||||||||||||||||||
cg_fov |
A T |
90 |
cg_fov <10 - 130> |
Field of view factor. |
||||||||||||||||||||||
cg_gameInfo1 |
R A |
0 |
cg_gameInfo1 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo2 |
R A |
0 |
cg_gameInfo2 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo3 |
R A |
0 |
cg_gameInfo3 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo4 |
R A |
0 |
cg_gameInfo4 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo5 |
R A |
0 |
cg_gameInfo5 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo6 |
R A |
0 |
cg_gameInfo6 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gametype |
R A |
0 |
cg_gametype <number> |
Used as a game type test for adapting the UI to the specific
game type. |
||||||||||||||||||||||
cg_gibs |
A T |
10 |
cg_gibs <amount> Min = 0 Max = 15 |
Controls the quantity of animated gibs to display. |
||||||||||||||||||||||
cg_gunX |
A T |
0 |
cg_gunX <-10 – 10> |
X-axis displacement of weapon in 1st person view. |
||||||||||||||||||||||
cg_gunY |
A T |
0 |
cg_gunY <-10 – 20> |
Y-axis displacement of weapon in 1st person view. |
||||||||||||||||||||||
cg_gunZ |
A T |
0 |
cg_gunZ <-8 – 0> |
Z-axis displacement of weapon in 1st person view. |
||||||||||||||||||||||
cg_hitBeep |
A T |
2 |
cg_hitBeep [0|1|2|3] 0 = Disabled 1 = Single-Tone 2 = Multi-Tone 3 = Reverse Multi-Tone |
Controls the sound made when you damage an opponent. |
||||||||||||||||||||||
cg_hudFiles |
A T |
ui/hud.txt |
cg_hudFiles <file name> |
Points to the file which controls the heads-up display. Note:
You need to use the ‘loadhud’ command when changing HUD file if you wish to
change HUD in-game. |
||||||||||||||||||||||
cg_ignoreMouseInput |
R |
0 |
??? |
??? |
||||||||||||||||||||||
cg_impactMarkTime |
A T |
10000 |
cg_impactMarkTime <0 – 10000> |
Sets the amount of time in which impact marks are drawn for. |
||||||||||||||||||||||
cg_impactSparks |
A T |
1 |
cg_impactSparks [0|1] 0 = disabled 1 = enabled |
Causes
the enemy to spark when they are hit by any non-explosive weapons.
<0|1> |
||||||||||||||||||||||
cg_impactSparksLifetime |
A T |
250 |
cg_impactSparksLifetime <0 – 1000> |
Time in milliseconds before impact sparks fade out. |
||||||||||||||||||||||
cg_impactSparksSize |
A T |
8 |
cg_impactSparksSize <2 – 16> |
Adjust the size of the impact sparks. |
||||||||||||||||||||||
cg_impactSparksVelocity |
A T |
128 |
cg_impactSparksVelocity <-128 – 128> |
Speed in which impactSparks gravitate up or down. |
||||||||||||||||||||||
cg_kickScale |
A T |
1 |
cg_kickscale [0|1] 0 = disabled 1 = enabled |
Screen shakes when hit. |
||||||||||||||||||||||
cg_lagometer |
A T |
0 |
cg_lagometer [0|1|2] 0 = hidden 1 = Show netgraph 2 = Show netgraph + client ping estimation. |
Displays netgraph that shows your network packet traffic
including received, rejected and lost packets. |
||||||||||||||||||||||
cg_lastmsg |
R A |
- |
cg_lastmsg |
Displays last chat message received from the XMPP system. |
||||||||||||||||||||||
cg_levelTimerDirection |
A T |
1 |
cg_levelTimerDirection [0|1] 0 = Count up to time limit 1 = Count down to zero |
The counting direction of the timer. |
||||||||||||||||||||||
cg_lightningImpact |
A T |
1 |
cg_lightningImpact [0|1] 0 = disabled 1 = enabled |
Enables lightning impact affect on surfaces by lightning gun. |
||||||||||||||||||||||
cg_lightningStyle |
A T |
1 |
cg_lightningStyle
[1|2|3|4|5] 1 =
Default Q3/QL 2 =
QuakeWorld inspired 3 =
Team Arena shaft 4 =
Thin shaft 5 =
Wide beam (Q3 style) |
Controls the lightning stream effect. |
||||||||||||||||||||||
cg_lowAmmoWarningPercentile |
A T |
0.20 |
cg_lowAmmoWarningPercentile <percentile> Min: 0.01 (1%) Max: 1.00 (100%) |
Controls
percentile level of ammo available before issuing a low ammo warning <0.01
- 1.00> |
||||||||||||||||||||||
cg_lowAmmoWarningSound |
A T |
1 |
cg_lowAmmoWarningSound [0|1|2] 0 = Disabled 1 = Low Ammo Clip Reload Sound played for Low
Ammo, No Ammo Click Sound played for No Ammo 2 = No Ammo Click Sound played for both Low
and No Ammo |
Controls
the playing of low ammo warning sounds. <0|1|2> |
||||||||||||||||||||||
cg_lowAmmoWeaponBarWarning |
A T |
2 |
cg_lowAmmoWeaponBarWarning [0|1|2] 0 = Off 1 = Draw weapon bar ammo value in red when empty 2 = Draw weapon bar ammo value in yellow when low and red
when empty |
Controls the weapon bar ammo warning display. |
||||||||||||||||||||||
cg_marks |
A T |
1 |
cg_marks [0|1] 0 = disabled 1 = enabled |
Enables projectile decal marks on walls. |
||||||||||||||||||||||
cg_muzzleFlash |
A T |
1 |
cg_muzzleFlash [0|1] 0 = disabled 1 = enabled |
Shows a muzzle flash when firing a weapon. |
||||||||||||||||||||||
cg_noplayeranims |
C |
0 |
cg_noplayeranims [0|1] 0 = All animations 1 = No animations |
Disables player model animations, showing only the 1st
frame of animation. |
||||||||||||||||||||||
cg_nopredict |
T |
0 |
cg_nopredict [0|1] 0 = server-player prediction 1 = no player prediction |
A value of 1 will provide more accurate pickup notification
sounds, however at the cost of potentially delayed playback. |
||||||||||||||||||||||
cg_plasmaStyle |
A T |
1 |
cg_plasmaStyle [1|2] 1 = No Trail 2 = Particle Trail |
Controls the plasma effect. |
||||||||||||||||||||||
cg_playerBBModelScale |
C |
1.1 |
cg_playerBBModelScale <scale> |
Player model bounding box scale. |
||||||||||||||||||||||
cg_playerLean |
|
1 |
cg_playerLean <0.0-1.0> 0.0
= disabled 1.0
= maximum lean |
Scales or disables the player lean effect caused by high
velocities. |
||||||||||||||||||||||
cg_playerNames |
A T |
1 |
cg_playerNames [0|1] 0 = disabled 1 = enabled |
Draw targeted player names while in spectator mode, both in
freecam and first-person mode. |
||||||||||||||||||||||
cg_playTeamVO |
A T |
1 |
cg_playTeamVO [0|1] 0 = disabled 1 = enabled |
Enables team voice chats. |
||||||||||||||||||||||
cg_playvoicechats |
A T |
1 |
cg_playvoicechats [0|1] 0 = disabled 1 = enabled |
Enables voice chats. |
||||||||||||||||||||||
cg_predictItems |
U A |
1 |
cg_predictItems [0|1] 0 = disabled 1 = enabled |
Client prediction for picking up items. |
||||||||||||||||||||||
cg_predictLocalRailshots |
|
1 |
cg_predictLocalRailShots [0|1] 0 = disabled 1 = enabled |
A value of 0 will feel less responsive in high ping environments
but may prevent wrongly predicted rail shots and/or impacts. |
||||||||||||||||||||||
cg_railStyle |
A T |
1 |
cg_railStyle [1|2] 1 = Rail core rail trail 2 = Spiral rail trail |
Controls the railgun trail effect. |
||||||||||||||||||||||
cg_railTrailTime |
A T |
400 |
cg_railTrailTime <time> |
The time (in milliseconds) that rail trails are displayed for. |
||||||||||||||||||||||
cg_redTeam |
- |
- |
??? |
??? |
||||||||||||||||||||||
cg_redTeamShort |
- |
- |
??? |
??? |
||||||||||||||||||||||
cg_respawnTimerX |
A T |
10 |
cg_respawnTimerX <position> |
Controls
the x-axis position of where spectator respawn timers are drawn. |
||||||||||||||||||||||
cg_respawnTimerY |
A T |
100 |
cg_respawnTimerY <position> |
Controls
the y-axis position of where spectator respawn timers are drawn. |
||||||||||||||||||||||
cg_rocketStyle |
A T |
1 |
cg_rocketStyle [1|2] 1 = No Plume 2 = Fire Plume |
Controls the rocket trail effect. |
||||||||||||||||||||||
cg_scalePlayerModelsToBB |
C |
1 |
cg_scalePlayerModelsToBB [0|1] 0 = disabled 1 = enabled |
Scales player models to bounding box size as set by
cg_playerBBModelScale |
||||||||||||||||||||||
cg_scorePlums |
A T |
1 |
cg_scorePlums [0|1] 0 = disabled 1 = enabled |
Show floating score plums. |
||||||||||||||||||||||
cg_screenDamage |
A T |
0x700000C8 |
cg_screenDamage <hex color code> |
Colorizes
the on-screen damage indicator, use "cg_screenDamage 0" to disable.
See hex color code sheet in appendix for common color options. |
||||||||||||||||||||||
cg_screenDamage_Self |
A T |
0x00000000 |
cg_screenDamage_Self <hex color code> |
Colorizes
the on-screen self-damage indicators, use
“cg_screenDamage_Self 0” to disable. See hex color code sheet in
appendix for common color options. |
||||||||||||||||||||||
cg_screenDamage_Team |
A T |
0x700000C8 |
cg_screenDamage_Team <hex color code> |
Colorizes
the on-screen team-damage indicators, use
"cg_screenDamage_Team
0" to disable. See hex color code sheet in appendix for common color
options. |
||||||||||||||||||||||
cg_screenDamageAlpha |
A T |
0x00000000 |
cg_screenDamageAlpha <hex code> |
Sets the transparency of the on-screen damage indicators. |
||||||||||||||||||||||
cg_screenDamageAlpha_Team |
A T |
0x700000C8 |
cg_screenDamageAlpha_Team <hex code> |
Sets the transparency of the on-screen team damage indicators |
||||||||||||||||||||||
cg_selectedPlayer |
A |
- |
cg_selectedPlayer <number> |
Selects a team member (by team mate number) to issue/confirm
orders to/from. |
||||||||||||||||||||||
cg_selectedPlayerName |
A |
- |
cg_selectedPlayerName [team member name] |
Selects a team member (by name) to issue/confirm orders to/from. |
||||||||||||||||||||||
cg_selfOnTeamOverlay |
A T |
0 |
cg_selfOnTeamOverlay [0|1] 0 = disabled 1 = enabled |
Show yourself on your team overlay. Requires enabling
cg_drawteamoverlay. |
||||||||||||||||||||||
cg_shadows |
A T |
1 |
cg_shadows [0|1] 0 = No shadows 1 = Shadows |
Blob type shadow under player. |
||||||||||||||||||||||
cg_showmiss |
T |
0 |
cg_showmiss [0|1] 0 = disabled 1 = enabled |
Displays missed packets and predictions on the HUD. |
||||||||||||||||||||||
cg_showvoicetext |
A T |
1 |
cg_showvoicetext [0|1] 0 = disabled 1 = enabled |
Show corresponding text with VO’s. |
||||||||||||||||||||||
cg_simpleItems |
A T |
0 |
cg_simpleItems [0|1] 0 = disabled 1 = enabled |
Replace 3D world items with 2D icons |
||||||||||||||||||||||
cg_smoke_SG |
A T |
1 |
cg_smoke_SG [0|1] 0 = disabled 1 = enabled |
Enables the drawing of smoke puffs when firing the shotgun. |
||||||||||||||||||||||
cg_smokeRadius_GL |
A T |
64 |
cg_smokeRadius_GL <size> |
Scales the size of the grenade and proximity mine smoke trails. |
||||||||||||||||||||||
cg_smokeRadius_NG |
A T |
16 |
cg_smokeRadius_NG <size> |
Scales the size of the nailgun smoke trails. |
||||||||||||||||||||||
cg_smokeRadius_RL |
A T |
32 |
cg_smokeRadius_RL <size> |
Scales the size of the rocket smoke trail. |
||||||||||||||||||||||
cg_smoothClients |
A |
0 |
cg_smoothClients [0|1] 0 = disabled 1 = enabled |
Smooth out other players’ movement when they experience packet
loss. |
||||||||||||||||||||||
cg_specOnly |
U A |
0 |
??? |
??? |
||||||||||||||||||||||
cg_speedometer |
A T |
0 |
cg_speedometer
[0|1|2|3] 0 =
disabled 1 =
lag-o-meter style graph 2 = value
and graph under crosshair 3 = value
under crosshair |
Enables displaying of speedometer for monitoring of player’s
horizontal velocity. |
||||||||||||||||||||||
cg_stats |
T |
0 |
cg_stats [0|1] 0 = disabled 1 = enabled |
Displays client frames in sequence with the exception of missed
frames. |
||||||||||||||||||||||
cg_stereoSeparation |
A |
0.4 |
cg_stereoSeparation <amount> |
Stereo separation – splits color channels. |
||||||||||||||||||||||
cg_swingSpeed |
C |
0.3 |
cg_swingSpeed <speed> |
Speed in which player models rotate to match the player’s view. |
||||||||||||||||||||||
cg_switchOnEmpty |
A T |
1 |
cg_switchOnEmpty [0|1] 0 = disabled 1 = enabled |
Automatically switch to highest numbered weapon with ammo when
attempting to fire a weapon that is out of ammo. |
||||||||||||||||||||||
cg_switchToEmpty |
A T |
1 |
cg_switchToEmpty [0|1] 0 = disabled 1 = enabled |
Enables the ability to switch to weapons that have no ammo. |
||||||||||||||||||||||
cg_teamChatBeep |
A T |
1 |
cg_teamChatBeep [0|1] 0 = disabled 1 = enabled |
Enable/disable sound that is played for incoming team messages. |
||||||||||||||||||||||
cg_teamChatHeight |
A T |
0 |
cg_teamChatHeight <rows> |
Number of rows of team chat that is shown at a time. Not
applicable for Quake Live’s interface. |
||||||||||||||||||||||
cg_teamChatsOnly |
A T |
0 |
cg_teamChatsOnly [0|1] 0 = disabled 1 = enabled |
Show only team-based chat. |
||||||||||||||||||||||
cg_teamChatTime |
A T |
3000 |
cg_teamChatTime <time> |
Display time on HUD for team messages. |
||||||||||||||||||||||
cg_teamColor |
A |
- |
cg_teamColor <hex color code> |
Colorize team bright model skins. |
||||||||||||||||||||||
cg_teamHeadColor |
A T |
0x408000FF |
cg_teamHeadColor <hex color code> |
Colorize team bright model skin heads. |
||||||||||||||||||||||
cg_teamLowerColor |
A T |
0x408000FF |
cg_teamLowerColor <hex color code> |
Colorize team bright model skin legs. |
||||||||||||||||||||||
cg_teamUpperColor |
A T |
0x408000FF |
cg_teamUpperColor <hex color code> |
Colorize team bright model skin torsos. |
||||||||||||||||||||||
cg_thirdPerson |
C |
0 |
cg_thirdPerson [0|1] 0 = first-person view 1 = third-person view |
Switch to third person view. |
||||||||||||||||||||||
cg_thirdPersonAngle |
C |
0 |
cg_thirdPersonAngle <angle> |
Third person view camera angle on Z-axis towards player (0-359
degrees). |
||||||||||||||||||||||
cg_thirdPersonPitch |
C |
-1 |
cg_thirdPersonPitch <pitch> |
Third person view vertical camera axis towards player. |
||||||||||||||||||||||
cg_thirdPersonRange |
C |
80 |
cg_thirdPersonRange <range> |
Maximum distance the third person view is from the player. |
||||||||||||||||||||||
cg_timescaleFadeEnd |
- |
1 |
cg_timescaleFadeEnd <value> |
??? |
||||||||||||||||||||||
cg_timescaleFadeSpeed |
- |
0 |
cg_timescaleFadeSpeed <value> |
??? |
||||||||||||||||||||||
cg_tracerchance |
C |
0.4 |
cg_tracerchance <0.0 – 1.0> |
Frequency of tracer bullets. |
||||||||||||||||||||||
cg_tracerlength |
C |
100 |
cg_tracerlength <length> |
Sets length of tracer bullets. |
||||||||||||||||||||||
cg_tracerwidth |
C |
1 |
cg_tracerwidth <width> |
Sets width of tracer bullets. |
||||||||||||||||||||||
cg_trackPlayer |
C |
-1 |
cg_trackPlayer [-1|0|1] -1 = disabled 0 = setting 1 1 = setting 2 |
Locks view onto a player. |
||||||||||||||||||||||
cg_trueLightning |
A T |
1 |
cg_trueLightning <0.0 – 1.0> 0.0 = Most flexible 1.0 = Most Rigid |
Flexibility factor for lightning gun shaft. |
||||||||||||||||||||||
cg_version |
R |
- |
cg_version |
Displays client game version. |
||||||||||||||||||||||
cg_viewsize |
A |
100 |
cg_viewsize <percentage> |
Percentage of screen the game appears on. |
||||||||||||||||||||||
cg_waterWarp |
A T |
1 |
cg_waterWarp [0|1] 0 = disabled 1 = enabled |
Enables the minor warp effect on underwater views. |
||||||||||||||||||||||
cg_weaponBar |
A T |
1 |
cg_weaponBar
[0|1|2|3|4] 0 -
Disabled 1 - Left
docked icons 2 - Right
docked icons 3 - Center
docked icons 4 - Large
floating icons (Legacy Q3 Style) |
Displays the weapon bar at the specified place on the screen. |
||||||||||||||||||||||
cg_weaponColor_grenade |
A T |
0x007000FF |
cg_weaponColor_grenade <hex color code> |
Sets grenade color. |
||||||||||||||||||||||
cg_zoomfov |
A T |
22.5 |
cg_zoomfov <10 – 130> |
Sets zoomed-in field of view factor. |
||||||||||||||||||||||
cg_zoomOutOnDeath |
A T |
1 |
cg_zoomOutOnDeath [0|1] 0 = disabled 1 = enabled |
Enables
resetting of player FOVs back to normal on death. This is useful if you use
the cg_zoomToggle CVar. |
||||||||||||||||||||||
cg_zoomScaling |
A T |
1 |
cg_zoomScaling [0|1] 0 = disabled 1 = enabled |
Enables the
zooming in / zooming out scaling effect that is used as a transition between
your cg_fov and cg_zoomfov; causing the +zoom to act as a quick snap to and
from the zoomed fov. |
||||||||||||||||||||||
cg_zoomSensitivity |
A T |
1 |
cg_zoomSensitivity <value> |
The value of this is multiplied to
the current zoom sensitivity, allowing the user to increase or decrease their
sensitivity while zoomed. A value of 0 will revert the zoomSensitivity code
to the Q3 legacy code that was previously available in QuakeLive. |
||||||||||||||||||||||
cg_zoomToggle |
A T |
0 |
cg_zoomToggle [0|1] 0 = disabled 1 = enabled |
Alters
the behavior of +zoom such that a single key press will enable zooming and a
repeated keystroke disables zooming, no longer requiring players to hold the
key down while zooming. |
||||||||||||||||||||||
cl_allowConsoleChat |
- |
0 |
cl_allowConsoleChat [0|1] 0 = disabled 1 = enabled |
Allows chat from console window without using the ‘/say’
command, while omitting the ‘/’. |
||||||||||||||||||||||
cl_allowDownload |
R |
1 |
cl_allowDownload [0|1] 0 = disabled 1 = enabled |
Enables automatic downloading of missing files from server. |
||||||||||||||||||||||
cl_anglespeedkey |
- |
1.5 |
cl_anglespeedkey <speed> |
Sets the speed in which the directional keys (binded to +left,
+right, +lookdown or +lookup) change the viewing angle. |
||||||||||||||||||||||
cl_anonymous |
U A |
0 |
cl_anonymous [0|1] 0 = disabled 1 = enabled |
Appear anonymous to the server. |
||||||||||||||||||||||
cl_avidemo |
- |
0 |
cl_avidemo [0|1] 0 = disabled 1 = enabled |
Enable AVI demo recording. |
||||||||||||||||||||||
cl_avidemo_latch |
- |
0 |
??? |
??? |
||||||||||||||||||||||
cl_avidemo_maxtime |
- |
0 |
cl_avidemo_maxtime <time> |
Maximum length of AVI demos. |
||||||||||||||||||||||
cl_avidemo_mintime |
- |
0 |
cl_avidemo_mintime <time> |
Minimum length of AVI demos. |
||||||||||||||||||||||
cl_contimestamps |
- |
0 |
cl_contimestamps [0|1|2] 0 = None 1 = Game time 2 = Server time |
Put time stamps on console entries. |
||||||||||||||||||||||
cl_conXOffset |
- |
0 |
cl_conXOffset <0 – 999> |
Sets the offset of the console message display. |
||||||||||||||||||||||
cl_debugMove |
- |
0 |
cl_debugMove [0|1] 0 = disabled 1 = enabled |
Debugging CVAR. |
||||||||||||||||||||||
cl_demoRecordMessage |
- |
1 |
cl_demoRecordMessage [0|1] 0 = Hide 1 = Show |
Message that appears on HUD when recording a demo. |
||||||||||||||||||||||
cl_downloadCount |
- |
- |
cl_downloadCount |
??? |
||||||||||||||||||||||
cl_downloadName |
- |
- |
cl_downloadName |
Holds the name of the file currently downloading. |
||||||||||||||||||||||
cl_downloadSize |
- |
- |
cl_downloadSize |
Displays the size (in bytes) of the file currently downloading. |
||||||||||||||||||||||
cl_forceavidemo |
- |
0 |
cl_forceavidemo [0|1] 0 = disabled 1 = enabled |
Forces all demo recording into a sequence of screenshots in TGA
format. |
||||||||||||||||||||||
cl_freelook |
- |
1 |
cl_freelook [0|1] 0 = disabled 1 = enabled |
Enables freelook (ability to look around using your mouse). |
||||||||||||||||||||||
cl_freezeDemo |
- |
0 |
cl_freezeDemo [0|1] 0 = disabled 1 = enabled |
Stops demo recording while ‘freezing’ on to one frame. |
||||||||||||||||||||||
cl_guid |
U R |
Unknown |
??? |
??? |
||||||||||||||||||||||
cl_maxpackets |
- |
63 |
cl_maxpackets <30 – 125> |
Controls how many updates you send to the server. |
||||||||||||||||||||||
cl_maxPing |
A |
800 |
cl_maxPing <ping> |
Maximum ping before disconnecting from server. |
||||||||||||||||||||||
cl_motd |
- |
1 |
cl_motd [0|1] 0 = disabled 1 = enabled |
Enables the displaying of the message of the day string. |
||||||||||||||||||||||
cl_motdString |
R |
- |
cl_motdString |
Message of the day string. |
||||||||||||||||||||||
cl_mouseAccel |
- |
0 |
cl_mouseAccel <value> |
Mouse acceleration factor. |
||||||||||||||||||||||
cl_mouseAccelDebug |
- |
0 |
cl_mouseAccelDebug [0|1] 0 = disabled 1 = enabled |
Enables mouse acceleration debugging mode. |
||||||||||||||||||||||
cl_mouseAccelOffset |
- |
5 |
cl_mouseAccelOffset <offset> |
Sets mouse acceleration sensitivity offset. |
||||||||||||||||||||||
cl_mouseAccelStyle |
- |
0 |
|
Sets mouse acceleration style. |
||||||||||||||||||||||
cl_mouseSensCap |
A |
0 |
cl_mouseSensCap <max sensitivity> |
Sets mouse sensitivity limit when using mouse acceleration. |
||||||||||||||||||||||
cl_nodelta |
- |
0 |
cl_nodelta [0|1] |
Disables delta compression. May slow down connection
performance, only use if net problems occur. |
||||||||||||||||||||||
cl_noprint |
- |
0 |
cl_noprint [0|1] 0 = disabled 1 = enabled |
Disables message printing to HUD. |
||||||||||||||||||||||
cl_packetdup |
A |
1 |
cl_packetdup <0 – 5> |
Determines how many duplicate packets you send to the server to
avoid packet loss. |
||||||||||||||||||||||
cl_paused |
R |
0 |
cl_paused [0|1] 0 = disabled 1 = enabled |
Displays the status of the paused flag, client side. |
||||||||||||||||||||||
cl_pitchspeed |
C |
140 |
cl_pitchspeed <value> |
Sets the pitch speed for +lookup and +lookdown. |
||||||||||||||||||||||
cl_platform |
R |
1 |
??? |
??? |
||||||||||||||||||||||
cl_punkbuster |
U R A |
1 |
cl_punkbuster [0|1] 0 = disabled 1 = enabled |
Enables use of PunkBuster anti-cheat system. |
||||||||||||||||||||||
cl_quitOnDemoCompleted |
- |
0 |
cl_quitOnDemoCompleted [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
cl_run |
A |
1 |
cl_run [0|1] 0 = Walk 1 = Run |
Enables ‘always run’. |
||||||||||||||||||||||
cl_running |
R |
0 |
cl_running |
Dictates whether or not a client game is running or if
client/server mode. |
||||||||||||||||||||||
cl_serverStatusResendTime |
- |
750 |
cl_serverStatusResendTime <time> |
??? |
||||||||||||||||||||||
cl_shownet |
- |
0 |
cl_shownet [0|1] 0 = disabled 1 = enabled |
Displays information about the network quality. |
||||||||||||||||||||||
cl_showSend |
- |
0 |
cl_showSend [0|1] 0 = disabled 1 = enabled |
A network debugging tool, showing packets sent. |
||||||||||||||||||||||
cl_showTimeDelta |
- |
0 |
cl_showTimeDelta [0|1] 0 = disabled 1 = enabled |
Displays time delta between server updates. |
||||||||||||||||||||||
cl_timeout |
- |
40 |
cl_timeout <time> |
Time (in seconds) that it takes to be kicked when lagging. |
||||||||||||||||||||||
cl_yawspeed |
C |
140 |
cl_yawspeed <value> |
Sets turn speed when using +left and +right. |
||||||||||||||||||||||
clan |
U A T |
- |
clan <clan tag> |
Player clan tag string. Supports 7-color color chart as listed
in appendix |
||||||||||||||||||||||
cm_noAreas |
C |
0 |
cm_noAreas [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
cm_noCurves |
C |
0 |
cm_noCurves [0|1] 0 = disabled 1 = enabled |
Sets the ability of the player bounding box to clip through
curved surfaces. |
||||||||||||||||||||||
cm_playerCurveClip |
C |
1 |
cm_playerCurveClip [0|1] 0 = disabled 1 = enabled |
Sets the ability of the player bounding box to keep to curved
surfaces. |
||||||||||||||||||||||
color1 |
U A T |
1 |
color1 <color code> Uses the 26 Color Chart (see appendix) |
Color of the rail beam. <1-26> |
||||||||||||||||||||||
color2 |
U A T |
1 |
color2 <color code> Uses the 26 Color Chart (see appendix) |
Color of rail core/disc/swirl effect. <1-26> |
||||||||||||||||||||||
com_allowConsole |
A T |
1 |
com_allowConsole [0|1] 0 = Ctrl + Alt + <console bind> 1 = <console bind> |
Affects how you access the console. |
||||||||||||||||||||||
com_blood |
A |
0 |
com_blood [0|1] 0 = disabled 1 = enabled |
Enable blood mist effects. Not available in Quake Live. |
||||||||||||||||||||||
com_build |
- |
0 |
??? |
??? |
||||||||||||||||||||||
com_cameraMode |
C |
0 |
??? |
??? |
||||||||||||||||||||||
com_configVersion |
A |
16 |
??? |
??? |
||||||||||||||||||||||
com_dropsim |
C |
0 |
com_dropsim [0|1] 0 = disabled 1 = enabled |
Testing CVAR to simulate packet loss during communication drops. |
||||||||||||||||||||||
com_hunkMegs |
A L |
96 |
com_hunkMegs <amount> |
Sets the amount of memory (in mega bytes) reserved for the game
play. A value of 56 is best suited for 128MB of RAM, 112 for 256MB RAM etc. |
||||||||||||||||||||||
com_introplayed |
A |
0 |
com_introplayed [0|1] 0 = plays intro cinematic 1 = disables intro cinematic |
Disables the playing of intro movie when loading game. |
||||||||||||||||||||||
com_maxfps |
A T |
125 |
com_maxfps <amount> |
Maximum rendered frames per seconds. |
||||||||||||||||||||||
com_showtrace |
C |
0 |
com_showtrace [0|1] 0 = disabled 1 = enabled |
Displays packet traces. |
||||||||||||||||||||||
com_soundMegs |
A L |
16 |
com_soundMegs <amount> |
Allocates memory (in mega bytes) to game sounds. A value of 16
is best suited for 128MB of RAM. |
||||||||||||||||||||||
com_speeds |
- |
0 |
??? |
??? |
||||||||||||||||||||||
com_zoneMegs |
A L |
16 |
com_zoneMegs <amount> |
Sets the amount of memory (in mega bytes) reserved for the game.
A value of 16 is best suited for 128MB of RAM. |
||||||||||||||||||||||
con_notifytime |
- |
3 |
con_notifytime <time> |
Sets the time (in seconds) that messages from other players are
displayed on the screen. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
debug_protocol |
- |
- |
??? |
??? |
||||||||||||||||||||||
debuggraph |
C |
0 |
debuggraph [0|1] 0 = hidden 1 = shown |
Displays debugging graph. |
||||||||||||||||||||||
dedicated |
L |
0 |
dedicated [0|1] 0 = Listen server 1 = Dedicated server |
Specifies whether a server created will be dedicated or not,
i.e: the server joins the game or not. |
||||||||||||||||||||||
developer |
|
0 |
developer [0|1] 0 = Off 1 = Enabled |
Enables developer mode. |
||||||||||||||||||||||
dmflags |
S A |
20 |
dmflags <flags> |
Deathmatch flags (old system from Quake 2). |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
fixedtime |
C |
0 |
fixedtime <wait> |
Enables system wait on rendering. |
||||||||||||||||||||||
fraglimit |
S A |
30 |
fraglimit [limit] 0 = no fraglimit |
Show or set the frag limit for deathmatch games. |
||||||||||||||||||||||
fs_basegame |
I |
- |
fs_basegame <basegame> |
Allows users to base a mod upon the current one. |
||||||||||||||||||||||
fs_basepath |
I |
- |
fs_basepath <basepath> |
Sets base game root path. |
||||||||||||||||||||||
fs_cdpath |
I |
- |
fs_cdpath <cdpath> |
??? |
||||||||||||||||||||||
fs_copyfiles |
I |
- |
fs_copyfiles |
Allows copying of files off of server. |
||||||||||||||||||||||
fs_debug |
- |
0 |
fs_debug [0|1] |
File system debug. |
||||||||||||||||||||||
fs_game |
I |
- |
fs_game <path> |
Sets the game directory. |
||||||||||||||||||||||
fs_homepath |
I |
- |
fs_homepath <path> |
Sets the home path of the game mod. |
||||||||||||||||||||||
fs_restrict |
I |
- |
fs_restrict [0|1] |
Sets the game into demo mode. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
g_allowKill |
- |
0 |
g_allowKill [0|1] 0 = disabled 1 = enabled |
Allows usage of the ‘kill’ command in a server. |
||||||||||||||||||||||
g_allowVote |
A |
1 |
g_allowVote [0|1] 0 = disabled 1 = enabled |
Allows voting to take place on a server. |
||||||||||||||||||||||
g_allowVoteMidGame |
- |
0 |
g_allowVoteMidGame [0|1] 0 = disabled 1 = enabled |
Allows voting to take place during a match. |
||||||||||||||||||||||
g_allWeapons |
- |
0 |
g_allWeapons
[0|1] 0
= disabled 1=
enabled |
??? |
||||||||||||||||||||||
g_arenasFile |
R I |
- |
g_arenasFile <file name> |
Points to a file for a server map rotation list. |
||||||||||||||||||||||
g_aspectEnable
"0" |
S |
0 |
g_aspectEnable
[0|1] 0
= disabled 1= enabled |
??? |
||||||||||||||||||||||
g_autoAction |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_banIPs |
A |
- |
g_banIPs <ip addresses> |
Ban certain IP addresses from connecting to your server. |
||||||||||||||||||||||
g_battleSuitDampen |
- |
0.25 |
g_battleSuitDampen <percentile> |
Sets battle suit splash damage dampening percentile. |
||||||||||||||||||||||
g_botsFile |
R I |
- |
g_botsFile <file name> |
Points to the bot control file for bot configurations (such as
scripts/bots.txt). |
||||||||||||||||||||||
g_botSpawnList |
- |
- |
??? |
??? |
||||||||||||||||||||||
g_ca |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_ca_challengeMode
"0" |
- |
0 |
g_ca_challengeMode [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
g_ca_startingArmor |
- |
100 |
g_ca_startingArmor <value> |
Sets th player starting armor amount for Clan Arena games. |
||||||||||||||||||||||
g_ca_startingHealth |
- |
200 |
g_startingHealth <value> |
Sets the player starting health amount for Clan Arena games. |
||||||||||||||||||||||
g_compmode |
S I |
- |
g_compmode [0|1] 0 = disabled 1 = enabled |
Enables competition mode. |
||||||||||||||||||||||
g_cubeTimeout |
- |
30 |
??? |
??? |
||||||||||||||||||||||
g_damage_bfg |
- |
100 |
g_damage_bfg <value> |
Sets damage done by BFG projectile. |
||||||||||||||||||||||
g_damage_cg |
- |
8 |
g_damage_cg <value> |
Sets damage done by chaingun bullet. |
||||||||||||||||||||||
g_damage_g |
- |
50 |
g_damage_g <value> |
Sets damage done by gauntlet. |
||||||||||||||||||||||
g_damage_gl |
- |
100 |
g_damage_gl <value> |
Sets damage done by direct grenade shots. |
||||||||||||||||||||||
g_damage_lg |
- |
7 |
g_damage_lg <value> |
Sets the damage done by the lightning gun shaft. |
||||||||||||||||||||||
g_damage_lg_falloff |
- |
1 |
g_damage_lg_falloff <value> |
Sets the damage done by lightning fall off. |
||||||||||||||||||||||
g_damage_mg |
- |
5 |
g_damage_mg <value> |
Sets the done by a machinegun bullet. |
||||||||||||||||||||||
g_damage_ng |
- |
8 |
g_damage_ng <value> |
Sets the damage done per nail by the nailgun shot. |
||||||||||||||||||||||
g_damage_pg |
- |
20 |
g_damage_pg <value> |
Sets the damage done per plasma cell. |
||||||||||||||||||||||
g_damage_pl |
- |
0 |
g_damage_pl <value> |
Sets the damage done by direct hits by prox mines. |
||||||||||||||||||||||
g_damage_rg |
- |
80 |