The QUAKE LIVE Console Guide | 1st
Edition | [3rd
September 2010] |
|
Table of
Contents |
|
[01] Introduction |
- |
[02] Console
Variables |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
[03] Console
Commands |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
[04] Button
Commands |
- |
[05] Appendix |
- |
[06] Notes / Credits |
- |
Console commands and variables are the main focus of this
document. To use these, you need to either add them to suitable configuration
files (i.e: autoexec.cfg) or enter them into the in-game console. How configuration files
work: Quake Live uses the following configuration files: -
repconfig.cfg: this auto-generated file contains all of your key
bindings and preference settings (never manually edit this file!) -
qzconfig.cfg: this auto-generated file contains other settings not
listed in the repconfig (never manually edit this file!) -
autoexec.cfg: a user-generated file. When this exists, the game
automatically applies all the settings contained in it to your repconfig when
the game loads. Any other configuration files will need to be loaded in-game
using the ‘exec <config name>’ command in the console, unless the
config file is already loaded by the autoexec. Configuration files use the ‘.cfg’ file extension and are
essentially basic text files which can be edited with a program such as
WordPad. Never use Notepad for editing as it will format the file incorrectly
and the game will not be able to read it. How to reset your game
settings: Simply delete your repconfig.cfg and qzconfig.cfg (autoexec.cfg
too if it exists) and load up the game to generate brand new configurations. How to access your
in-game console: While you’re in-game, press Ctrl+Alt+~ to bring down the console
screen. Type com_allowConsole “1”
in the console, this will alow you to access the console by simply pressing
the tilde (~) key in future. Auto-complete feature: To save time typing out commands and variables in the console,
press Tab while typing to
auto-complete it. If there are multiple options, a list of these options will
be printed to the console. This feature also works for map names. Scrolling through the
console entries: Press PgUp to scroll
up and PgDn to scroll down when
you’re searching for entries through many other entries. |
Entry |
Flags |
Default Value |
Usage |
Description |
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activeAction |
- |
- |
activeAction |
??? |
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appendlogfile |
- |
0 |
appendlogfile [0|1] 0 = disabled 1 = enabled |
Appends log file writing. |
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arch |
- |
- |
arch |
Displays the OS architecture. |
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bot_aasoptimize |
- |
0 |
bot_aasoptimize [0|1] 0 = disabled 1 = enabled |
Optimizes the bot intelligence, if possible on the specific map. |
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bot_breakPoint |
- |
0 |
bot_breakPoint [value] |
Causes a program break to occur in the bot’s intelligence. |
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bot_challenge |
- |
0 |
bot_challenge [0|1] 0 = disabled 1 = enabled |
Makes the bots slightly more challenging. |
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bot_debug |
C |
0 |
bot_debug [0|1] 0 = disabled 1 = enabled |
Debugging tools for various bot subsystems. Many bot debugging
features are disabled if this is not set to 1. |
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bot_debugVar |
- |
0 |
bot_debugVar [0|1] 0 = disabled 1 = enabled |
??? |
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bot_developer |
C |
0 |
bot_developer [0|1] 0 = disabled 1 = enabled |
Enables developer mode for bots |
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bot_dynamicSkill |
- |
0 |
bot_dynamicSkill [0|1] 0 = bot skill set by skill setting 1 = bot skill set by ‘My Skill’ setting |
Controls whether the bot skill changes to your skill or not. |
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bot_enable |
R |
1 |
bot_enable [0|1] 0 = disabled 1 = enabled |
Enable/disable bots on your server/offline match. |
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bot_fastchat |
- |
0 |
bot_fastchat [0|1] 0 = disabled 1 = enabled |
Sets bot chat to be more frequent. |
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bot_followDist |
- |
250 |
bot_followDist [distance] |
Sets bot following distance when bot_followMe 1. |
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bot_followMe |
- |
0 |
bot_followMe [0|1] 0 = free roam 1 = follow |
Make bots follow you in debug mode. |
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bot_forceclustering |
- |
0 |
bot_forceclustering [0|1] 0 = disabled 1 = enabled |
Force recalculation of AAS clustering. |
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bot_forcereachability |
- |
0 |
bot_forcereachability [0|1] 0 = disabled 1 = enabled |
Force recalculation of AAS reachabilities. |
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bot_forcewrite |
- |
0 |
bot_forcewrite [0|1] 0 = disabled 1 = enabled |
Force writing out of a new AAS file. |
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bot_gauntlet |
- |
0 |
bot_gauntlet [0|1] 0 = disabled 1 = gauntlet-only |
Force bots to only use the gauntlet weapon. |
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bot_gauntletOnly |
- |
0 |
bot_gauntletOnly [0|1] 0 = disabled 1 = enabled |
Force bots to switch to gauntlet and chase after human players. |
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bot_grapple |
- |
0 |
bot_grapple [0|1] 0 = disabled 1 = enabled |
Allow bots to use grappling hook. |
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bot_groundonly |
- |
1 |
bot_groundonly [0|1] 0 = disabled 1 = enabled |
Shows areas that do not work with bots in the retail version of
Q3A. |
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bot_hud |
C |
-1 |
bot_hud [-1|0|1] -1 = disabled 0 = freeze debug information 1 = debug information |
Print out the bots debug info onto the players HUD. Set to the
clientNum of the bot to debug. |
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bot_instaGibAimSkill |
- |
0.4 |
bot_instaGibAimSkill [0.0-1.0] |
The aim skill of bots in instagib rails matches. |
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bot_interbreedbots |
C |
10 |
bot_interbreedbots [number of bots] |
Sets the number of bots used for goal fuzzy logic interbreeding. |
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bot_interbreedchar |
C |
- |
bot_interbreedchar [character] |
Sets the bot character to be used with goal fuzzy logic
interbreeding. |
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bot_interbreedcycle |
C |
20 |
bot_interbreedcycle [number of matches] |
Sets the number of matches between interbreeding |
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bot_interbreedwrite |
C |
- |
bot_interbreedwrite [file name] |
Sets the file to write interbreeded goal fuzzy logic to. |
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bot_itemDelayTime |
- |
0 |
??? |
??? |
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bot_log |
- |
0 |
??? |
??? |
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bot_maxdebugpolys |
- |
2 |
bot_maxdebugpolys [number] |
The maximum number of polygons available for visualizing things
when debugging. |
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bot_memorydump |
C |
0 |
bot_memorydump [0|1] 0 = disabled 1 = enabled |
Displays bot memory allocation when debugging. |
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bot_minplayers |
S |
0 |
bot_minplayers [minimum # of players] |
Balances the number of players playing in a server by replacing
players who disconnect with bots. |
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bot_nochat |
- |
0 |
bot_nochat [0|1] 0 = disabled 1 = enabled |
Disables bot chat. |
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bot_pause |
C |
0 |
bot_pause [0|1] 0 = active bots 1 = paused bots |
A debug command to pause bots. |
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bot_predictobstacles |
- |
1 |
bot_predictobstacles [0|1] 0 = disabled 1 = enabled |
Enables bot obstacle prediction. |
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bot_reachability |
- |
0 |
bot_reachability [0|1] 0 = disabled 1 = enabled |
Bot reachability calculation |
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bot_reloadcharacters |
- |
0 |
bot_reloadcharacters [0|1] 0 = disabled 1 = enabled |
Bot character file caching. |
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bot_report |
C |
0 |
bot_report [0|1] 0 = disabled 1 = enabled |
Debug command to get bots to report on what they are doing. |
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bot_rocketjump |
- |
1 |
bot_rocketjump [0|1] 0 = disabled 1 = enabled |
Allows bots to rocket jump. |
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bot_saveroutingcache |
C |
0 |
??? |
??? |
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bot_showAreaNumber |
- |
0 |
bot_showAreaNumber [0|1] 0 = disabled 1= enabled |
??? |
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bot_showAreas |
- |
0 |
bot_showAreas [0|1] 0 = disabled 1= enabled |
??? |
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bot_showAvoidSpots |
- |
0 |
bot_showAvoidSpots [0|1] 0 = disabled 1= enabled |
??? |
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bot_showPath |
- |
0 |
bot_showPath [0|1] 0 = disabled 1= enabled |
??? |
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bot_showTourPoints |
- |
0 |
bot_showTourPoints [0|1] 0 = disabled 1= enabled |
??? |
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bot_startingSkill |
- |
1 |
bot_startingSkill [1-5] 1 = I Can Win (easy) 2 = Bring It On 3 = Hurt Me Plenty (medium) 4 = Hardcore 5 = Nightmare (difficult) |
The starting skill level of bots when bot_dynamicSkill 1. |
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bot_testclusters |
C |
- |
bot_testclusters [0|1] 0 = disabled 1 = enabled |
Used for testing of bot AI clusters. |
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bot_testichat |
- |
0 |
bot_testichat [0|1] 0 = normal 1 = test initial chat |
Used to test bot initial chat. |
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bot_testrchat |
- |
0 |
bot_testrchat [0|1] 0 = normal 1 = test reply chat |
Used to test bot reply chat. |
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bot_testsolid |
C |
0 |
bot_testsolid [0|1] |
Tests for solid areas in the AAS file. |
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bot_thinktime |
C |
100 |
bot_thinktime [time in milliseconds] |
The time in milliseconds between two AI frames – The time it
takes for a bot to think about a move before making it. |
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bot_training |
- |
0 |
bot_training [0|1] 0 = disabled 1 = training mode |
Sets server into training mode as used in the training match
against crash. |
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bot_visualizejumppads |
C |
0 |
bot_visualizejumppads [0|1] 0 = disabled 1 = enabled |
Forces bots to visualise the default arch of a jump pad. |
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capturelimit |
S A |
8 |
capturelimit [number] |
Sets amount of captures needed in Capture the Flag to win the
match. |
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cg_allowtaunt |
A T |
1 |
cg_allowtaunt [0|1] 0 = disabled 1 = enabled |
Allows gesture events and VO taunts client side. |
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cg_animspeed |
C |
1 |
cg_animspeed [0|1] 0 = disabled 1 = enabled |
Allows linear interpolation between frames in player model
animations. |
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cg_autoAction |
U A T |
0 |
cg_autoAction [0|1|2|3] 0 = do nothing 2 = enable auto screenshot |
Controls the automation of demo recording and final scoreboard
screenshots. |
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cg_autoswitch |
A T |
0 |
cg_autoswitch [0|1] 0 = disabled 1 = enabled |
Enables weapon auto-switch on pickup. |
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cg_blueTeam |
- |
- |
??? |
??? |
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cg_blueTeamShort |
- |
- |
??? |
??? |
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cg_bob |
A T |
1 |
cg_bob [0.0-1.0] |
Controls view bobbing. |
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cg_brassTime |
A T |
2500 |
cg_brassTime [time in milliseconds] |
Time in milliseconds that bullets or shells are shown before
disappearing. |
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cg_bubbleTrail |
A T |
1 |
cg_bubbleTrail [0|1] 0 = disabled 1 = enabled |
Enables the drawing of bubble trails drawn by projectiles
entering water. |
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cg_buzzerSound |
A T |
1 |
cg_buzzerSound [0|1] 0 = disabled 1 = enabled |
Enables the
end-game buzzer sound in all game types. |
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cg_cameraOrbit |
C |
0 |
cg_cameraOrbit [increment] |
Changes the camera orbit rotation increment. |
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cg_cameraOrbitDelay |
A T |
50 |
cg_cameraOrbitDelay [delay] |
Delay between increments of camera orbit rotation. |
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cg_cameraSmartMode |
C |
1 |
??? |
??? |
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cg_centertime |
C |
3 |
cg_centertime [time] |
Sets display time for center screen messages (0 to disable
messages). |
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cg_chatbeep |
A T |
1 |
cg_chatbeep [0|1] 0 = disabled 1 = enabled |
Controls the sound made when in-game chat messages are received. |
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cg_clanOnTeamOverlay |
A T |
0 |
cg_clanOnTeamOverlay [0|1] 0 = hidden 1 = shown |
Show clan tags in team overlay box. |
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cg_compHud |
A |
0 |
cg_compHud [0|1] 0 = disabled 1 = enabled |
Enables
the stream friendly HUD on private servers. |
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cg_compmode |
- |
0 |
cg_compmode [0|1] 0 = disabled 1 = enabled |
Enables competition mode for private servers. |
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cg_crosshairBrightness |
A T |
1.0 |
cg_crosshairBrightness [0.0-1.0] 0.0 = darkest 1.0 = brightest |
Brightness of the crosshair. |
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cg_crosshairColor |
A T |
7 |
cg_crosshairColor [1-26] Uses the 26 Color Chart (see appendix) |
Color of your crosshair, unless cg_crosshairhealth is set to 1. |
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cg_crosshairHealth |
A T |
0 |
cg_crosshairHealth [0|1] 0 = disabled 1 = enabled |
Colors the crosshair to indicate your health status. (This
overrides cg_crosshairColor) |
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cg_crosshairHitColor |
A T |
1 |
cg_crosshairHitColor [1-26] Uses the 26 Color Chart (see appendix) |
Controls crosshair color as applicable to the appropriate hits style
controlled by cg_crosshairHitStyle. |
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cg_crosshairHitStyle |
A T |
2 |
cg_crosshairHitStyle
[0-8] 0 = Off |
Allows the crosshair to indicate the damage dealt to other
players. |
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cg_crosshairHitTime |
A T |
200 |
cg_crosshairHitTime <time> |
Sets the amount of time the
crosshair hit effect is displayed for. |
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cg_crosshairPulse |
A T |
1 |
cg_crosshairPulse [0|1] 0 = disabled 1 = enabled |
Allows pulsating effect of the crosshair when items are picked
up. |
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cg_crosshairSize |
A T |
32 |
cg_crosshairSize <size> |
Size of crosshair, measured in pixels. |
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cg_crosshairX |
A T |
0 |
cg_crosshairX [-300 – 300] |
X-axis distance of crosshair from the center of the field of
view |
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cg_crosshairY |
A T |
0 |
cg_crosshairY [-220 – 220] |
Y-axis distance of crosshair from the center of the field of
view. |
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cg_currentSelectedPlayer |
A |
0 |
??? |
??? |
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cg_currentSelectedPlayerName |
A |
- |
??? |
??? |
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cg_deadBodyColor |
A T |
0x101010FF |
cg_deadBodyColor [hex color code] |
The color applied to bright model corpses as enabled in
cg_deadbodydarken. |
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cg_deadBodyDarken |
A T |
1 |
cg_deadBodyDarken [0|1] 0 = disabled 1 = enabled |
Darkens bright model corpses. |
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cg_debuganim |
C |
0 |
cg_debuganim [0|1] 0 = disabled 1 = enabled |
Enables model animation debug mode. |
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cg_debugevents |
C |
0 |
cg_debugevents [0|1] 0 = disabled 1 = enabled |
Enables event debug mode. |
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cg_deferPlayers |
A T |
1 |
cg_deferPlayers [0|1] 0 = disabled 1 = enabled |
Sets loading of player models at death or map change, disabling
models loading when bringing up the scoreboard. |
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cg_draw2D |
A T |
1 |
cg_draw2D [0|1] 0 = No HUD 1 = Show HUD |
Displays HUD elements. |
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cg_draw3dIcons |
A T |
1 |
cg_draw3dIcons [0|1] 0 = disabled 1 = enabled |
Displays 3D HUD icons instead of 2D. It is not available in the
default Quake Live HUD. |
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cg_drawAmmoWarning |
A T |
1 |
cg_drawAmmoWarning [0|1|2] 0 = Disabled 1 = Normal-Sized Text Warning 2 = Small-Sized Text Warning |
Displays ‘low ammo’ and ‘out of ammo’ warnings. |
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cg_drawAttacker |
A T |
0 |
cg_drawAttacker [0|1] 0 = disabled 1 = enabled |
Displays the name and icon of the last player to damage you. |
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cg_drawCrosshair |
A T |
5 |
cg_drawCrosshair [0-10]
|
Displays the specified crosshair image. |
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cg_drawCrosshairNames |
A T |
1 |
cg_drawCrosshairNames [0|1] 0 = disabled 1 = enabled 2 = enabled, also shows team mate health and armor when
cg_drawCrosshairTeamHealth 1 |
Displays the names of target opponents. |
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cg_drawCrosshairNamesOpacity |
|
0.75 |
cg_drawCrosshairNamesOpacity <0.0-1.0> 0.0 = fully transparent (invisible) 1.0 = fully opaque |
Sets the opacity of the crosshair names feature when cg_drawCrosshairNames
1 or 2 |
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cg_drawCrosshairTeamHealth |
|
1 |
cg_drawCrosshairTeamHealth [0|1] 0 = disabled 1 = enabled |
Displays team mate health and armor under their name when
targeted. |
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cg_drawFPS |
A T |
0 |
cg_drawFPS [0|1] 0 = disabled 1 = enabled |
Displays the frames-per-second counter. |
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cg_drawFragMessages |
A T |
1 |
cg_drawFragMessages [0|1] 0 = disabled 1 = enabled |
Displays frag messages on the top of the player view. |
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cg_drawFriend |
A T |
1 |
cg_drawFriend [0|1] 0 = disabled 1 = enabled |
Displays blips above your team mates. |
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cg_drawFullWeaponBar |
A T |
1 |
cg_drawFullWeaponBar [0|1] 0 = Draw only currently held weapons on the weapon bar 1 = Draw all weapons available in the map on the weapon
bar |
Draws the full weapon bar. |
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cg_drawGun |
A T |
1 |
cg_drawGun [0|1|2] 0 = Hidden 1 = 2 = Still |
Controls the displaying of weapons in 1st person
view. |
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cg_drawIcons |
A T |
1 |
cg_drawIcons [0|1] 0 = disabled 1 = enabled |
Enables the drawing of icons in the HUD or scoreboard. |
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cg_drawItemPickups |
A T |
3 |
cg_drawItemPickups [0|1|2|3|4|5|6|7] 0 = Off 3 = Draw Icon + Item Name on Pickup 7 = Draw Timestamp + Icon + Item Name on Pickup |
Displays items that were recently picked up. |
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cg_drawPregameMessages |
- |
1 |
cg_drawPregameMessages [0|1] 0 = hidden 1 = show messages in warmup rounds |
Draw messages to the warmup heads-up display. |
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cg_drawRewards |
A T |
1 |
cg_drawRewards [0|1] 0 = hidden 1 = show rewards |
Displays rewards you have earned during the match, as you earn
them. |
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cg_drawSnapshot |
A T |
0 |
cg_drawSnapshot [0|1] 0 = hidden 1 = shown |
Displays the snapshots counter with the time and frame. |
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cg_drawSpecMessages |
- |
1 |
cg_drawSpecMessages [0|1] 0 = hidden 1 = show messages in spectator mode |
Draw messages to the spectator heads-up display. |
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cg_drawSprites |
- |
1 |
cg_drawSprites [0|1] 0 = hidden 1 = draw sprites |
Show sprite elements. |
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cg_drawStatus |
A T |
1 |
cg_drawStatus [0|1] 0 = hidden 1 = draw status |
Draws the health and score elements of the HUD. |
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cg_drawtargetnames |
- |
- |
cg_drawtargetnames [0|1] 0 = hidden 1 = show target names |
Draws the names of opponents when targeted. |
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cg_drawTeamOverlay |
A T |
1 |
cg_drawTeamOverlay [0|1|2] 0 = Off 1 = Top-right of view 2 = Bottom-right of view |
Displays the team overlay. <0|1|2> |
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cg_drawTeamOverlayOpacity |
A T |
0.33 |
cg_drawTeamOverlayOpacity <opacity> 0.0 = Fully Transparent 1.0 = Fully Opaque |
Sets the opacity of the team overlay background. |
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cg_drawTeamOverlayX |
A T |
0 |
cg_drawTeamOverlayX <value> |
X-axis offset in respect of cg_drawteamoverlay 1 or 2.
<-640/640> |
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cg_drawTeamOverlayY |
A T |
0 |
cg_drawTeamOverlayY <value> |
Y-axis offset in respect of cg_drawteamoverlay 1 or 2.
<-480/480> |
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cg_enableBreath |
- |
1 |
cg_enableBreath [0|1] 0 = disabled 1 = enabled |
|
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cg_enableRespawnTimer |
A |
0 |
cg_enableRespawnTimer [0|1] 0 = disabled 1 = enabled |
Draws
the respawn timings of certain items (armor, megahealth, powerups) for
spectators - on private servers only. This feature is dependent upon
server-side shoutcaster privileges being enabled. Items are sorted by height
according to their placement in the level for non-CTF games, and are sorted
by team according to proximity from flag in CTF. |
||||||||||||||||||||||
cg_enemyColor |
A |
0x408000FF |
cg_enemyColor <hex color code> |
Colorize bright enemy models. See appendix for common hex color
codes. |
||||||||||||||||||||||
cg_enemyHeadColor |
A T |
0x408000FF |
cg_enemyHeadColor <hex color code> |
Colorize bright enemy model heads. Replaces cg_enemyColor. See appendix for
common hex color codes. |
||||||||||||||||||||||
cg_enemyLowerColor |
A T |
0x408000FF |
cg_enemyLowerColor <hex color code> |
Colorize bright enemy model legs. Replaces cg_enemyColor. See appendix for
common hex color codes. |
||||||||||||||||||||||
cg_enemyUpperColor |
A T |
0x408000FF |
cg_enemyUpperColor <hex color code> |
Colorize bright enemy model torso. Replaces cg_enemyColor. See appendix for
common hex color codes. |
||||||||||||||||||||||
cg_errordecay |
- |
100 |
cg_errordecay <0 – 100> |
Detects prediction errors and helps to smooth these errors out over
a few frames to ease jerking. |
||||||||||||||||||||||
cg_filter_angles |
- |
0 |
cg_filter_angles <amount> |
Alters how the player’s view camera changes in relation to aim
position changes. When it is set to a value higher than 0, the view camera
lags behind the player’s aim position, causing a mouse smoothing effect. |
||||||||||||||||||||||
cg_followKiller |
- |
0 |
cg_followKiller [0|1] 0 = disabled 1 = enabled |
When enabled: In spectator mode, when a player scores a frag, the
spectator view automatically switches to that player. |
||||||||||||||||||||||
cg_followPowerup |
- |
0 |
cg_followPowerup [0|1] 0 = disabled 1 = enabled |
When enabled: In spectator mode, when a player obtains a powerup,
the spectator view automatically switches to that player. |
||||||||||||||||||||||
cg_footsteps |
C |
1 |
cg_footsteps [0|1] 0 = disabled 1 = enabled |
Enables footstep sounds. |
||||||||||||||||||||||
cg_forceBlueTeamModel |
A T |
0 |
cg_forceBlueTeamModel [model] |
Force blue team player models to be displayed as a specific
model. Used in spectator mode. |
||||||||||||||||||||||
cg_forceEnemyModel |
A T |
0 |
cg_forceEnemyModel [model] |
Force enemy team player models to be displayed as a specific
model. |
||||||||||||||||||||||
cg_forceEnemyWeaponColor |
A T |
0 |
cg_forceEnemyWeaponColor [0|1] 0 = disabled 1 = enabled |
Force
enemies' grenades and rails to use 'Enemy Upper Color' (cg_enemyUpperColor). |
||||||||||||||||||||||
cg_forceModel |
- |
0 |
cg_forceModel [model] |
Force all player models to be displayed as a specific model. |
||||||||||||||||||||||
cg_forceRedTeamModel |
A T |
0 |
cg_forceRedTeamModel [model] |
Force red team player models to be displayed as a specific
model. Used in spectator mode. |
||||||||||||||||||||||
cg_forceTeamModel |
A T |
0 |
cg_forceTeamModel [model] |
Force team mate player models to be displayed as a specific
model. |
||||||||||||||||||||||
cg_forceTeamWeaponColor |
A T |
0 |
cg_forceTeamWeaponColor [0|1] |
Force
teammates’ grenades and rails to use 'Team Upper Color' (cg_teamUpperColor). |
||||||||||||||||||||||
cg_fov |
A T |
90 |
cg_fov <10 - 130> |
Field of view factor. |
||||||||||||||||||||||
cg_gameInfo1 |
R A |
0 |
cg_gameInfo1 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo2 |
R A |
0 |
cg_gameInfo2 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo3 |
R A |
0 |
cg_gameInfo3 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo4 |
R A |
0 |
cg_gameInfo4 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo5 |
R A |
0 |
cg_gameInfo5 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gameInfo6 |
R A |
0 |
cg_gameInfo6 [string] |
Contains the text which is displayed on the welcome screen
describing the game type. |
||||||||||||||||||||||
cg_gametype |
R A |
0 |
cg_gametype <number> |
Used as a game type test for adapting the UI to the specific
game type. |
||||||||||||||||||||||
cg_gibs |
A T |
10 |
cg_gibs <amount> Min = 0 Max = 15 |
Controls the quantity of animated gibs to display. |
||||||||||||||||||||||
cg_gunX |
A T |
0 |
cg_gunX <-10 – 10> |
X-axis displacement of weapon in 1st person view. |
||||||||||||||||||||||
cg_gunY |
A T |
0 |
cg_gunY <-10 – 20> |
Y-axis displacement of weapon in 1st person view. |
||||||||||||||||||||||
cg_gunZ |
A T |
0 |
cg_gunZ <-8 – 0> |
Z-axis displacement of weapon in 1st person view. |
||||||||||||||||||||||
cg_hitBeep |
A T |
2 |
cg_hitBeep [0|1|2|3] 0 = Disabled 1 = Single-Tone 2 = Multi-Tone 3 = Reverse Multi-Tone |
Controls the sound made when you damage an opponent. |
||||||||||||||||||||||
cg_hudFiles |
A T |
ui/hud.txt |
cg_hudFiles <file name> |
Points to the file which controls the heads-up display. Note:
You need to use the ‘loadhud’ command when changing HUD file if you wish to
change HUD in-game. |
||||||||||||||||||||||
cg_ignoreMouseInput |
R |
0 |
??? |
??? |
||||||||||||||||||||||
cg_impactMarkTime |
A T |
10000 |
cg_impactMarkTime <0 – 10000> |
Sets the amount of time in which impact marks are drawn for. |
||||||||||||||||||||||
cg_impactSparks |
A T |
1 |
cg_impactSparks [0|1] 0 = disabled 1 = enabled |
Causes
the enemy to spark when they are hit by any non-explosive weapons.
<0|1> |
||||||||||||||||||||||
cg_impactSparksLifetime |
A T |
250 |
cg_impactSparksLifetime <0 – 1000> |
Time in milliseconds before impact sparks fade out. |
||||||||||||||||||||||
cg_impactSparksSize |
A T |
8 |
cg_impactSparksSize <2 – 16> |
Adjust the size of the impact sparks. |
||||||||||||||||||||||
cg_impactSparksVelocity |
A T |
128 |
cg_impactSparksVelocity <-128 – 128> |
Speed in which impactSparks gravitate up or down. |
||||||||||||||||||||||
cg_kickScale |
A T |
1 |
cg_kickscale [0|1] 0 = disabled 1 = enabled |
Screen shakes when hit. |
||||||||||||||||||||||
cg_lagometer |
A T |
0 |
cg_lagometer [0|1|2] 0 = hidden 1 = Show netgraph 2 = Show netgraph + client ping estimation. |
Displays netgraph that shows your network packet traffic
including received, rejected and lost packets. |
||||||||||||||||||||||
cg_lastmsg |
R A |
- |
cg_lastmsg |
Displays last chat message received from the XMPP system. |
||||||||||||||||||||||
cg_levelTimerDirection |
A T |
1 |
cg_levelTimerDirection [0|1] 0 = Count up to time limit 1 = Count down to zero |
The counting direction of the timer. |
||||||||||||||||||||||
cg_lightningImpact |
A T |
1 |
cg_lightningImpact [0|1] 0 = disabled 1 = enabled |
Enables lightning impact affect on surfaces by lightning gun. |
||||||||||||||||||||||
cg_lightningStyle |
A T |
1 |
cg_lightningStyle
[1|2|3|4|5] 1 =
Default Q3/QL 2 =
QuakeWorld inspired 3 =
Team Arena shaft 4 =
Thin shaft 5 =
Wide beam (Q3 style) |
Controls the lightning stream effect. |
||||||||||||||||||||||
cg_lowAmmoWarningPercentile |
A T |
0.20 |
cg_lowAmmoWarningPercentile <percentile> Min: 0.01 (1%) Max: 1.00 (100%) |
Controls
percentile level of ammo available before issuing a low ammo warning <0.01
- 1.00> |
||||||||||||||||||||||
cg_lowAmmoWarningSound |
A T |
1 |
cg_lowAmmoWarningSound [0|1|2] 0 = Disabled 1 = Low Ammo Clip Reload Sound played for Low
Ammo, No Ammo Click Sound played for No Ammo 2 = No Ammo Click Sound played for both Low
and No Ammo |
Controls
the playing of low ammo warning sounds. <0|1|2> |
||||||||||||||||||||||
cg_lowAmmoWeaponBarWarning |
A T |
2 |
cg_lowAmmoWeaponBarWarning [0|1|2] 0 = Off 1 = Draw weapon bar ammo value in red when empty 2 = Draw weapon bar ammo value in yellow when low and red
when empty |
Controls the weapon bar ammo warning display. |
||||||||||||||||||||||
cg_marks |
A T |
1 |
cg_marks [0|1] 0 = disabled 1 = enabled |
Enables projectile decal marks on walls. |
||||||||||||||||||||||
cg_muzzleFlash |
A T |
1 |
cg_muzzleFlash [0|1] 0 = disabled 1 = enabled |
Shows a muzzle flash when firing a weapon. |
||||||||||||||||||||||
cg_noplayeranims |
C |
0 |
cg_noplayeranims [0|1] 0 = All animations 1 = No animations |
Disables player model animations, showing only the 1st
frame of animation. |
||||||||||||||||||||||
cg_nopredict |
T |
0 |
cg_nopredict [0|1] 0 = server-player prediction 1 = no player prediction |
A value of 1 will provide more accurate pickup notification
sounds, however at the cost of potentially delayed playback. |
||||||||||||||||||||||
cg_plasmaStyle |
A T |
1 |
cg_plasmaStyle [1|2] 1 = No Trail 2 = Particle Trail |
Controls the plasma effect. |
||||||||||||||||||||||
cg_playerBBModelScale |
C |
1.1 |
cg_playerBBModelScale <scale> |
Player model bounding box scale. |
||||||||||||||||||||||
cg_playerLean |
|
1 |
cg_playerLean <0.0-1.0> 0.0
= disabled 1.0
= maximum lean |
Scales or disables the player lean effect caused by high
velocities. |
||||||||||||||||||||||
cg_playerNames |
A T |
1 |
cg_playerNames [0|1] 0 = disabled 1 = enabled |
Draw targeted player names while in spectator mode, both in
freecam and first-person mode. |
||||||||||||||||||||||
cg_playTeamVO |
A T |
1 |
cg_playTeamVO [0|1] 0 = disabled 1 = enabled |
Enables team voice chats. |
||||||||||||||||||||||
cg_playvoicechats |
A T |
1 |
cg_playvoicechats [0|1] 0 = disabled 1 = enabled |
Enables voice chats. |
||||||||||||||||||||||
cg_predictItems |
U A |
1 |
cg_predictItems [0|1] 0 = disabled 1 = enabled |
Client prediction for picking up items. |
||||||||||||||||||||||
cg_predictLocalRailshots |
|
1 |
cg_predictLocalRailShots [0|1] 0 = disabled 1 = enabled |
A value of 0 will feel less responsive in high ping environments
but may prevent wrongly predicted rail shots and/or impacts. |
||||||||||||||||||||||
cg_railStyle |
A T |
1 |
cg_railStyle [1|2] 1 = Rail core rail trail 2 = Spiral rail trail |
Controls the railgun trail effect. |
||||||||||||||||||||||
cg_railTrailTime |
A T |
400 |
cg_railTrailTime <time> |
The time (in milliseconds) that rail trails are displayed for. |
||||||||||||||||||||||
cg_redTeam |
- |
- |
??? |
??? |
||||||||||||||||||||||
cg_redTeamShort |
- |
- |
??? |
??? |
||||||||||||||||||||||
cg_respawnTimerX |
A T |
10 |
cg_respawnTimerX <position> |
Controls
the x-axis position of where spectator respawn timers are drawn. |
||||||||||||||||||||||
cg_respawnTimerY |
A T |
100 |
cg_respawnTimerY <position> |
Controls
the y-axis position of where spectator respawn timers are drawn. |
||||||||||||||||||||||
cg_rocketStyle |
A T |
1 |
cg_rocketStyle [1|2] 1 = No Plume 2 = Fire Plume |
Controls the rocket trail effect. |
||||||||||||||||||||||
cg_scalePlayerModelsToBB |
C |
1 |
cg_scalePlayerModelsToBB [0|1] 0 = disabled 1 = enabled |
Scales player models to bounding box size as set by
cg_playerBBModelScale |
||||||||||||||||||||||
cg_scorePlums |
A T |
1 |
cg_scorePlums [0|1] 0 = disabled 1 = enabled |
Show floating score plums. |
||||||||||||||||||||||
cg_screenDamage |
A T |
0x700000C8 |
cg_screenDamage <hex color code> |
Colorizes
the on-screen damage indicator, use "cg_screenDamage 0" to disable.
See hex color code sheet in appendix for common color options. |
||||||||||||||||||||||
cg_screenDamage_Self |
A T |
0x00000000 |
cg_screenDamage_Self <hex color code> |
Colorizes
the on-screen self-damage indicators, use
“cg_screenDamage_Self 0” to disable. See hex color code sheet in
appendix for common color options. |
||||||||||||||||||||||
cg_screenDamage_Team |
A T |
0x700000C8 |
cg_screenDamage_Team <hex color code> |
Colorizes
the on-screen team-damage indicators, use
"cg_screenDamage_Team
0" to disable. See hex color code sheet in appendix for common color
options. |
||||||||||||||||||||||
cg_screenDamageAlpha |
A T |
0x00000000 |
cg_screenDamageAlpha <hex code> |
Sets the transparency of the on-screen damage indicators. |
||||||||||||||||||||||
cg_screenDamageAlpha_Team |
A T |
0x700000C8 |
cg_screenDamageAlpha_Team <hex code> |
Sets the transparency of the on-screen team damage indicators |
||||||||||||||||||||||
cg_selectedPlayer |
A |
- |
cg_selectedPlayer <number> |
Selects a team member (by team mate number) to issue/confirm
orders to/from. |
||||||||||||||||||||||
cg_selectedPlayerName |
A |
- |
cg_selectedPlayerName [team member name] |
Selects a team member (by name) to issue/confirm orders to/from. |
||||||||||||||||||||||
cg_selfOnTeamOverlay |
A T |
0 |
cg_selfOnTeamOverlay [0|1] 0 = disabled 1 = enabled |
Show yourself on your team overlay. Requires enabling
cg_drawteamoverlay. |
||||||||||||||||||||||
cg_shadows |
A T |
1 |
cg_shadows [0|1] 0 = No shadows 1 = Shadows |
Blob type shadow under player. |
||||||||||||||||||||||
cg_showmiss |
T |
0 |
cg_showmiss [0|1] 0 = disabled 1 = enabled |
Displays missed packets and predictions on the HUD. |
||||||||||||||||||||||
cg_showvoicetext |
A T |
1 |
cg_showvoicetext [0|1] 0 = disabled 1 = enabled |
Show corresponding text with VO’s. |
||||||||||||||||||||||
cg_simpleItems |
A T |
0 |
cg_simpleItems [0|1] 0 = disabled 1 = enabled |
Replace 3D world items with 2D icons |
||||||||||||||||||||||
cg_smoke_SG |
A T |
1 |
cg_smoke_SG [0|1] 0 = disabled 1 = enabled |
Enables the drawing of smoke puffs when firing the shotgun. |
||||||||||||||||||||||
cg_smokeRadius_GL |
A T |
64 |
cg_smokeRadius_GL <size> |
Scales the size of the grenade and proximity mine smoke trails. |
||||||||||||||||||||||
cg_smokeRadius_NG |
A T |
16 |
cg_smokeRadius_NG <size> |
Scales the size of the nailgun smoke trails. |
||||||||||||||||||||||
cg_smokeRadius_RL |
A T |
32 |
cg_smokeRadius_RL <size> |
Scales the size of the rocket smoke trail. |
||||||||||||||||||||||
cg_smoothClients |
A |
0 |
cg_smoothClients [0|1] 0 = disabled 1 = enabled |
Smooth out other players’ movement when they experience packet
loss. |
||||||||||||||||||||||
cg_specOnly |
U A |
0 |
??? |
??? |
||||||||||||||||||||||
cg_speedometer |
A T |
0 |
cg_speedometer
[0|1|2|3] 0 =
disabled 1 =
lag-o-meter style graph 2 = value
and graph under crosshair 3 = value
under crosshair |
Enables displaying of speedometer for monitoring of player’s
horizontal velocity. |
||||||||||||||||||||||
cg_stats |
T |
0 |
cg_stats [0|1] 0 = disabled 1 = enabled |
Displays client frames in sequence with the exception of missed
frames. |
||||||||||||||||||||||
cg_stereoSeparation |
A |
0.4 |
cg_stereoSeparation <amount> |
Stereo separation – splits color channels. |
||||||||||||||||||||||
cg_swingSpeed |
C |
0.3 |
cg_swingSpeed <speed> |
Speed in which player models rotate to match the player’s view. |
||||||||||||||||||||||
cg_switchOnEmpty |
A T |
1 |
cg_switchOnEmpty [0|1] 0 = disabled 1 = enabled |
Automatically switch to highest numbered weapon with ammo when
attempting to fire a weapon that is out of ammo. |
||||||||||||||||||||||
cg_switchToEmpty |
A T |
1 |
cg_switchToEmpty [0|1] 0 = disabled 1 = enabled |
Enables the ability to switch to weapons that have no ammo. |
||||||||||||||||||||||
cg_teamChatBeep |
A T |
1 |
cg_teamChatBeep [0|1] 0 = disabled 1 = enabled |
Enable/disable sound that is played for incoming team messages. |
||||||||||||||||||||||
cg_teamChatHeight |
A T |
0 |
cg_teamChatHeight <rows> |
Number of rows of team chat that is shown at a time. Not
applicable for Quake Live’s interface. |
||||||||||||||||||||||
cg_teamChatsOnly |
A T |
0 |
cg_teamChatsOnly [0|1] 0 = disabled 1 = enabled |
Show only team-based chat. |
||||||||||||||||||||||
cg_teamChatTime |
A T |
3000 |
cg_teamChatTime <time> |
Display time on HUD for team messages. |
||||||||||||||||||||||
cg_teamColor |
A |
- |
cg_teamColor <hex color code> |
Colorize team bright model skins. |
||||||||||||||||||||||
cg_teamHeadColor |
A T |
0x408000FF |
cg_teamHeadColor <hex color code> |
Colorize team bright model skin heads. |
||||||||||||||||||||||
cg_teamLowerColor |
A T |
0x408000FF |
cg_teamLowerColor <hex color code> |
Colorize team bright model skin legs. |
||||||||||||||||||||||
cg_teamUpperColor |
A T |
0x408000FF |
cg_teamUpperColor <hex color code> |
Colorize team bright model skin torsos. |
||||||||||||||||||||||
cg_thirdPerson |
C |
0 |
cg_thirdPerson [0|1] 0 = first-person view 1 = third-person view |
Switch to third person view. |
||||||||||||||||||||||
cg_thirdPersonAngle |
C |
0 |
cg_thirdPersonAngle <angle> |
Third person view camera angle on Z-axis towards player (0-359
degrees). |
||||||||||||||||||||||
cg_thirdPersonPitch |
C |
-1 |
cg_thirdPersonPitch <pitch> |
Third person view vertical camera axis towards player. |
||||||||||||||||||||||
cg_thirdPersonRange |
C |
80 |
cg_thirdPersonRange <range> |
Maximum distance the third person view is from the player. |
||||||||||||||||||||||
cg_timescaleFadeEnd |
- |
1 |
cg_timescaleFadeEnd <value> |
??? |
||||||||||||||||||||||
cg_timescaleFadeSpeed |
- |
0 |
cg_timescaleFadeSpeed <value> |
??? |
||||||||||||||||||||||
cg_tracerchance |
C |
0.4 |
cg_tracerchance <0.0 – 1.0> |
Frequency of tracer bullets. |
||||||||||||||||||||||
cg_tracerlength |
C |
100 |
cg_tracerlength <length> |
Sets length of tracer bullets. |
||||||||||||||||||||||
cg_tracerwidth |
C |
1 |
cg_tracerwidth <width> |
Sets width of tracer bullets. |
||||||||||||||||||||||
cg_trackPlayer |
C |
-1 |
cg_trackPlayer [-1|0|1] -1 = disabled 0 = setting 1 1 = setting 2 |
Locks view onto a player. |
||||||||||||||||||||||
cg_trueLightning |
A T |
1 |
cg_trueLightning <0.0 – 1.0> 0.0 = Most flexible 1.0 = Most Rigid |
Flexibility factor for lightning gun shaft. |
||||||||||||||||||||||
cg_version |
R |
- |
cg_version |
Displays client game version. |
||||||||||||||||||||||
cg_viewsize |
A |
100 |
cg_viewsize <percentage> |
Percentage of screen the game appears on. |
||||||||||||||||||||||
cg_waterWarp |
A T |
1 |
cg_waterWarp [0|1] 0 = disabled 1 = enabled |
Enables the minor warp effect on underwater views. |
||||||||||||||||||||||
cg_weaponBar |
A T |
1 |
cg_weaponBar
[0|1|2|3|4] 0 -
Disabled 1 - Left
docked icons 2 - Right
docked icons 3 - Center
docked icons 4 - Large
floating icons (Legacy Q3 Style) |
Displays the weapon bar at the specified place on the screen. |
||||||||||||||||||||||
cg_weaponColor_grenade |
A T |
0x007000FF |
cg_weaponColor_grenade <hex color code> |
Sets grenade color. |
||||||||||||||||||||||
cg_zoomfov |
A T |
22.5 |
cg_zoomfov <10 – 130> |
Sets zoomed-in field of view factor. |
||||||||||||||||||||||
cg_zoomOutOnDeath |
A T |
1 |
cg_zoomOutOnDeath [0|1] 0 = disabled 1 = enabled |
Enables
resetting of player FOVs back to normal on death. This is useful if you use
the cg_zoomToggle CVar. |
||||||||||||||||||||||
cg_zoomScaling |
A T |
1 |
cg_zoomScaling [0|1] 0 = disabled 1 = enabled |
Enables the
zooming in / zooming out scaling effect that is used as a transition between
your cg_fov and cg_zoomfov; causing the +zoom to act as a quick snap to and
from the zoomed fov. |
||||||||||||||||||||||
cg_zoomSensitivity |
A T |
1 |
cg_zoomSensitivity <value> |
The value of this is multiplied to
the current zoom sensitivity, allowing the user to increase or decrease their
sensitivity while zoomed. A value of 0 will revert the zoomSensitivity code
to the Q3 legacy code that was previously available in QuakeLive. |
||||||||||||||||||||||
cg_zoomToggle |
A T |
0 |
cg_zoomToggle [0|1] 0 = disabled 1 = enabled |
Alters
the behavior of +zoom such that a single key press will enable zooming and a
repeated keystroke disables zooming, no longer requiring players to hold the
key down while zooming. |
||||||||||||||||||||||
cl_allowConsoleChat |
- |
0 |
cl_allowConsoleChat [0|1] 0 = disabled 1 = enabled |
Allows chat from console window without using the ‘/say’
command, while omitting the ‘/’. |
||||||||||||||||||||||
cl_allowDownload |
R |
1 |
cl_allowDownload [0|1] 0 = disabled 1 = enabled |
Enables automatic downloading of missing files from server. |
||||||||||||||||||||||
cl_anglespeedkey |
- |
1.5 |
cl_anglespeedkey <speed> |
Sets the speed in which the directional keys (binded to +left,
+right, +lookdown or +lookup) change the viewing angle. |
||||||||||||||||||||||
cl_anonymous |
U A |
0 |
cl_anonymous [0|1] 0 = disabled 1 = enabled |
Appear anonymous to the server. |
||||||||||||||||||||||
cl_avidemo |
- |
0 |
cl_avidemo [0|1] 0 = disabled 1 = enabled |
Enable AVI demo recording. |
||||||||||||||||||||||
cl_avidemo_latch |
- |
0 |
??? |
??? |
||||||||||||||||||||||
cl_avidemo_maxtime |
- |
0 |
cl_avidemo_maxtime <time> |
Maximum length of AVI demos. |
||||||||||||||||||||||
cl_avidemo_mintime |
- |
0 |
cl_avidemo_mintime <time> |
Minimum length of AVI demos. |
||||||||||||||||||||||
cl_contimestamps |
- |
0 |
cl_contimestamps [0|1|2] 0 = None 1 = Game time 2 = Server time |
Put time stamps on console entries. |
||||||||||||||||||||||
cl_conXOffset |
- |
0 |
cl_conXOffset <0 – 999> |
Sets the offset of the console message display. |
||||||||||||||||||||||
cl_debugMove |
- |
0 |
cl_debugMove [0|1] 0 = disabled 1 = enabled |
Debugging CVAR. |
||||||||||||||||||||||
cl_demoRecordMessage |
- |
1 |
cl_demoRecordMessage [0|1] 0 = Hide 1 = Show |
Message that appears on HUD when recording a demo. |
||||||||||||||||||||||
cl_downloadCount |
- |
- |
cl_downloadCount |
??? |
||||||||||||||||||||||
cl_downloadName |
- |
- |
cl_downloadName |
Holds the name of the file currently downloading. |
||||||||||||||||||||||
cl_downloadSize |
- |
- |
cl_downloadSize |
Displays the size (in bytes) of the file currently downloading. |
||||||||||||||||||||||
cl_forceavidemo |
- |
0 |
cl_forceavidemo [0|1] 0 = disabled 1 = enabled |
Forces all demo recording into a sequence of screenshots in TGA
format. |
||||||||||||||||||||||
cl_freelook |
- |
1 |
cl_freelook [0|1] 0 = disabled 1 = enabled |
Enables freelook (ability to look around using your mouse). |
||||||||||||||||||||||
cl_freezeDemo |
- |
0 |
cl_freezeDemo [0|1] 0 = disabled 1 = enabled |
Stops demo recording while ‘freezing’ on to one frame. |
||||||||||||||||||||||
cl_guid |
U R |
Unknown |
??? |
??? |
||||||||||||||||||||||
cl_maxpackets |
- |
63 |
cl_maxpackets <30 – 125> |
Controls how many updates you send to the server. |
||||||||||||||||||||||
cl_maxPing |
A |
800 |
cl_maxPing <ping> |
Maximum ping before disconnecting from server. |
||||||||||||||||||||||
cl_motd |
- |
1 |
cl_motd [0|1] 0 = disabled 1 = enabled |
Enables the displaying of the message of the day string. |
||||||||||||||||||||||
cl_motdString |
R |
- |
cl_motdString |
Message of the day string. |
||||||||||||||||||||||
cl_mouseAccel |
- |
0 |
cl_mouseAccel <value> |
Mouse acceleration factor. |
||||||||||||||||||||||
cl_mouseAccelDebug |
- |
0 |
cl_mouseAccelDebug [0|1] 0 = disabled 1 = enabled |
Enables mouse acceleration debugging mode. |
||||||||||||||||||||||
cl_mouseAccelOffset |
- |
5 |
cl_mouseAccelOffset <offset> |
Sets mouse acceleration sensitivity offset. |
||||||||||||||||||||||
cl_mouseAccelStyle |
- |
0 |
|
Sets mouse acceleration style. |
||||||||||||||||||||||
cl_mouseSensCap |
A |
0 |
cl_mouseSensCap <max sensitivity> |
Sets mouse sensitivity limit when using mouse acceleration. |
||||||||||||||||||||||
cl_nodelta |
- |
0 |
cl_nodelta [0|1] |
Disables delta compression. May slow down connection
performance, only use if net problems occur. |
||||||||||||||||||||||
cl_noprint |
- |
0 |
cl_noprint [0|1] 0 = disabled 1 = enabled |
Disables message printing to HUD. |
||||||||||||||||||||||
cl_packetdup |
A |
1 |
cl_packetdup <0 – 5> |
Determines how many duplicate packets you send to the server to
avoid packet loss. |
||||||||||||||||||||||
cl_paused |
R |
0 |
cl_paused [0|1] 0 = disabled 1 = enabled |
Displays the status of the paused flag, client side. |
||||||||||||||||||||||
cl_pitchspeed |
C |
140 |
cl_pitchspeed <value> |
Sets the pitch speed for +lookup and +lookdown. |
||||||||||||||||||||||
cl_platform |
R |
1 |
??? |
??? |
||||||||||||||||||||||
cl_punkbuster |
U R A |
1 |
cl_punkbuster [0|1] 0 = disabled 1 = enabled |
Enables use of PunkBuster anti-cheat system. |
||||||||||||||||||||||
cl_quitOnDemoCompleted |
- |
0 |
cl_quitOnDemoCompleted [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
cl_run |
A |
1 |
cl_run [0|1] 0 = Walk 1 = Run |
Enables ‘always run’. |
||||||||||||||||||||||
cl_running |
R |
0 |
cl_running |
Dictates whether or not a client game is running or if
client/server mode. |
||||||||||||||||||||||
cl_serverStatusResendTime |
- |
750 |
cl_serverStatusResendTime <time> |
??? |
||||||||||||||||||||||
cl_shownet |
- |
0 |
cl_shownet [0|1] 0 = disabled 1 = enabled |
Displays information about the network quality. |
||||||||||||||||||||||
cl_showSend |
- |
0 |
cl_showSend [0|1] 0 = disabled 1 = enabled |
A network debugging tool, showing packets sent. |
||||||||||||||||||||||
cl_showTimeDelta |
- |
0 |
cl_showTimeDelta [0|1] 0 = disabled 1 = enabled |
Displays time delta between server updates. |
||||||||||||||||||||||
cl_timeout |
- |
40 |
cl_timeout <time> |
Time (in seconds) that it takes to be kicked when lagging. |
||||||||||||||||||||||
cl_yawspeed |
C |
140 |
cl_yawspeed <value> |
Sets turn speed when using +left and +right. |
||||||||||||||||||||||
clan |
U A T |
- |
clan <clan tag> |
Player clan tag string. Supports 7-color color chart as listed
in appendix |
||||||||||||||||||||||
cm_noAreas |
C |
0 |
cm_noAreas [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
cm_noCurves |
C |
0 |
cm_noCurves [0|1] 0 = disabled 1 = enabled |
Sets the ability of the player bounding box to clip through
curved surfaces. |
||||||||||||||||||||||
cm_playerCurveClip |
C |
1 |
cm_playerCurveClip [0|1] 0 = disabled 1 = enabled |
Sets the ability of the player bounding box to keep to curved
surfaces. |
||||||||||||||||||||||
color1 |
U A T |
1 |
color1 <color code> Uses the 26 Color Chart (see appendix) |
Color of the rail beam. <1-26> |
||||||||||||||||||||||
color2 |
U A T |
1 |
color2 <color code> Uses the 26 Color Chart (see appendix) |
Color of rail core/disc/swirl effect. <1-26> |
||||||||||||||||||||||
com_allowConsole |
A T |
1 |
com_allowConsole [0|1] 0 = Ctrl + Alt + <console bind> 1 = <console bind> |
Affects how you access the console. |
||||||||||||||||||||||
com_blood |
A |
0 |
com_blood [0|1] 0 = disabled 1 = enabled |
Enable blood mist effects. Not available in Quake Live. |
||||||||||||||||||||||
com_build |
- |
0 |
??? |
??? |
||||||||||||||||||||||
com_cameraMode |
C |
0 |
??? |
??? |
||||||||||||||||||||||
com_configVersion |
A |
16 |
??? |
??? |
||||||||||||||||||||||
com_dropsim |
C |
0 |
com_dropsim [0|1] 0 = disabled 1 = enabled |
Testing CVAR to simulate packet loss during communication drops. |
||||||||||||||||||||||
com_hunkMegs |
A L |
96 |
com_hunkMegs <amount> |
Sets the amount of memory (in mega bytes) reserved for the game
play. A value of 56 is best suited for 128MB of RAM, 112 for 256MB RAM etc. |
||||||||||||||||||||||
com_introplayed |
A |
0 |
com_introplayed [0|1] 0 = plays intro cinematic 1 = disables intro cinematic |
Disables the playing of intro movie when loading game. |
||||||||||||||||||||||
com_maxfps |
A T |
125 |
com_maxfps <amount> |
Maximum rendered frames per seconds. |
||||||||||||||||||||||
com_showtrace |
C |
0 |
com_showtrace [0|1] 0 = disabled 1 = enabled |
Displays packet traces. |
||||||||||||||||||||||
com_soundMegs |
A L |
16 |
com_soundMegs <amount> |
Allocates memory (in mega bytes) to game sounds. A value of 16
is best suited for 128MB of RAM. |
||||||||||||||||||||||
com_speeds |
- |
0 |
??? |
??? |
||||||||||||||||||||||
com_zoneMegs |
A L |
16 |
com_zoneMegs <amount> |
Sets the amount of memory (in mega bytes) reserved for the game.
A value of 16 is best suited for 128MB of RAM. |
||||||||||||||||||||||
con_notifytime |
- |
3 |
con_notifytime <time> |
Sets the time (in seconds) that messages from other players are
displayed on the screen. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
debug_protocol |
- |
- |
??? |
??? |
||||||||||||||||||||||
debuggraph |
C |
0 |
debuggraph [0|1] 0 = hidden 1 = shown |
Displays debugging graph. |
||||||||||||||||||||||
dedicated |
L |
0 |
dedicated [0|1] 0 = Listen server 1 = Dedicated server |
Specifies whether a server created will be dedicated or not,
i.e: the server joins the game or not. |
||||||||||||||||||||||
developer |
|
0 |
developer [0|1] 0 = Off 1 = Enabled |
Enables developer mode. |
||||||||||||||||||||||
dmflags |
S A |
20 |
dmflags <flags> |
Deathmatch flags (old system from Quake 2). |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
fixedtime |
C |
0 |
fixedtime <wait> |
Enables system wait on rendering. |
||||||||||||||||||||||
fraglimit |
S A |
30 |
fraglimit [limit] 0 = no fraglimit |
Show or set the frag limit for deathmatch games. |
||||||||||||||||||||||
fs_basegame |
I |
- |
fs_basegame <basegame> |
Allows users to base a mod upon the current one. |
||||||||||||||||||||||
fs_basepath |
I |
- |
fs_basepath <basepath> |
Sets base game root path. |
||||||||||||||||||||||
fs_cdpath |
I |
- |
fs_cdpath <cdpath> |
??? |
||||||||||||||||||||||
fs_copyfiles |
I |
- |
fs_copyfiles |
Allows copying of files off of server. |
||||||||||||||||||||||
fs_debug |
- |
0 |
fs_debug [0|1] |
File system debug. |
||||||||||||||||||||||
fs_game |
I |
- |
fs_game <path> |
Sets the game directory. |
||||||||||||||||||||||
fs_homepath |
I |
- |
fs_homepath <path> |
Sets the home path of the game mod. |
||||||||||||||||||||||
fs_restrict |
I |
- |
fs_restrict [0|1] |
Sets the game into demo mode. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
g_allowKill |
- |
0 |
g_allowKill [0|1] 0 = disabled 1 = enabled |
Allows usage of the ‘kill’ command in a server. |
||||||||||||||||||||||
g_allowVote |
A |
1 |
g_allowVote [0|1] 0 = disabled 1 = enabled |
Allows voting to take place on a server. |
||||||||||||||||||||||
g_allowVoteMidGame |
- |
0 |
g_allowVoteMidGame [0|1] 0 = disabled 1 = enabled |
Allows voting to take place during a match. |
||||||||||||||||||||||
g_allWeapons |
- |
0 |
g_allWeapons
[0|1] 0
= disabled 1=
enabled |
??? |
||||||||||||||||||||||
g_arenasFile |
R I |
- |
g_arenasFile <file name> |
Points to a file for a server map rotation list. |
||||||||||||||||||||||
g_aspectEnable
"0" |
S |
0 |
g_aspectEnable
[0|1] 0
= disabled 1= enabled |
??? |
||||||||||||||||||||||
g_autoAction |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_banIPs |
A |
- |
g_banIPs <ip addresses> |
Ban certain IP addresses from connecting to your server. |
||||||||||||||||||||||
g_battleSuitDampen |
- |
0.25 |
g_battleSuitDampen <percentile> |
Sets battle suit splash damage dampening percentile. |
||||||||||||||||||||||
g_botsFile |
R I |
- |
g_botsFile <file name> |
Points to the bot control file for bot configurations (such as
scripts/bots.txt). |
||||||||||||||||||||||
g_botSpawnList |
- |
- |
??? |
??? |
||||||||||||||||||||||
g_ca |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_ca_challengeMode
"0" |
- |
0 |
g_ca_challengeMode [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
g_ca_startingArmor |
- |
100 |
g_ca_startingArmor <value> |
Sets th player starting armor amount for Clan Arena games. |
||||||||||||||||||||||
g_ca_startingHealth |
- |
200 |
g_startingHealth <value> |
Sets the player starting health amount for Clan Arena games. |
||||||||||||||||||||||
g_compmode |
S I |
- |
g_compmode [0|1] 0 = disabled 1 = enabled |
Enables competition mode. |
||||||||||||||||||||||
g_cubeTimeout |
- |
30 |
??? |
??? |
||||||||||||||||||||||
g_damage_bfg |
- |
100 |
g_damage_bfg <value> |
Sets damage done by BFG projectile. |
||||||||||||||||||||||
g_damage_cg |
- |
8 |
g_damage_cg <value> |
Sets damage done by chaingun bullet. |
||||||||||||||||||||||
g_damage_g |
- |
50 |
g_damage_g <value> |
Sets damage done by gauntlet. |
||||||||||||||||||||||
g_damage_gl |
- |
100 |
g_damage_gl <value> |
Sets damage done by direct grenade shots. |
||||||||||||||||||||||
g_damage_lg |
- |
7 |
g_damage_lg <value> |
Sets the damage done by the lightning gun shaft. |
||||||||||||||||||||||
g_damage_lg_falloff |
- |
1 |
g_damage_lg_falloff <value> |
Sets the damage done by lightning fall off. |
||||||||||||||||||||||
g_damage_mg |
- |
5 |
g_damage_mg <value> |
Sets the done by a machinegun bullet. |
||||||||||||||||||||||
g_damage_ng |
- |
8 |
g_damage_ng <value> |
Sets the damage done per nail by the nailgun shot. |
||||||||||||||||||||||
g_damage_pg |
- |
20 |
g_damage_pg <value> |
Sets the damage done per plasma cell. |
||||||||||||||||||||||
g_damage_pl |
- |
0 |
g_damage_pl <value> |
Sets the damage done by direct hits by prox mines. |
||||||||||||||||||||||
g_damage_rg |
- |
80 |
g_damage_rg <value> |
Sets the damage done by the rail gun. |
||||||||||||||||||||||
g_damage_rl |
- |
100 |
g_damage_rl <value> |
Sets the damage done by a direct hit by a rocket. |
||||||||||||||||||||||
g_damage_sg |
- |
9 |
g_damage_sg <value> |
Sets the damage done by the shotgun shot, per pellet. |
||||||||||||||||||||||
g_damage_sg_outer |
- |
4 |
g_damage_sg_outer <value> |
Sets the damage done by the shotgun shot in indirect shots (i.e:
stray pellets) |
||||||||||||||||||||||
g_debugAlloc |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_debugDamage |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_debugFlags |
- |
- |
??? |
??? |
||||||||||||||||||||||
g_debugMove |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_dmgThroughSurfaceDistance |
- |
-32.0f |
g_dmgThroughSurfaceDistance <factor> |
??? |
||||||||||||||||||||||
g_doWarmup |
A |
1 |
g_doWarmup [0|1] 0 = disabled 1 = enabled |
Allows warm up rounds before matches begin. |
||||||||||||||||||||||
g_dropinactive |
- |
1 |
g_dropinactive [0|1] 0 = disabled 1 = enabled |
Enables kicking of inactive clients from server when time set by
g_inactivity 1 is reached. |
||||||||||||||||||||||
g_dropPowerups |
- |
1 |
g_dropPowerups [0|1] 0 = disabled 1 = enabled |
Enables the dropping of powerups when power-up carriers die. |
||||||||||||||||||||||
g_enableBreath |
S |
0 |
g_enableBreath [0|1] 0 = disabled 1 = enabled |
Enables the breath effect by player models on ‘cold’ maps. |
||||||||||||||||||||||
g_enablecasterinfo |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_enableDebugTrace |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_enableDust |
S |
0 |
g_enableDust [0|1] 0 = disabled 1 = enabled |
Enables the dust affect by players running over ‘dusty’ floors. |
||||||||||||||||||||||
g_enemyTeamRespawnRatio |
- |
1.5 |
??? |
??? |
||||||||||||||||||||||
g_filterBan |
A |
1 |
??? |
??? |
||||||||||||||||||||||
g_flightThrust |
- |
1200 |
g_flightThrust <amount> |
Sets the amount of thrust when using the flight item. |
||||||||||||||||||||||
g_floodprot_decay |
- |
1000 |
??? |
??? |
||||||||||||||||||||||
g_floodprot_maxcount |
- |
10 |
??? |
??? |
||||||||||||||||||||||
g_floodprot_threadshold |
- |
500 |
??? |
??? |
||||||||||||||||||||||
g_forceNextMap |
- |
0 |
g_forceNextMap [0|1] 0 = disabled 1 = enabled |
Automatically loads next map at match end. |
||||||||||||||||||||||
g_freeze |
S |
0 |
g_freeze [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
g_freezeRoundDelay |
- |
4000 |
g_freezeRoundDelay <delay> |
??? |
||||||||||||||||||||||
g_freezeThawRadius |
- |
64 |
g_freezeThawRadius
<radius> |
??? |
||||||||||||||||||||||
g_freezeThawTime |
- |
3000 |
g_freezeThawTime
<time> |
??? |
||||||||||||||||||||||
g_friendlyfire |
A |
0 |
g_friendlyFire [0|1] 0 = disabled 1 = enabled |
Allow damage to be inflicted between team mates. |
||||||||||||||||||||||
g_gameState |
S R A |
- |
g_gamestate |
Dictates which stage of play a server is in. |
||||||||||||||||||||||
g_gametype |
S A L |
- |
g_gametypes [0|1|2|3|4|5|6|7|8] 0 = Free for All 1 = Tournament 2 = Free for All 3 = Team Deathmatch 4 = Clan Arena 5 = Capture the Flag 6 = One-Flag CTF 7 = Overload 8 = Harvester |
Sets server game type to be set for next match. |
||||||||||||||||||||||
g_grantItemOnSpawn |
- |
- |
g_grantItemOnSpawn <item> |
??? |
||||||||||||||||||||||
g_gravity |
- |
800 |
g_gravity <factor> |
Sets gravitational factor. |
||||||||||||||||||||||
g_inactivity |
- |
70 |
g_inactivity <time> |
Sets the amount of time a player can be inactive for before
being kicked from the server. |
||||||||||||||||||||||
g_instaGib |
S |
0 |
g_instagib [0|1] 0 = disabled 1 = enabled |
Toggles instagib railguns-only mode. |
||||||||||||||||||||||
g_kamiAttenuate |
- |
2048 |
|
|
||||||||||||||||||||||
g_kamiMinRatio |
- |
0.1 |
|
|
||||||||||||||||||||||
g_knockback |
- |
1000 |
g_knockback <factor> |
Amount of knock back general projectiles exert on players. |
||||||||||||||||||||||
g_knockback_bfg |
- |
1 |
g_knockback_bfg <factor> |
Amount of knock back BFG projectiles (and splash damage) exert
on players. |
||||||||||||||||||||||
g_knockback_cg |
- |
1 |
g_knockback_cg <factor> |
Amount of knock back chaingun projectiles exert onto players. |
||||||||||||||||||||||
g_knockback_cripple |
- |
0 |
|
|
||||||||||||||||||||||
g_knockback_g |
- |
1 |
g_knockback_g <factor> |
Amount of knock back gauntlets exert onto players. |
||||||||||||||||||||||
g_knockback_gl |
- |
1.10 |
g_knockback_gl <factor> |
Amount of knock back grenades (and splash damage) exert onto
players. |
||||||||||||||||||||||
g_knockback_lg |
- |
1.50 |
g_knockback_lg <factor> |
Amount of knock back beams of lightning exert onto players. |
||||||||||||||||||||||
g_knockback_mg |
- |
1 |
g_knockback_mg <factor> |
Amount of knock back machinegun projectiles exert onto players. |
||||||||||||||||||||||
g_knockback_ng |
- |
1 |
g_knockback_ng <factor> |
Amount of knock back nailgun projectiles exert onto players. |
||||||||||||||||||||||
g_knockback_pg |
- |
1.10 |
g_knockback_pg <factor> |
Amount of knock back plasma projectiles (and splash damage)
exert on players. |
||||||||||||||||||||||
g_knockback_pg_self |
- |
1.30 |
g_knockback_pg_self <factor> |
Amount of knock back plasma splash damage exerts onto yourself. |
||||||||||||||||||||||
g_knockback_pl |
- |
1 |
g_knockback_pl <factor> |
Amount of knock back prox mines and their splash damage exert
onto players. |
||||||||||||||||||||||
g_knockback_rg |
- |
0.85 |
g_knockback_rg <factor> |
Amount of knock back rail projectiles exert onto players. |
||||||||||||||||||||||
g_knockback_rl |
- |
0.90 |
g_knockback_rl <factor> |
Amount of knock back rockets (and splash damage) exert on
players. |
||||||||||||||||||||||
g_knockback_rl_self |
- |
1.10 |
g_knockback_rl_self <factor> |
Amount of knock back rocket splash damage exert on your own
player. |
||||||||||||||||||||||
g_knockback_sg |
- |
1 |
g_knockback_sg <self> |
Amount of knock back shotgun pellets exert on players. |
||||||||||||||||||||||
g_lagHaxHistory |
L |
4 |
??? |
??? |
||||||||||||||||||||||
g_lagHaxMs |
L |
80 |
??? |
??? |
||||||||||||||||||||||
g_lastManStandingMessage |
- |
You are the only one
left |
g_lastManStandingMessage [string] |
Sets the message to display when a player is the sole survivor
in clan arena and when g_lastManStandingWarning 1. |
||||||||||||||||||||||
g_lastManStandingWarning |
- |
1 |
g_lastManStandingWarning [0|1] 0 = disabled 1 = enabled |
Enables the use of the sole survivor message in clan arena in a
server. |
||||||||||||||||||||||
g_levelStartTime |
S R A |
- |
??? |
??? |
||||||||||||||||||||||
g_log |
A |
0 |
g_log [0|1] 0 = Disabled 1 = Enables logging |
Enables logging of game data and statistics. |
||||||||||||||||||||||
g_log_shuffle |
- |
0 |
g_log_shuffle [0|1] |
??? |
||||||||||||||||||||||
g_logSync |
A |
0 |
g_logSync [0|1] 0 = overwrite existing files 1 = write to the end of an existing file. |
Enables logging to append to an existing file. |
||||||||||||||||||||||
g_max_knockback |
- |
120 |
g_max_knockback <factor> |
Sets maximum knock-back factor. |
||||||||||||||||||||||
g_maxDeferredSpawns |
S |
4 |
g_maxDeferredSpawns <value> |
??? |
||||||||||||||||||||||
g_maxGameClients |
S A L |
- |
g_maxGameClients <amount> |
Sets maximum amount of players that are allowed to populate a
server. |
||||||||||||||||||||||
g_maxFlightFuel |
- |
16000 |
g_maxFlightFuel <amount> |
Sets the amount of flight time given by the holdable flight
item. |
||||||||||||||||||||||
g_maxSkillTier |
S |
0 |
g_maxSkillTier <0 – 5> 0 = disabled 1 – 5 = max skill level set |
The client skill level limit of the server. |
||||||||||||||||||||||
g_minplayers_ctf |
- |
2 |
g_minplayers_ctf <quantity> |
Sets the minimum amount of players needed for a CTF match to be
allowed to begin. |
||||||||||||||||||||||
g_motd |
- |
- |
g_motd [string] |
Sets message of the day string. Displayed using cl_motd. |
||||||||||||||||||||||
g_nailbounce |
- |
1 |
g_nailbounce <value> |
Sets the amount of times nails bounce of walls, floors etc.; the
percentage of which is controlled by g_nailbouncepercentage. |
||||||||||||||||||||||
g_nailbouncepercentage |
- |
65 |
g_nailbouncepercentage <value> |
Sets the percentage of nails that will bounce off of surfaces. |
||||||||||||||||||||||
g_nailspeed |
- |
900 |
g_nailspeed <value> |
Sets the velocity of nails. |
||||||||||||||||||||||
g_needpass |
S R |
|
g_needpass [0|1] 0 = disabled 1 = enabled |
Informs that clients are required to enter a password to join
the server. |
||||||||||||||||||||||
g_noobArmor |
- |
0 |
g_noobArmor [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
g_noobArmorDmgScale |
- |
0.5 |
g_noobArmorDmgScale <amount> |
??? |
||||||||||||||||||||||
g_obeliskHealth |
- |
2500 |
g_obeliskHealth <value> |
Maximum amount of health an Obelisk can have. |
||||||||||||||||||||||
g_obeliskRegenAmount |
- |
15 |
g_obeliskRegenAmount <value> |
Amount of health an Obelisk regenerates at a time. |
||||||||||||||||||||||
g_obeliskRegenPeriod |
- |
1 |
g_obeliskRegenPeriod <value> |
Obelisk delays between health regeneration. |
||||||||||||||||||||||
g_obeliskRespawnDelay |
- |
10 |
g_obeliskRespawnDelay <value> |
Delay that occurs after an Obelisk is destroyed before a new one
spawns. |
||||||||||||||||||||||
g_overtime |
S |
120 |
g_overtime <value> |
Duration of the overtime periods (in seconds) in deathmatch
games. |
||||||||||||||||||||||
g_password |
U |
- |
g_password [string] |
Sets the server-side password for clients to use to join the
server. |
||||||||||||||||||||||
g_playerCylinders |
- |
1 |
g_playercylinders [0|1] 0 = rectangular bounding boxes 1 = cylindrical bounding boxes |
Enables the use of cylindrical player bounding boxes. |
||||||||||||||||||||||
g_playermodelOverride |
- |
- |
g_playermodelOverride [model] |
Forces all player models viewed by clients in a server to a specific
model. |
||||||||||||||||||||||
g_podiumDist |
- |
80 |
g_podiumDist <value> |
Sets the distance of the podium from the camera. (that you see
at the end of Single Player matches) |
||||||||||||||||||||||
g_podiumDrop |
- |
70 |
g_podiumDrop <value> |
Sets the height of the podium in relation to the camera view.
(that you see at the end of Single Player matches) |
||||||||||||||||||||||
g_proxMineTimeout |
- |
20000 |
g_proxMineTimeout <time> |
Time it takes for proximity mines to expire and explode. |
||||||||||||||||||||||
g_range_lg_falloff |
- |
768 |
g_range_lg_falloff <value> |
Sets lightning shaft falloff distance. |
||||||||||||||||||||||
g_reflector |
- |
0 |
??? |
??? |
||||||||||||||||||||||
g_reportcache_delay |
- |
1000 |
g_reportcache_delay <value> |
??? |
||||||||||||||||||||||
g_reportcache_enable |
- |
1 |
g_reportcache_enable [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
g_restarted |
R |
0 |
g_restarted |
Toggles when a match is restarted and tells the game if a warmup
round is needed (if applicable). |
||||||||||||||||||||||
g_rocketsplashOffset |
- |
-10.0 |
g_rocketsplashOffset <value> |
Sets rocket splash damage offset. |
||||||||||||||||||||||
g_runespawntime |
- |
10 |
g_runespawntime <time> |
Time it takes for CTF powerup runes to respawn. |
||||||||||||||||||||||
g_shuffle_automatic |
- |
0 |
g_shuffle_automatic [0|1] 0 = disabled 1 = enabled |
Enables automatic team shuffling. |
||||||||||||||||||||||
g_shuffle_minplayers |
- |
3 |
g_shuffle_minplayers <amount> |
Sets the amount of players in warm up rounds in team based games
required before shuffling can be called. |
||||||||||||||||||||||
g_shufflePowerRatingThreshold |
- |
4 |
g_shufflePowerRatingThreshold <value> |
Sets the power rating threshold applied to team shuffles. |
||||||||||||||||||||||
g_skipTrainingEnable |
R |
0 |
g_skipTrainingEnable |
Enables skipping of training matches. |
||||||||||||||||||||||
g_smoothClients |
- |
0 |
g_smoothClients [0|1] 0 = disabled 1 = enabled |
Enables clients’ use of smooth clients on a server. |
||||||||||||||||||||||
g_spAwards |
- |
- |
g_spAwards <awards> |
Single Player awards variable. |
||||||||||||||||||||||
g_spawnArmor |
- |
0 |
g_spawnArmor [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
g_spawnArmorDmgScale |
- |
0.5 |
g_spawnArmorDmgScale <amount> |
??? |
||||||||||||||||||||||
g_spawnItemRune "1" |
- |
1 |
g_spawnItemRune [0|1] 0 = disabled 1 = enabled |
Enables the spawning of runes in a game. |
||||||||||||||||||||||
g_spawnItemHoldable "1" |
- |
1 |
g_spawnItemHoldable [0|1] 0 = disabled 1 = enabled |
Enables the spawning of holdable items in a game. |
||||||||||||||||||||||
g_spawnItemPowerup "1" |
- |
1 |
g_spawnItemPowerup [0|1] 0 = disabled 1 = enabled |
Enables the spawning of power-ups in a game. |
||||||||||||||||||||||
g_spawnItemHealth "1" |
- |
1 |
g_spawnItemHealth [0|1] 0 = disabled 1 = enabled |
Enables the spawning of health items in a game. |
||||||||||||||||||||||
g_spawnItemArmor "1" |
- |
1 |
g_spawnItemArmor [0|1] 0 = disabled 1 = enabled |
Enables the spawning of armor items in a game. |
||||||||||||||||||||||
g_spawnItemAmmo "1" |
- |
1 |
g_spawnItemAmmo [0|1] 0 = disabled 1 = enabled |
Enables the spawning of ammunition in a game. |
||||||||||||||||||||||
g_spawnItemWeapons "1" |
- |
1 |
g_spawnItemWeapons [0|1] 0 = disabled 1 = enabled |
Enables the spawning of weapons in a game. |
||||||||||||||||||||||
g_spawnMinDistance |
C |
64 |
g_spawnMinDistance <value> |
Sets minimum respawning distance from death. |
||||||||||||||||||||||
g_spawnRandomRatio |
C |
0.4 |
g_spawnRandomRatio <value> |
Sets random respawning ratio. |
||||||||||||||||||||||
g_speed |
- |
320 |
g_speed <value> |
Player movement speed. |
||||||||||||||||||||||
g_splashdamage_bfg |
- |
100 |
g_splashdamage_bfg <value> |
Sets the splash damage of the BFG cell. |
||||||||||||||||||||||
g_splashdamage_gl |
- |
100 |
g_splashdamage_gl <value> |
Sets the splash damage of grenades. |
||||||||||||||||||||||
g_splashdamage_pg |
- |
15 |
g_splashdamage_pl <value> |
Sets the splash damage done by plasma cells. |
||||||||||||||||||||||
g_splashdamage_pl |
- |
100 |
g_splashdamage_pl <value> |
Sets the splash damage done by prox mines. |
||||||||||||||||||||||
g_splashdamage_rl |
- |
84 |
g_splashdamage_rl <value> |
Sets the splash damage done by rockets. |
||||||||||||||||||||||
g_splashdamageOffset |
- |
0.05 |
g_splashdamageOffset <value> |
??? |
||||||||||||||||||||||
g_spScores1 |
R A |
- |
g_spScores1 |
Contains Single Player scores on skill level 1 (I Can Win). |
||||||||||||||||||||||
g_spScores2 |
R A |
- |
g_spScores2 |
Contains Single Player scores on skill level 2 (Bring it On). |
||||||||||||||||||||||
g_spScores3 |
R A |
- |
g_spScores3 |
Contains Single Player scores on skill level 3 (Hurt Me Plenty). |
||||||||||||||||||||||
g_spScores4 |
R A |
- |
g_spScores4 |
Contains Single Player scores on skill level 4 (Hardcore). |
||||||||||||||||||||||
g_spScores5 |
R A |
- |
g_spScores5 |
Contains Single Player scores on skill level 5 (Nightmare). |
||||||||||||||||||||||
g_spSkill |
A |
- |
g_spSkill [1|2|3|4|5] 1 = I Can Win 2 = Bring it On 3 = Hurt Me Plenty 4 = Hardcore 5 = Nightmare |
Sets Single Player skill level. |
||||||||||||||||||||||
g_spVideos |
R A |
- |
g_spVideos |
Contains the names of videos played during matches in Single
Player. |
||||||||||||||||||||||
g_startingammo_mg |
- |
100 |
g_startingammo_mg <amount> |
Sets the amount of machine gun ammo players spawn with. |
||||||||||||||||||||||
g_suddenDeathRespawn |
- |
0 |
g_suddenDeathRespawn [0|1] 0 = disabled 1 = enabled |
Controls the player respawn delay when CTF matches enter sudden
death. |
||||||||||||||||||||||
g_suddenDeathRespawnIncrement |
- |
1 |
g_suddenDeathRespawnIncrement <time> |
Sets the amount of time (in seconds) added to player respawn
delays in CTF sudden death rounds with every tick. |
||||||||||||||||||||||
g_suddenDeathRespawnMax |
- |
10 |
g_suddenDeathRespawnMax <time> |
Sets the maximum amount of time (in seconds) that player respawn
delays can reach in CTF sudden death rounds. |
||||||||||||||||||||||
g_suddenDeathRespawnPrint |
- |
1 |
g_suddenDeathRespawnPrint [0|1] 0 = disabled 1 = enabled |
Enables messages regarding respawn delays in CTF sudden death
rounds. |
||||||||||||||||||||||
g_suddenDeathRespawnStart |
- |
3 |
g_suddenDeathRespawnStart <value> |
Sets the initial respawn delay when CTF matches enter sudden
death, when g_suddenDeathRespawn 1. |
||||||||||||||||||||||
g_suddenDeathRespawnTick |
- |
60 |
g_suddenDeathRespawnTick <value> |
Sets the player respawn delay increment interval in CTF sudden
death rounds. |
||||||||||||||||||||||
g_teamAutoJoin |
A |
0 |
g_teamAutoJoin [0|1] 0 = disabled 1 = enabled |
Allows team auto-join on a server. |
||||||||||||||||||||||
g_teamForceBalance |
A |
0 |
g_teamForceBalance [0|1] 0 = disabled 1 = enabled |
Forces team balancing on a server. |
||||||||||||||||||||||
g_teamLocators |
- |
0 |
g_teamLocators [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
g_teamSpecFreeCam |
- |
1 |
g_teamSpecFreeCam [0|1] 0 = disabled 1 = enabled |
Allows free cam spectator mode for fragged players during clan
arena rounds. |
||||||||||||||||||||||
g_teamSpecSayEnable |
- |
1 |
g_teamSpecSayEnable [0|1] 0 = disabled 1 = enabled |
Allows fragged players in clan arena to use team chat. |
||||||||||||||||||||||
g_timeoutCount |
S |
3 |
g_timeoutCount <time> |
??? |
||||||||||||||||||||||
g_timeoutLen |
- |
30 |
g_timeoutLen <amount> |
??? |
||||||||||||||||||||||
g_training |
- |
0 |
g_training [0|1] 0 = disabled 1 = enabled |
Enables training mode, such as that of the skill placement match
with Crash. |
||||||||||||||||||||||
g_version |
R |
- |
g_version |
Holds game version information. |
||||||||||||||||||||||
g_voteFlags |
S A |
0 |
g_voteflags <flags> |
??? |
||||||||||||||||||||||
g_warmup |
A |
0 |
g_warmup [time] |
Sets the time (in seconds) in which it takes to progress from
pre-game readyup phase to match start. |
||||||||||||||||||||||
g_warmupDelay |
- |
30 |
g_warmupDelay <time> |
Sets the amount of time (in seconds) it takes from progressing
from warm up round to match start when enough players are ready to begin. |
||||||||||||||||||||||
g_weaponrespawn |
- |
5 |
g_weaponrespawn <time> |
Respawn rate of weapons. |
||||||||||||||||||||||
g_weaponTeamRespawn |
- |
12 |
g_weaponTeamRespawn <time> |
Respawn rate of weapons in team deathmatch. |
||||||||||||||||||||||
gamedate |
R |
- |
gamedate |
Displays game version information. Shows the date of the last
update installed. |
||||||||||||||||||||||
gamename |
S R |
- |
gamename |
Displays game name. |
||||||||||||||||||||||
graphheight |
C |
32 |
graphheight <value> |
Sets height in pixels for graph displays. |
||||||||||||||||||||||
graphscale |
C |
1 |
graphscale <value> |
Sets scale multiplier of graphs. |
||||||||||||||||||||||
graphshift |
C |
0 |
graphshift <value> |
Sets offset for graph displays. |
||||||||||||||||||||||
gt_admin |
R |
- |
gt_admin |
??? |
||||||||||||||||||||||
gt_eventid |
R A |
0 |
gt_eventid |
??? |
||||||||||||||||||||||
gt_eventtype |
R A |
- |
gt_eventtype |
??? |
||||||||||||||||||||||
gt_master |
A |
- |
??? |
??? |
||||||||||||||||||||||
gt_noEidReq |
- |
0 |
??? |
??? |
||||||||||||||||||||||
gt_pass |
R |
dummy |
??? |
??? |
||||||||||||||||||||||
gt_realm |
S A |
Quakelive |
??? |
??? |
||||||||||||||||||||||
gt_user |
U R |
- |
gt_user |
??? |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
handicap |
U A T |
100 |
handicap [0-100] |
Sets your player health handicap. |
||||||||||||||||||||||
headmodel |
U A T |
sarge |
headmodel <model> |
Sets player head model. Not applicable for Quake Live. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
in_debugjoystick |
- |
0 |
in_debugjoystick [0|1] 0 = disabled 1 = enabled |
Enables the joystick debugging tool. |
||||||||||||||||||||||
in_debugMouse |
- |
0 |
in_debugMouse [0|1] 0 = disabled 1 = enabled |
Enables the mouse debugging tool. |
||||||||||||||||||||||
in_joyBallScale |
A |
0.02 |
in_joyBallScale [value] |
Sets the sensitivity of a joyball input device. |
||||||||||||||||||||||
in_joystick |
A L |
0 |
in_joystick [0|1] 0 = disabled 1 = enabled |
Allows the use of a joystick. |
||||||||||||||||||||||
in_midi |
A |
0 |
in_midi [0|1] 0 = disabled 1 = enabled |
Allows the use of a |
||||||||||||||||||||||
in_midichannel |
A |
1 |
in_midichannel [0|1] 0 = disabled 1 = enabled |
Allows the use of a |
||||||||||||||||||||||
in_mididevice |
A |
0 |
in_mididevice [0|1] 0 = disabled 1 = enabled |
Allows the use of a |
||||||||||||||||||||||
in_midiport |
A |
1 |
in_midiport [0|1] 0 = disabled 1 = enabled |
Enables the use of a |
||||||||||||||||||||||
in_mouse |
A L |
1 |
in_mouse [-1|0|1|2] -1 = Windows mouse input 0 = Disabled 1 = Direct input 2 = Raw input |
Controls the in-game mouse input. |
||||||||||||||||||||||
in_nograb |
A |
0 |
??? |
??? |
||||||||||||||||||||||
in_mouseMode |
R A |
- |
in_mouseMode [driver] |
Sets mouse driver source. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
journal |
I W |
0 |
journal [0|1] 0 = disabled 1 = enabled |
Sets whether journal.dat is written in the game directory. |
||||||||||||||||||||||
joy_threshold |
A |
0.15 |
joy_threshold [value] |
Joystick threshold setting. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
logfile |
- |
0 |
logfile [0|1|2|3] 0 = disabled 1 = buffered 2 = continuous 3 = append |
Console logging to qconsole.log. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
m_filter |
A |
0 |
m_filter [0|1] 0 = disabled 1 = enabled |
Smoothes mouse movement. |
||||||||||||||||||||||
m_forward |
A |
0.25 |
m_forward [value] |
Back and forward player movement speed in relation to mouse
movement. |
||||||||||||||||||||||
m_pitch |
A T |
0.022 |
m_pitch [value] |
Vertical view movement sensitivity. |
||||||||||||||||||||||
m_side |
A |
0.25 |
m_side [value] |
Strafe player movement speed in relation to mouse movement. |
||||||||||||||||||||||
m_yaw |
A |
0.022 |
m_yaw [value] |
Horizontal view movement sensitivity |
||||||||||||||||||||||
mapname |
S R A |
- |
mapname |
Displays the name of the current map for server hosts and local
host. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
name |
U A T |
UnnamedPlayer |
name <playername> |
Your player name. In Quake Live, any changes which alter the
alpha-numerical display of your name are immediately reset to your registered
name. |
||||||||||||||||||||||
net_ip |
L |
- |
net_ip <address> |
Holds the name or IP address of the local machine. |
||||||||||||||||||||||
net_noudp |
A L |
0 |
net_noudp [0|1] 0 = disabled 1 = enabled |
Enables the use of TCP/IP network protocol. |
||||||||||||||||||||||
net_port |
L |
- |
net_port <port> |
Sets servers port number when there’s multiple clients on the
same machine. |
||||||||||||||||||||||
net_qport |
- |
6370 |
net_qport <port> |
Sets internal network port. |
||||||||||||||||||||||
net_socksEnabled |
A L |
0 |
net_socksEnabled [0|1] 0 = disabled 1 = enabled |
Enables socks 5 network protocol. |
||||||||||||||||||||||
net_socksPassword |
A L |
- |
net_socksPassword <password> |
Sets password for socks network/firewall access. |
||||||||||||||||||||||
net_socksPort |
A L |
1080 |
net_socksPort <port> |
Sets proxy and firewall port. |
||||||||||||||||||||||
net_socksServer |
A L |
- |
net_socksServer <address> |
Sets the name or IP address of the socks server. |
||||||||||||||||||||||
net_socksUsername |
A L |
- |
net_socksUsername <username> |
Sets
the username for socks firewall supports. It does not support GSS-API
authentication. |
||||||||||||||||||||||
net_strict |
- |
1 |
net_strict [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
nextmap |
A |
map_restart 0 |
nextmap |
Holds the name of the next map in the server map rotation. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
password |
U |
- |
password <string> |
Password string for connecting to password-protected servers. |
||||||||||||||||||||||
plugin_version |
R |
- |
plugin_version |
Currently-installed plug-in list. |
||||||||||||||||||||||
practiceflags |
- |
- |
practiceflags [flags] |
Sets flags in practice match. |
||||||||||||||||||||||
protocol |
S R |
- |
protocol |
Displays the network protocol number. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
r_allowExtensions |
A L |
1 |
r_allowExtensions [0|1] 0 = disabled 1 = enabled |
Allows your graphics card/chip to use all OpenGL extensions it
is capable of using. |
||||||||||||||||||||||
r_allowSoftwareGL |
L |
0 |
r_allowSoftwareGL [0|1] 0 = diabled 1 = enabled |
Enables the use of the default OpenGL drivers provided by the
operating system. |
||||||||||||||||||||||
r_ambientScale |
A T |
3 |
r_ambientScale <value> |
Controls the amount of ambient light cast among players. |
||||||||||||||||||||||
r_aspectRatio |
A L |
0 |
r_aspectRatio [0|1|2|3] 0 = 4:3 1 = 16:9 2 = 16:10 3 = 5:4 |
Controls the game’s screen aspect ratio setting. |
||||||||||||||||||||||
r_bloomActive |
R |
0 |
r_bloomActive |
Dictates whether the bloom effect is active. |
||||||||||||||||||||||
r_bloomBlurFalloff |
|
0.75 |
r_bloomBlurRadius <amount> |
??? |
||||||||||||||||||||||
r_bloomBlurRadius |
|
5 |
r_bloomBlurRadius <amount> |
??? |
||||||||||||||||||||||
r_bloomBlurScale |
|
1.0 |
r_bloomBlurScale <amount> |
??? |
||||||||||||||||||||||
r_bloomBrightThreshhold |
A T |
0.125 |
r_bloomBrightThreshold <value> |
Sets the bloom threshold when r_enableBloom
1 and r_enablePostProcess 1. The lower
the threshold, the more bloom drawn. <0-1> |
||||||||||||||||||||||
r_bloomIntensity |
A T |
0.750 |
r_bloomintensity <value> |
Sets the bloom intensity when r_enableBloom
1 and r_enablePostProcess 1. The
higher the value, the more intensive and bright the bloom effect will be.
<0-10> |
||||||||||||||||||||||
r_BloomPasses |
A L T |
1 |
r_bloomPasses <value> |
Sets the number of rendering passes for bloom effect. |
||||||||||||||||||||||
r_bloomSaturation |
A T |
0.800 |
r_bloomSaturation <value> |
Sets the degree of color saturation applied to the bloom effect
when r_enableBloom 1 and r_enablePostProcess 1. The higher the
value, the more colorful the bloom effect will appear to be. <0-10> |
||||||||||||||||||||||
r_bloomSceneIntensity |
A T |
1.000 |
r_bloomSceneIntensity <value> |
Sets the intensity of brightness applied to the non-bloomed
world when r_enableBloom 1 and r_enablePostProcess 1. The higher the
value, the brighter the non-bloomed world will appear to be. <0-10> |
||||||||||||||||||||||
r_bloomSceneSaturation |
A T |
1.000 |
r_bloomSceneSaturation <value> |
Sets the degree of color saturation applied to the non-bloomed
world when r_enableBloom 1 and r_enablePostProcess 1. The higher the
value, the more colorful the non-bloomed world will appear to be.
<0-10> |
||||||||||||||||||||||
r_clear |
C |
0 |
r_clear [0|1] 0 = disabled 1 = enabled |
Enables the clearing of the screen between video frames. |
||||||||||||||||||||||
r_colorbits |
A L |
32 |
r_colorbits [16|32] 0 = default 16 = 16 bit color 32 = 32 bit color |
Sets video color depth. |
||||||||||||||||||||||
r_colorCorrectActive |
R |
0 |
r_colorCorrectActive |
Dictates whether color correction is active. |
||||||||||||||||||||||
r_colorMipLevels |
L |
0 |
r_colorMipLevels [0|1] 0 = disabled 1 = enabled |
A texture visualization tool – colors surfaces by distance from
view. |
||||||||||||||||||||||
r_contrast |
A |
1.0 |
r_contrast <value> |
Sets the level of contrast. |
||||||||||||||||||||||
r_customheight |
A L |
1024 |
r_customheight <value> |
Sets the custom vertical resolution when r_mode -1. |
||||||||||||||||||||||
r_customwidth |
A L |
1600 |
r_customwidth <value> |
Sets the custom horizontal resolution when r_mode -1. |
||||||||||||||||||||||
r_debugAds |
- |
0 |
r_debugAds [0|1] |
Debugging tool for in-game advertisement entities. |
||||||||||||||||||||||
r_debuglight |
- |
0 |
r_debuglight [0|1] |
Debugging tool: writes ambient light data to console. |
||||||||||||||||||||||
r_debugSort |
C |
0 |
r_debugSort [0|1] |
??? |
||||||||||||||||||||||
r_debugSurface |
C |
0 |
r_debugSurface [0|1] |
Debugging tool: shows bounding boxes of patch mesh surfaces that
are targeted by the camera view. |
||||||||||||||||||||||
r_debugSurfaceUpdate |
- |
1 |
r_debugSurfaceUpdate [0|1] |
??? |
||||||||||||||||||||||
r_depthbits |
A L |
0 |
??? |
??? |
||||||||||||||||||||||
r_detailtextures |
A L |
0 |
r_detailtextures [0|1] 0 = disabled 1 = enabled |
Enables the usage of textures with ‘detail’ keys. |
||||||||||||||||||||||
r_directedScale |
C |
1 |
r_directedScale <value> |
Sets the lighting intensity applied to world objects. |
||||||||||||||||||||||
r_displayRefresh |
A L |
60 |
r_displayRefresh <rate> |
Monitor refresh rate (in Hertz), useful for CRT monitors. |
||||||||||||||||||||||
r_drawBuffer |
C |
GL_BACK |
r_drawbuffer [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
r_drawentities |
C |
1 |
r_drawentities [0|1] 0 = disabled 1 = enabled |
Enables the drawing of world entities (weapons, items, player
models etc.). |
||||||||||||||||||||||
r_drawSun |
A |
0 |
r_drawsun [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
r_drawworld |
C |
1 |
r_drawworld [0|1] 0 = disabled 1 = enabled |
Enables rendering of the map. |
||||||||||||||||||||||
r_dynamiclight |
A |
1 |
r_dynamiclight [0|1] 0 = disabled 1 = enabled |
Dynamic Lights. (eg: rockets emitting light onto nearby scenery) |
||||||||||||||||||||||
A L |
0 |
r_enableBloom [0|1] 0 = disabled 1 = enabled |
Enables light bloom effects when r_enablePostProcess 1. <0|1|2> |
|||||||||||||||||||||||
r_enableColorCorrect |
A L |
1 |
r_enableColorCorrect [0|1] 0 = disabled 1 = enabled |
Enables color correction when r_enablePostProcess
1. |
||||||||||||||||||||||
A L |
1 |
r_enablePostProcess [0|1] 0 = disabled 1 = enabled |
Enables post processing, which offers extra graphical features
and quality (such as light bloom effects and color correction), but inflicts
a performance hit. Recommended only for powerful computers. |
|||||||||||||||||||||||
r_ext_compiled_vertex_array |
A L |
1 |
r_ext_compiled_vertex_array [0|1] 0 = disabled 1 = enabled |
Enables hardware compiled vertex array rendering. |
||||||||||||||||||||||
r_ext_compressed_textures |
A L |
0 |
r_ext_compressed_textures [0|1] 0 = disabled 1 = enabled |
Enables texture compression. |
||||||||||||||||||||||
r_ext_gamma_control |
A L |
1 |
r_ext_gamma_control [0|1] 0 = disabled 1 = enabled |
Enables the use of external gamma controls. |
||||||||||||||||||||||
r_ext_multitexture |
A L |
1 |
r_ext_multitexture [0|1] 0 = disabled 1 = enabled |
Enables hardware multi-texturing. |
||||||||||||||||||||||
r_ext_texture_env_add |
A L |
1 |
r_ext_texture_env_add [0|1] 0 = disabled 1 = enabled |
Enables additive blending when using multi-texturing. |
||||||||||||||||||||||
r_facePlaneCull |
A |
1 |
r_facePlaneCull [0|1] 0 = disabled 1 = enabled |
Enables brush face culling, providing a performance boost. |
||||||||||||||||||||||
r_fastsky |
A |
0 |
r_fastsky [0|1] 0 = 1 = Sky boxes disabled |
Disable sky boxes (and portal camera views). |
||||||||||||||||||||||
r_finish |
A |
0 |
r_finish [0|1] 0 = disabled 1 = enabled |
Enables synchronization of rendered frames. |
||||||||||||||||||||||
r_flareFade |
C |
7 |
r_flareFade <amount> |
Sets fading scale of flares in relation to distance. |
||||||||||||||||||||||
r_flares |
A |
0 |
r_flares [0|1] 0 = disabled 1 = enabled |
Enables projectile flare and lighting effects. |
||||||||||||||||||||||
r_flareSize |
C |
40 |
r_flareSize <size> |
Sets size of flares. |
||||||||||||||||||||||
r_floatingPointsFBOs |
A L |
0 |
r_floatingPointsFBOs [0|1] 0 = disabled 1 = enabled |
Enables the use of floating point framebuffer objects – an
OpenGL extension for doing off-screen rendering, including rendering to a
texture. By capturing images that would normally be drawn to the screen, it
can be used to implement a large variety of image filters and post-processing
effects. It is currently an experimental CVAR that will only work on modern
graphics cards. |
||||||||||||||||||||||
r_fullbright |
A L T |
0 |
r_fullbright [0|1] 0 = 1 = Full Brightness |
Renders all textures on the map at full brightness. |
||||||||||||||||||||||
r_fullscreen |
A L |
1 |
r_fullscreen [0|1] 0 = Windowed 1 = Fullscreen |
Enables full-screen view. |
||||||||||||||||||||||
r_gamma |
A |
1 |
r_gamma <value> |
Amount of image luminance applied to the in-game display. The
higher the number, the stronger luminance present. |
||||||||||||||||||||||
r_glDriver |
A L |
Opengl32 |
r_glDriver <driver> |
Sets the OpenGL driver in use. |
||||||||||||||||||||||
r_gl_renderer |
R A T |
- |
r_gl_renderer |
Displays your graphics renderer. |
||||||||||||||||||||||
r_gl_reserved |
R A T |
- |
??? |
??? |
||||||||||||||||||||||
r_gl_vendor |
R A T |
- |
r_gl_vendor |
Displays your graphics chip manufacturer. |
||||||||||||||||||||||
r_glDriver |
- |
- |
??? |
??? |
||||||||||||||||||||||
r_ignore |
C |
1 |
??? |
??? |
||||||||||||||||||||||
r_ignoreFastPath |
A L |
1 |
??? |
??? |
||||||||||||||||||||||
r_ignoreGLErrors |
A |
1 |
??? |
??? |
||||||||||||||||||||||
r_ignorehwgamma |
A L |
0 |
r_ignorehwgamma [0|1] 0 = disabled 1 = enabled |
Enables ignoring of hardware gamma settings. |
||||||||||||||||||||||
r_inBrowserMode |
A L T |
9 |
r_inBrowserMode <mode> |
Sets resolution when in browser mode. |
||||||||||||||||||||||
r_inGameVideo |
A |
1 |
r_inGameVideo [0|1] 0 = disabled 1 = enabled |
Enables in-game videos. |
||||||||||||||||||||||
r_intensity |
A L |
1 |
r_intensity <amount> |
Intensifies the level of brightness added to textures and model
skins. |
||||||||||||||||||||||
r_lastValidRenderer |
A |
- |
r_lastValidRenderer |
Last recorded video driver in use. |
||||||||||||||||||||||
r_lightmap |
A |
0 |
r_lightmap [0|1] 0 = disabled 1 = enabled |
Enables the light data lighting modal. |
||||||||||||||||||||||
r_lockpvs |
C |
0 |
r_lockpvs [0|1] 0 = disabled 1 = enabled |
Locks the Potentially Visible Set table, resulting in area
visibilities not being rendered. |
||||||||||||||||||||||
r_lodbias |
A |
0 |
r_lodbias <-2 – 2> 0 = High 1 = Medium 2 = Low |
Sets level of geometric detail. |
||||||||||||||||||||||
r_lodCurveError |
C |
250 |
r_lodCurveError <value> |
Level of detail curve error setting. |
||||||||||||||||||||||
r_lodscale |
- |
10 |
r_lodscale <value> |
Level of detail scale adjustment. |
||||||||||||||||||||||
r_logFile |
C |
0 |
r_logFile [0|1] 0 = disabled 1 = enabled |
Enables renderer logging. |
||||||||||||||||||||||
r_mapOverBrightBits |
A L |
2 |
r_mapOverBrightBits <0 – 10> |
Ambient lighting and radiance of the map. |
||||||||||||||||||||||
r_maskMinidriver |
L |
- |
??? |
Treats
the current OpenGL32 driver as an ICD, even if it is in fact a MCD |
||||||||||||||||||||||
r_maxpolys |
- |
600 |
??? |
??? |
||||||||||||||||||||||
r_maxpolyverts |
- |
3000 |
??? |
??? |
||||||||||||||||||||||
r_measureOverdraw |
C |
0 |
??? |
??? |
||||||||||||||||||||||
r_mode |
A L |
-2 |
r_mode <-2 – 27> |
Screen resolution setting. Use Modelist
for a list of resolution options, also included in appendix. |
||||||||||||||||||||||
r_nobind |
C |
0 |
r_nobind [0|1] 0 = binding enabled 1 = no binding |
Disables binding of textures to triangles. |
||||||||||||||||||||||
r_nocull |
C |
0 |
r_nocull [0|1] 0 = culling enabled 1 = no culling |
Disables the culling of textures. Has an adverse affect on
performance. |
||||||||||||||||||||||
r_nocurves |
C |
0 |
r_nocurves [0|1] 0 = curves surfaces enabled 1 = no curved surfaces |
Disables curved surfaces. |
||||||||||||||||||||||
r_noFastRestart |
A |
0 |
r_noFastRestart [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
r_noportals |
C |
0 |
r_noportal [0|1] 0 = portal cameras enabled 1 = no portal cameras |
Disables portal cameras. |
||||||||||||||||||||||
r_norefresh |
C |
0 |
r_norefresh [0|1] 0 = rendering refreshes allowed 1 = no rendering refreshes |
Disables rendering refreshes. |
||||||||||||||||||||||
r_novis |
C |
0 |
r_novis [0|1] 0 = 1 = no |
Disables |
||||||||||||||||||||||
r_offsetfactor |
C |
-1 |
??? |
??? |
||||||||||||||||||||||
r_offsetunits |
C |
-2 |
??? |
??? |
||||||||||||||||||||||
r_overBrightBits |
A L |
1 |
r_overBrightBits <0 – 4> |
Ambient lighting applied to in-game entities or objects. |
||||||||||||||||||||||
r_picmip |
A L T |
0 |
r_picmip <0 – 16> |
Texture color average/level of detail. Lower values will manipulate and blend the colors of
the map textures. Textures at the highest value, ‘16’ appear nearly as solid
colors. A vid_restart or map load is required before changes will come into
affect. |
||||||||||||||||||||||
r_portalOnly |
C |
0 |
r_portalOnly [0|1] 0 = disabled 1 = enabled |
|
||||||||||||||||||||||
r_postProcessActive |
R A |
0 |
r_postProcessActive |
Dictates whether post processing is active. |
||||||||||||||||||||||
r_primitives |
A |
0 |
??? |
??? |
||||||||||||||||||||||
r_printShaders |
|
1 |
r_printShaders [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
r_railCoreWidth |
A |
6 |
r_railCoreWidth <width> |
Rail trail core effect diameter (in pixels) |
||||||||||||||||||||||
r_railSegmentLength |
A |
32 |
r_railSegmentLength <length> |
Rail trail section length (in pixels) |
||||||||||||||||||||||
r_railWidth |
A |
16 |
r_railWidth <width> |
Diameter of rail beam and impact effects in pixels. |
||||||||||||||||||||||
r_roundImagesDown |
A L |
1 |
r_roundImagesDown <amount> |
Sets amount to round images down by. Increases performance,
lowers image quality. |
||||||||||||||||||||||
r_saveFontData |
- |
0 |
r_saveFontData [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
r_showcluster |
C |
0 |
r_showcluster [0|1] 0 = disabled 1 = enabled |
Displays clusters loaded by number. |
||||||||||||||||||||||
r_showImages |
- |
0 |
r_showImages [0|1] 0 = disabled 1 = enabled |
Texture debugging tool: Displays loaded textures on screen. |
||||||||||||||||||||||
r_shownormals |
C |
0 |
r_shownormals [0|1] 0 = disabled 1 = enabled |
Shows lines indicating vertices on model polygons and brush
faces. Useful when debugging model lighting. |
||||||||||||||||||||||
r_showsky |
C |
0 |
r_showsky [0|1] 0 = disabled 1 = enabled |
Enables the rendering of the sky. |
||||||||||||||||||||||
r_showSmp |
C |
0 |
r_showSmp [0|1] 0 = disabled 1 = enabled |
Shows symmetric multiprocessing information on the HUD. |
||||||||||||||||||||||
r_showtris |
C |
0 |
r_showtris [0|1] 0 = disabled 1 = enabled |
Shows triangles. |
||||||||||||||||||||||
r_simpleMipMaps |
A L |
1 |
r_simpleMipMaps [0|1] 0 = disabled 1 = enabled |
Enables simple MIP mapping, boosts performance. |
||||||||||||||||||||||
r_singleShader |
L C |
0 |
r_singleShader [0|1] 0 = disabled 1 = enabled |
Forces single shadering to textures with multiple shaders. |
||||||||||||||||||||||
r_skipBackEnd |
C |
0 |
??? |
??? |
||||||||||||||||||||||
r_smp |
R |
0 |
r_smp [0|1] 0 = disabled 1 = enabled |
Enables symmetric multiprocessing acceleration. |
||||||||||||||||||||||
r_speeds |
C |
0 |
r_speeds [0|1] 0 = disabled 1 = enabled |
Shows rendering information display |
||||||||||||||||||||||
r_stencilbits |
A L |
0 |
r_stencilbits [0|16|32] 0 = disabled 16 = 16-bit 32 = 32-bit |
Sets stencil buffer size. |
||||||||||||||||||||||
r_stereo |
A L |
0 |
r_stereo [0|1] 0 = disabled 1 = enabled |
Enables stereo separation. |
||||||||||||||||||||||
r_subdivisions |
A L T |
4 |
r_subdivisions [4|80] 4 = curved surfaces 80 = angles surfaces |
Patch mesh/curve sub divisions. A value of 80 will replace
curved surfaces with angled surfaces to give a performance boost. |
||||||||||||||||||||||
r_swapInterval |
A |
0 |
r_swapInterval [0|1] 0 = disabled 1 = enabled |
Forces vertical synchronization, used in combination with
r_displayrefresh. (Only useful with CRT monitors) |
||||||||||||||||||||||
r_texturebits |
A L |
32 |
r_texturebits [16|32] 0 = default 16 = 16 bit 32 = 32 bit |
Sets texture quality level. |
||||||||||||||||||||||
r_texturemode |
A |
GL_LINEAR_MIPMAP_NEAREST |
r_texturemode <filter> GL_LINEAR_MIPMAP_NEAREST = Bilinear GL_LINEAR_MIPMAP_LINEAR = Trilinear |
Sets texture filter. |
||||||||||||||||||||||
r_uiFullScreen |
A |
0 |
r_uiFullScreen [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
r_verbose |
C |
0 |
r_verbose [0|1] 0 = disabled 1 = enabled |
Lists occurring rendering commands in the console. |
||||||||||||||||||||||
r_vertexlight |
A L T |
0 |
r_vertexlight [0|1] 0 = Light Map 1 = Vertex |
Enables vertex lighting. |
||||||||||||||||||||||
r_znear |
C |
4 |
r_znear <distance> |
Sets distance from player in which objects are clipped out of
the scene. |
||||||||||||||||||||||
rate |
U A T |
25000 |
rate <rate> |
Controls packets so that your downstream connection bandwidth
does not get saturated. (Max bytes per second) |
||||||||||||||||||||||
rcon |
- |
- |
rcon [command] |
Send remote console commands. |
||||||||||||||||||||||
rconAddress |
- |
- |
rconAddress [string] |
Remote console address. |
||||||||||||||||||||||
rconPassword |
- |
- |
rconPassword [string] |
Password required for remote console commands. |
||||||||||||||||||||||
roundlimit |
S A |
- |
roundlimit <limit> |
Round limit in Clan Arena. |
||||||||||||||||||||||
roundtimelimit |
S A |
180 |
roundtimelimit <limit> |
Time limit for rounds in Clan Arena. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
s_ambient |
A L T |
1 |
s_ambient [0|1] 0 = no ambient sounds 1 = ambient sounds enabled |
Ambient sound effects. (s_restart or a map load required for
change to take effect) |
||||||||||||||||||||||
s_doppler |
A |
1 |
s_doppler [0|1] 0 = disabled 1 = enabled |
Controls doppler sound effects. (bypassing sounds) |
||||||||||||||||||||||
s_initsound |
- |
1 |
s_initsound [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
s_mixahead |
A |
0.140 |
s_mixahead <value> |
??? |
||||||||||||||||||||||
s_mixPreStep |
A |
0.05 |
s_mixPreStep <value> |
??? |
||||||||||||||||||||||
s_musicvolume |
A |
0.25 |
s_musicvolume <0.0 – 1.0> |
Sets volume of the background music. |
||||||||||||||||||||||
s_show |
C |
0 |
s_show [0|1] 0 = disabled 1 = enabled |
Displays sounds that are currently playing to console. |
||||||||||||||||||||||
s_testsound |
C |
0 |
s_testsound [0|1] 0 = disabled 1 = enabled |
Enables looping testing sound for sound tests. |
||||||||||||||||||||||
s_volume |
A |
0.7 |
s_volume <0.0 – 1.0> |
Sets sound effects volume. |
||||||||||||||||||||||
scr_conspeed |
A T |
3 |
scr_conspeed <speed> |
Sets the console window open/close scroll speed. |
||||||||||||||||||||||
sensitivity |
A |
4 |
sensitivity <factor> |
Sets mouse sensitivity. |
||||||||||||||||||||||
server1 |
A |
- |
server1 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server10 |
A |
- |
server10 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server11 |
A |
- |
server11 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server12 |
A |
- |
server12 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server13 |
A |
- |
server13 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server14 |
A |
- |
server14 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server15 |
A |
- |
server15 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server16 |
A |
- |
server16 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server2 |
A |
- |
server2 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server3 |
A |
- |
server3 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server4 |
A |
- |
server4 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server5 |
A |
- |
server5 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server6 |
A |
- |
server6 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server7 |
A |
- |
server7 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server8 |
A |
- |
server8 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
server9 |
A |
- |
server9 [address] |
Server IP Address slot for favourite servers list. |
||||||||||||||||||||||
session |
- |
- |
??? |
??? |
||||||||||||||||||||||
session0 |
- |
- |
??? |
??? |
||||||||||||||||||||||
session1 |
- |
- |
??? |
??? |
||||||||||||||||||||||
session2 |
- |
- |
??? |
??? |
||||||||||||||||||||||
session3 |
- |
- |
??? |
??? |
||||||||||||||||||||||
session4 |
- |
- |
??? |
??? |
||||||||||||||||||||||
session5 |
- |
- |
??? |
??? |
||||||||||||||||||||||
session6 |
- |
- |
??? |
??? |
||||||||||||||||||||||
session7 |
- |
- |
??? |
??? |
||||||||||||||||||||||
sex |
U A T |
male |
sex <sex> |
Player gender. |
||||||||||||||||||||||
showdrop |
- |
- |
showdrop [0|1] 0 = Hide 1 = Show |
Shows dropped packets display. |
||||||||||||||||||||||
showpackets |
- |
- |
showpackets [0|1] 0 = Hide 1 = Show |
Display of packets sent and received. |
||||||||||||||||||||||
sv_adminGroups |
- |
- |
sv_admingroups [group] |
??? |
||||||||||||||||||||||
S I
sv_advertising |
S I |
1 |
sv_advertising [0|1] 0 = disabled 1 = enabled |
Enables in-game advertising. |
||||||||||||||||||||||
sv_allowDownload |
S |
0 |
sv_allowDownload [0|1] 0 = Downloads disallowed 1 = Downloads allowed |
Allows ability of clients to download maps and map content from
the server. |
||||||||||||||||||||||
sv_allowGetInfo |
- |
0 |
sv_allowGetInfo [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
sv_cheats |
R A |
0 |
sv_cheats |
Allows the use of cheat-protected cvars/commands on a server. |
||||||||||||||||||||||
sv_cylinderScale |
- |
1.0 |
sv_cylinderScale <scale> |
??? |
||||||||||||||||||||||
sv_errorExit |
- |
1 |
??? |
??? |
||||||||||||||||||||||
sv_floodProtect |
A |
1 |
sv_floodprotect [0|1] 0 = disabled 1 = enabled |
Allows server flood protection. |
||||||||||||||||||||||
sv_fps |
- |
40 |
sv_fps <10 – 125> |
Sets the maximum frames per second a server sends to clients.
<10-125> |
||||||||||||||||||||||
sv_gtid |
S R |
- |
??? |
??? |
||||||||||||||||||||||
sv_hostname |
S A |
noname |
sv_hostname [string] |
Sets the server name. |
||||||||||||||||||||||
sv_idleExit |
- |
120 |
??? |
??? |
||||||||||||||||||||||
sv_keywords |
S |
- |
sv_keywords [string] |
Search string entered in the internet connection window. |
||||||||||||||||||||||
sv_killserver |
- |
0 |
sv_killserver [0|1] 0 = disabled 1 = enabled |
Kills the server when set to 1. |
||||||||||||||||||||||
sv_lanForceRate |
A |
1 |
??? |
??? |
||||||||||||||||||||||
sv_logantic |
- |
0 |
sv_logantic [0|1] 0 = disabled 1 = enabled |
??? |
||||||||||||||||||||||
sv_mapChecksum |
R A |
- |
sv_mapChecksum [0|1] 0 = disabled 1 = enabled |
Allows check for client server map to match. |
||||||||||||||||||||||
sv_mapname |
S R |
- |
sv_mapname |
Display the name of the map active on the current server. |
||||||||||||||||||||||
sv_maxclients |
S A L |
8 |
sv_maxclients |
Sets the maximum number of client slots on server. |
||||||||||||||||||||||
sv_maxPing |
S A |
0 |
sv_maxPing |
Sets the maximum allowed ping for clients. |
||||||||||||||||||||||
sv_maxRate |
A |
0 |
sv_maxRate |
Forces a maximum rate on clients. Keeps low-ping clients from
over-utilising server bandwidth and in the process can help prevent high-ping
clients from being affected by this. |
||||||||||||||||||||||
sv_minPing |
S A |
0 |
sv_minPing |
Sets the minimum allowed ping for clients. |
||||||||||||||||||||||
sv_monkeysOnly |
S I |
0 |
sv_monkeysOnly |
Id Software refuse to comment on this J |
||||||||||||||||||||||
sv_owner |
- |
|
??? |
??? |
||||||||||||||||||||||
sv_padPackets |
- |
0 |
Minimum: 0 Maximum: 0 |
??? |
||||||||||||||||||||||
sv_pakNames |
R A |
- |
sv_pakNames |
Lists all .pk3 files in baseq3 folder. |
||||||||||||||||||||||
sv_paks |
R A |
- |
sv_paks |
??? |
||||||||||||||||||||||
sv_paused |
R A |
0 |
sv_paused [0|1] 0 = disabled 1 = enabled |
Allows pausing of server. |
||||||||||||||||||||||
sv_premium |
I |
0 |
sv_premium [0|1] 0 = disabled 1 = enabled |
Classifies a server as a premium server. |
||||||||||||||||||||||
sv_privateClients |
S |
0 |
sv_privateClients <amount> |
Amount of slots reserved for private players. |
||||||||||||||||||||||
sv_privatePassword |
- |
- |
sv_privatePassword [string] |
Password that allows you to take up a private slot on a server. |
||||||||||||||||||||||
sv_punkbuster |
S I |
1 |
sv_punkbuster [0|1] 0 = disabled 1 = enabled |
Enables the Punk Buster anti-cheat system. |
||||||||||||||||||||||
sv_pure |
R |
1 |
sv_pure [0|1] 0 = disabled 1 = enabled |
Enables pure server (disallows native DLL loading). |
||||||||||||||||||||||
sv_qlservername |
I |
qlsnone |
sv_qlservername [string] |
??? |
||||||||||||||||||||||
sv_quitOnEmpty |
- |
0 |
sv_quitOnEmpty [0|1] 0 = disabled 1 = enabled |
Ends the server when there are no clients connected. |
||||||||||||||||||||||
sv_quitOnExitLevel |
- |
0 |
sv_quitOnExitLevel [0|1] 0 = disabled 1 = enabled |
Ends the server when the current level/map is ended. |
||||||||||||||||||||||
sv_ranked |
S A L |
0 |
sv_ranked [0|1] 0 = Unranked server 1 = Ranked server |
Enables the creation of a ranked server. |
||||||||||||||||||||||
sv_reconnectlimit |
- |
3 |
sv_reconnectlimit <limit> |
Sets the number of times a disconnected client can reconnect to
the server. |
||||||||||||||||||||||
sv_referencedPakNames |
R A |
- |
sv_referencedPakNames |
List of all .pk3 files the server has loaded data from. |
||||||||||||||||||||||
sv_referencedPaks |
R A |
- |
sv_referencedPaks |
Checksum of all referenced .pk3 files. |
||||||||||||||||||||||
sv_running |
R A |
0 |
sv_running |
Tells the game whether a local server is currently running. |
||||||||||||||||||||||
sv_serverid |
R A |
0 |
sv_serverid |
|
||||||||||||||||||||||
sv_showloss |
- |
0 |
|
Displays server packet loss. |
||||||||||||||||||||||
sv_skillRating |
S R |
0 |
sv_skillRating |
The ELO skill rating (from 0-100) of the server, changes as
players enter/leave. |
||||||||||||||||||||||
sv_timeout |
- |
40 |
sv_timeout <time> |
Amount of time (in seconds) required to consider an inactive
client as disconnected. |
||||||||||||||||||||||
sv_warmupReadyPercentage |
A L |
0.51 |
sv_warmupReadyPercentage <percentile> |
Sets the minimum percentile of players of ready status required
in a warm up match before the match starts. |
||||||||||||||||||||||
sv_wwwBaseURL |
A |
- |
??? |
??? |
||||||||||||||||||||||
sv_wwwDlDisconnected |
A |
0 |
??? |
??? |
||||||||||||||||||||||
sv_wwwDownload |
A |
0 |
??? |
??? |
||||||||||||||||||||||
sv_wwwFallbackURL |
A |
- |
??? |
??? |
||||||||||||||||||||||
sv_zombietime |
- |
2 |
sv_zombietime <time> |
The time in which a player can be frozen before getting kicked. |
||||||||||||||||||||||
sys_cpuid |
- |
35 |
??? |
??? |
||||||||||||||||||||||
sys_cpustring |
- |
Detect |
sys_cpustring |
CPU identification |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
teamsize |
S |
0 |
??? |
??? |
||||||||||||||||||||||
teamtask |
U A T |
0 |
teamtask [0-7] 0 = default (offense) 1 = offense 2 = defense 3 = patrol 4 = following 5 = retrieving 7 = camping |
Displays the current task you have been assigned. (Team Arena) |
||||||||||||||||||||||
timedemo |
C |
0 |
timedemo [0|1] |
??? |
||||||||||||||||||||||
timegraph |
C |
0 |
timegraph [0|1] |
Displays the time graph. |
||||||||||||||||||||||
timelimit |
S A |
20 |
timelimit [limit] |
Sets the time limit on your server. |
||||||||||||||||||||||
timescale |
C |
1 |
timescale [0-] |
Higher values set while playing back demo files will
result in the demo fast forwarding at a rate times the timescale value.
Values under 1 but greaer than 0 will slow down playback. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
ui_actualNetGametype |
A |
3 |
ui_actualNetGametype
<value> |
Create Server game type
menu element. |
||||||||||||||||||||||
ui_bigFont |
A |
0.4 |
ui_bigFont <size> |
Controls the size of
the large font in the user interface. |
||||||||||||||||||||||
ui_bloompreset |
A |
- |
ui_bloompreset
<preset> |
Sets the light bloom
predefined settings option for use in the settings menu. |
||||||||||||||||||||||
ui_blueteam |
A |
Stroggs |
ui_blueteam <team
name> |
Sets the name of the
blue team. |
||||||||||||||||||||||
ui_blueteam1 |
A |
0 |
ui_blueteam1
<player> |
Blue team player slot
for use in the start server menu. |
||||||||||||||||||||||
ui_blueteam2 |
A |
0 |
ui_blueteam2
<player> |
Blue team player slot for use in the start server
menu. |
||||||||||||||||||||||
ui_blueteam3 |
A |
0 |
ui_blueteam3
<player> |
Blue team player slot for use in the start server
menu. |
||||||||||||||||||||||
ui_blueteam4 |
A |
0 |
ui_blueteam4
<player> |
Blue team player slot for use in the start server
menu. |
||||||||||||||||||||||
ui_blueteam5 |
A |
0 |
ui_blueteam5 <player> |
Blue team player slot for use in the start server
menu. |
||||||||||||||||||||||
ui_browserGameType |
A |
0 |
ui_browserGameType
[gametype] |
Set server search by
g_gametype in server list. N/A for QL |
||||||||||||||||||||||
ui_browserMaster |
A |
0 |
ui_browserMaster
[0|1|2|3] 0 = LAN 1 = Mplayer 2 = Internet 3 = Favorites |
Set server search by
network. N/A for QL |
||||||||||||||||||||||
ui_browserShowEmpty |
A |
1 |
ui_browserShowEmpty
[0|1] 0 = hide empty servers 1 = show empty servers |
Display empty servers
in browser server list. N/A for QL |
||||||||||||||||||||||
ui_browserShowFull |
A |
1 |
ui_browserShowFull
[0|1] 0 = hide full servers 1 = show full servers |
Display full servers in
browser server list. N/A for QL |
||||||||||||||||||||||
ui_browserSortKey |
A |
4 |
ui_browserSortKey
[0|1|2|3|4] 0 = server name 1 = map name 2 = open player slots 3 = game type 4 = ping time |
Sorts the browser
server list. N/A for QL |
||||||||||||||||||||||
ui_captureLimit |
- |
5 |
ui_captureLimit
<limit> |
The capture limit
variable for use in the start server menu. |
||||||||||||||||||||||
ui_cdkeychecked |
R |
0 |
ui_cdkeychecked [0|1] 0 = CD-Key has not been
checked 1 = CD-Key has been
checked |
Check for CD-Key,
changes to 1 when checked. N/A for QL |
||||||||||||||||||||||
ui_ctf_capturelimit |
A |
8 |
ui_ctf_capturelimit
<limit> |
Start server menu
capture limit variable. |
||||||||||||||||||||||
ui_ctf_friendly |
A |
0 |
ui_ctf_friendly [0|1] 0 = no friendly fire 1 = friendly fire
enabled |
Start server menu
friendly fire variable. |
||||||||||||||||||||||
ui_ctf_timelimit |
A |
30 |
ui_ctf_timelimit
<limit> |
Single-player menu
capture the flag time limit variable. |
||||||||||||||||||||||
ui_currentMap |
A |
0 |
ui_currentMap <map
number> |
Map list map selection
in voting menu. |
||||||||||||||||||||||
ui_currentNetMap |
A |
0 |
ui_currentNetMap
<map number> |
Map list map selection. |
||||||||||||||||||||||
ui_currentOpponent |
A |
0 |
ui_currentOpponent
<value> |
??? |
||||||||||||||||||||||
ui_currentTier |
A |
0 |
ui_currentTier
<value> |
Current single-player
tier menu element. |
||||||||||||||||||||||
ui_debug |
- |
0 |
ui_debug [0|1] 0 = disabled 1 = enabled |
User interface
debugging mode. |
||||||||||||||||||||||
ui_dedicated |
A |
0 |
ui_dedicated [0|1] 0 = listen server
setting 1 = dedicated server
setting |
Dedicated server
variable in the start server menu. |
||||||||||||||||||||||
ui_enemyColor |
A |
0 |
ui_enemyColor
<value> |
Menu element for enemy
model colorization. |
||||||||||||||||||||||
ui_enemyHeadColor |
A |
0 |
ui_enemyHeadColor
<value> |
Menu element for enemy
model head colorization. |
||||||||||||||||||||||
ui_enemyLowerColor |
A |
0 |
ui_enemyLowerColor
<value> |
Menu element for enemy
model lower body colorization. |
||||||||||||||||||||||
ui_enemyUpperColor |
A |
0 |
ui_enemyUpperColor
<value> |
Menu element for enemy
model upper body colorization. |
||||||||||||||||||||||
ui_ffa_fraglimit |
A |
20 |
ui_ffa_fraglimit
<limit> |
Single-player menu free
for all frag limit variable. |
||||||||||||||||||||||
ui_ffa_timelimit |
A |
0 |
ui_ffa_timelimit
<limit> |
Single-player menu free
for all time limit variable. |
||||||||||||||||||||||
ui_findPlayer |
A |
Sarge |
ui_findPlayer
<player name> |
Finds player with
specified name in currently loaded server list. |
||||||||||||||||||||||
ui_forceEnemyModel |
A |
- |
ui_forceEnemyModel
<value> |
Menu element for
forcing enemy model. |
||||||||||||||||||||||
ui_forceEnemyModelBright |
R A |
0 |
ui_forceEnemyModelBright
[0|1] 0 = off 1 = on |
Menu element for
forcing bright enemy models. |
||||||||||||||||||||||
ui_forceTeamModel |
A |
- |
ui_forceTeamModel
<value> |
Menu element for
forcing team models. |
||||||||||||||||||||||
ui_ForceTeamModelBright |
R A |
0 |
ui_ForceTeamModelBright
[0|1] 0 = off 1 = on |
Menu element for
forcing bright team models. |
||||||||||||||||||||||
ui_fragLimit |
- |
10 |
ui_fragLimit
<limit> |
The frag limit variable
for use in the start server menu. |
||||||||||||||||||||||
ui_gametype |
A |
3 |
ui_gametype [gametype] |
Sets the gametype in
the start server menu. |
||||||||||||||||||||||
ui_globalpreset |
A |
- |
ui_globalpreset
<preset> |
Menu element for config
preset. |
||||||||||||||||||||||
ui_impactSparks |
A |
- |
ui_impactSparks
<preset> |
Impact sparks
predefined settings menu element. |
||||||||||||||||||||||
ui_initialized |
|
0 |
??? |
??? |
||||||||||||||||||||||
ui_joinGametype |
A |
0 |
ui_joinGametype
<gametype> |
Game type filter menu
element for Join Server menu. |
||||||||||||||||||||||
ui_lastServerRefresh_0 |
A |
- |
ui_lastServerRefresh_0 |
Dictates at what time
the last LAN server list refresh took place. |
||||||||||||||||||||||
ui_lastServerRefresh_1 |
A |
- |
ui_lastServerRefresh_1 |
Dictates at what time
the last MPlayer server list refresh took place. |
||||||||||||||||||||||
ui_lastServerRefresh_2 |
A |
- |
ui_lastServerRefresh_2 |
Dictates at what time the
last internet server list refresh took place. |
||||||||||||||||||||||
ui_lastServerRefresh_3 |
A |
- |
ui_lastServerRefresh_3 |
Dictates at what time
the last favourites server list refresh took place. |
||||||||||||||||||||||
ui_lightingModelPreset |
A |
- |
ui_lightingModelPreset
<preset> |
Sets the lighting model
predefined settings option for use in the settings menu. |
||||||||||||||||||||||
ui_mapIndex |
A |
0 |
ui_mapIndex <map
number> |
Map list map selection
Create Server menu element. |
||||||||||||||||||||||
ui_marksPreset |
A |
- |
ui_marksPreset
<preset> |
Sets the marks predefined
settings option for use in the settings menu. |
||||||||||||||||||||||
ui_menuFiles |
A |
ui/menus.txt |
ui_menuFiles
<file> |
Directs the game to the
menu control files (the file that loads the menu content). |
||||||||||||||||||||||
ui_mousePitch |
- |
1 |
ui_mousePitch
<amount> |
Mouse pitch menu
element for use in Controls Menu. |
||||||||||||||||||||||
ui_netGametype |
A |
3 |
ui_netGametype
<gametype> |
Network game type menu
element in Create Server menu. |
||||||||||||||||||||||
ui_netSource |
A |
0 |
ui_netSource
<source> |
Game type field menu element
in Join Server menu. |
||||||||||||||||||||||
ui_new |
|
0 |
??? |
??? |
||||||||||||||||||||||
ui_opponentName |
A |
Stroggs |
ui_opponentName
<team name> |
Sets the name of your
opponents’ team in single player. |
||||||||||||||||||||||
ui_q3model |
- |
1 |
ui_q3model [0|1] 0 = Team Arena player
model list 1 = Arena player model
list |
The Team Arena setting
for switching between Quake III: Team Arena player models and Quake III:
Arena player models in the player settings menu. |
||||||||||||||||||||||
ui_recordSPDemo |
A |
0 |
ui_recordSPDemo [0|1] 0 = disabled 1 = enabled |
Enables ‘Record Demo’
in the single player menu. |
||||||||||||||||||||||
ui_recordSPDemoName |
A |
- |
ui_recordSPDemoName
[name] |
Configures single
player demo recording naming. |
||||||||||||||||||||||
ui_redteam |
A |
Pagans |
ui_redteam <team
name> |
Sets the name of the
red team. |
||||||||||||||||||||||
ui_redteam1 |
A |
0 |
ui_redteam1
<player> |
Red team player slot
for use in the start server menu. |
||||||||||||||||||||||
ui_redteam2 |
A |
0 |
ui_redteam2
<player> |
Red team player slot
for use in the start server menu. |
||||||||||||||||||||||
ui_redteam3 |
A |
0 |
ui_redteam3
<player> |
Red team player slot
for use in the start server menu. |
||||||||||||||||||||||
ui_redteam4 |
A |
0 |
ui_redteam4
<player> |
Red team player slot
for use in the start server menu. |
||||||||||||||||||||||
ui_redteam5 |
A |
0 |
ui_redteam5
<player> |
Red team player slot for
use in the start server menu. |
||||||||||||||||||||||
ui_scoreAccuracy |
A |
0 |
ui_scoreAccuracy
<amount> |
Single player menu
element: player aim accuracy. |
||||||||||||||||||||||
ui_scoreAssists |
A |
0 |
ui_scoreAssists
<amount> |
Single player menu
element: number of carrier assists. |
||||||||||||||||||||||
ui_scoreBase |
A |
0 |
ui_scoreBase
<amount> |
Single player menu
element: base score. |
||||||||||||||||||||||
ui_scoreCaptures |
A |
0 |
ui_scoreCaptures
<amount> |
Single player menu
element: number of flag/skull captures. |
||||||||||||||||||||||
ui_scoreDefends |
A |
0 |
ui_scoreDefends <amount> |
Single player menu
element: number of ‘defence’ awards. |
||||||||||||||||||||||
ui_scoreExcellents |
A |
0 |
ui_scoreExcellents
<amount> |
Single player menu
element: number of ‘excellent’ awards. |
||||||||||||||||||||||
ui_scoreGauntlets |
A |
0 |
ui_scoreGauntlets
<amount> |
Single player menu
element: number of ‘gauntlet humiliation’ awards. |
||||||||||||||||||||||
ui_scoreImpressives |
A |
0 |
ui_scoreImpressives
<amount> |
Single player menu
element: number of ‘impressive’ awards. |
||||||||||||||||||||||
ui_scorePerfect |
A |
0 |
ui_scorePerfect
<amount> |
Single player menu
element: number of ‘perfect’ awards. |
||||||||||||||||||||||
ui_scoreScore |
A |
0 |
ui_scoreScore
<score> |
Single player menu
element: player score in a match. |
||||||||||||||||||||||
ui_scoreShutoutBonus |
A |
0 |
ui_scoreShutoutBonus
<amount> |
Single player menu element:
shut-out bonus in a match. |
||||||||||||||||||||||
ui_scoreSkillBonus |
A |
0 |
ui_scoreSkillBonus
<amount> |
Single player menu
element: skill bonus in a match. |
||||||||||||||||||||||
ui_scoreTeam |
A |
0 |
ui_scoreTeam
<score> |
Single player menu
element: team score in a match. |
||||||||||||||||||||||
ui_scoreTime |
A |
0:00 |
ui_scoreTime
<time> |
Single player menu
element: match time. |
||||||||||||||||||||||
ui_scoreTimeBonus |
A |
0 |
ui_scoreTimeBonus
<amount> |
Single player menu
element: match time bonus. |
||||||||||||||||||||||
ui_screenDamage |
A |
0 |
ui_screenDamage
<value> |
Screen damage indicator
toggle element for menu element. |
||||||||||||||||||||||
ui_screenDamage_preset |
A |
Yes |
ui_screenDamage_preset
<value> |
Screen damage indicator
predefined settings menu element. |
||||||||||||||||||||||
ui_screenDamage_Team |
A |
0 |
ui_screenDamage_Team
<value> |
Screen damage indicator
by team toggle element for menu element. |
||||||||||||||||||||||
ui_screenDamage_Team_preset |
A |
Yes |
ui_screenDamage_Team_preset
<value> |
Screen damage indicator
by team predefined settings menu element. |
||||||||||||||||||||||
ui_serverStatusTimeOut |
A |
7000 |
ui_serverStatusTimeOut
<time> |
Sets the server status
time-out amount. |
||||||||||||||||||||||
ui_singlePlayerActive |
U A |
- |
ui_singlePlayerActive |
Dictates whether a
single play game is currently active. |
||||||||||||||||||||||
ui_smallFont |
A |
0.25 |
ui_smallFont
<size> |
Controls the size of
the small font in the user interface. |
||||||||||||||||||||||
ui_spSelection |
R |
- |
ui_spSelection <map
number> |
Single player menu map
selection menu element. |
||||||||||||||||||||||
ui_team_fraglimit |
A |
0 |
ui_team_fraglimit
<limit> |
Single-player menu team
deathmatch frag limit variable. |
||||||||||||||||||||||
ui_team_friendly |
A |
1 |
ui_team_friendly [0|1] 0 = no friendly fire 1 = friendly fire |
Single-player menu team
deathmatch friendly fire variable. |
||||||||||||||||||||||
ui_team_timelimit |
A |
20 |
ui_team_timelimit
<limit> |
Single-player menu team
deathmatch time limit variable. |
||||||||||||||||||||||
ui_teamColor |
A |
0 |
ui_teamColor
<value> |
Menu element for team
mate bright model colorization. |
||||||||||||||||||||||
ui_teamHeadColor |
A |
0 |
ui_teamHeadColor
<value> |
Menu element for team mate
bright model head colorization. |
||||||||||||||||||||||
ui_teamLowerColor |
A |
0 |
ui_teamLowerColor
<value> |
Menu element for team
mate bright model lower body colorization. |
||||||||||||||||||||||
ui_teamName |
A |
Pagans |
ui_teamName <team
name> |
Sets your team’s name in
the single player menu. |
||||||||||||||||||||||
ui_teamUpperColor |
A |
0 |
ui_teamUpperColor
<value> |
Menu element for team
mate bright model upper body colorization. |
||||||||||||||||||||||
ui_tourney_fraglimit |
A |
0 |
ui_tourney_fraglimit
<limit> |
Single-player menu tournament
frag limit variable. |
||||||||||||||||||||||
ui_tourney_timelimit |
A |
15 |
ui_tourney_timelimit
<limit> |
Single-player menu
tournament time limit variable. |
||||||||||||||||||||||
ui_version |
R |
- |
ui_version |
Displays user interface
version. |
||||||||||||||||||||||
ui_voteactive |
R A |
- |
ui_voteactive |
Dictates whether a
voting session is currently active in order to suitably alter the user
interface for voting. |
||||||||||||||||||||||
ui_votestring |
C |
- |
ui_votestring [string] |
Dictates what the
current vote calling is for. |
||||||||||||||||||||||
username |
- |
- |
username |
Your network login ID
obtained from the %username% env variable. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
version |
S R |
- |
version |
Displays current version of the binary code. |
||||||||||||||||||||||
vid_xpos |
A |
0 |
vid_xpos <position> |
X position in windowed mode. N/A for QL |
||||||||||||||||||||||
vid_ypos |
A |
0 |
vid_ypos <position> |
Y position in windowed mode. N/A for QL |
||||||||||||||||||||||
viewlog |
C |
0 |
viewlog [0|1] 0 = disabled 1 = enabled |
Displays the start-up console over the game screen. |
||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||
web_botskill |
- |
- |
web_botskill
<skill> |
Sets bot skill for
practice matches on website. |
||||||||||||||||||||||
web_chattimestamps |
- |
0 |
web_chattimestamps
[0|1] 0 = disabled 1 = enabled |
Enables chat time
stamps in buddy chat window on website. |
||||||||||||||||||||||
web_configVersion |
- |
8 |
web_configVersion |
Configuration file
version setting for website. |
||||||||||||||||||||||
web_home |
- |
- |
web_home <page> |
Sets a certain page of
the website as your web home. |
||||||||||||||||||||||
web_practice_gametype |
- |
- |
web_practice_gametype
<gametype> |
Practice match game
type setting for website. |
||||||||||||||||||||||
web_practice_settings_1 |
- |
- |
web_practice_settings_1
<value> |
Website practice match
settings. |
||||||||||||||||||||||
web_practice_settings_5 |
- |
- |
web_practice_settings_5
<value> |
Website practice match
settings. |
||||||||||||||||||||||
web_skipLauncher |
- |
0 |
??? |
??? |
||||||||||||||||||||||
web_start_gametype |
- |
- |
??? |
??? |
||||||||||||||||||||||
web_start_settings_0 |
- |
- |
web_start_settings_0
<value> |
Start game settings for
website. |
||||||||||||||||||||||
web_start_settings_1 |
- |
- |
web_start_settings_1
<value> |
Start game settings for
website. |
||||||||||||||||||||||
web_start_settings_3 |
- |
- |
web_start_settings_3
<value> |
Start game settings for
website. |
||||||||||||||||||||||
web_start_settings_4 |
- |
- |
web_start_settings_4
<value> |
Start game settings for
website. |
||||||||||||||||||||||
web_start_settings_5 |
- |
- |
web_start_settings_5
<value> |
Start game settings for
website. |
||||||||||||||||||||||
win_hinstance |
R |
- |
win_hinstance |
Game handle instance
address in Windows. |
||||||||||||||||||||||
win_wndproc |
R |
- |
win_wndproc |
??? |
||||||||||||||||||||||
winkey_disable |
- |
0 |
winkey_disable [0|1] 0 = Use of windows key
allowed 1 = Use of windows key
disabled |
Disable the windows key
in-game. |
||||||||||||||||||||||
|
|
|
|
|
|
||||||
Entry |
Flags |
Default Value |
Usage |
Description |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
addbot |
- |
- |
addbot <botname> [skill 1-5] [team] [msec delay] [altname] |
Adds a computer opponent. |
||
alias |
- |
- |
alias <aliasname> [command] |
Sets an alias function for a given command. |
||
arena |
- |
- |
arena <file>.sp_arena Example: /arena nightmare |
Load arena and bots from scripts/<file>.sp_arena. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
bind |
- |
- |
bind <key> [command] |
Assign an action to a key. |
||
bindlist |
- |
- |
bindlist |
Displays a list of the current binds as per repconfig.cfg. |
||
block |
- |
- |
block [playername] |
Blocks the specified player’s in-game and website chat. |
||
blocklist |
- |
- |
blocklist |
Lists currently blocked players. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
callvote |
- |
- |
Restart
map: callvote
map_restart Next
Map: callvote
nextmap Map
Change: callvote
map <mapname> Gametype
Change: callvote
g_gametype <n> Kick
a Player: callvote
kick <player> Kick
Client: callvote
clientkick <clientnum> Timelimit
Change: callvote
timelimit <time> Fraglimit
Change: callvote
fraglimit <frags> Shuffle
Teams: callvote
shuffle Team
Size: callvote
teamsize <number> |
Call a vote. |
||
centerview |
- |
- |
centerview |
Snaps your view to the horizontal plane. |
||
changeVectors |
- |
- |
changeVectors |
??? |
||
cinematic |
- |
- |
cinematic <file name> |
Plays the specified ROQ cinematic file. Cinematics are currently
disabled in Quake Live. |
||
clear |
- |
- |
clear |
Clears all entries in the console. |
||
clearcvar |
- |
- |
clearcvar |
Clears specified CVAR, if none set, then clears all. |
||
clientinfo |
- |
- |
clientinfo |
Displays information about clients. |
||
clientkick |
- |
- |
clientkick <slot number> |
Kicks a client by slot number. |
||
cmd |
- |
- |
cmd <command> |
Executes a given command. |
||
cmdlist |
- |
- |
cmdlist <query> |
Displays queried commands, if none specified, lists all
available commands. |
||
condump |
- |
- |
condump <filename>.txt |
Write the contents of the console to a file. |
||
configstrings |
- |
- |
|
Lists the current config strings in effect. |
||
confirmOrder |
- |
- |
confirmOrder |
|
||
connect |
- |
- |
connect <serveraddress> |
Connects to a server by server IP address. |
||
cvar_restart |
- |
- |
cvar_restart |
Restarts CVAR system. |
||
cvarlist |
- |
- |
cvarlist <query> |
Shows a list of current CVARs starting with specified query
string. If none set, displays all CVARs. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
demo |
- |
- |
demo <demoname> |
Plays a demo file. |
||
denyOrder |
- |
- |
denyOrder |
Denies orders given to you by the team leader in team-based game
types. |
||
devmap |
- |
- |
devmap <mapname> |
Opens a map in developer mode (all cheat CVARs enabled) |
||
dir |
- |
- |
dir <directory>/[extension] Example: “/dir maps/*.bsp” to show all listed maps |
Shows the files contained in a specific directory. |
||
disconnect |
- |
- |
disconnect |
Leave/disconnect from the current server. |
||
dropflag |
- |
- |
dropflag |
Allows the flag carrier to drop the flag in CTF. |
||
dropweapon |
- |
- |
dropweapon |
Drops current weapon |
||
dumpuser |
- |
- |
dumpuser <userid> |
Displays information about a specific client. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
echo |
- |
- |
echo <string> |
Prints a client-side message. |
||
exec |
- |
- |
exec <filename> |
Executes a specific file or command. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
fdir |
- |
- |
fdir <filter> Usable meta characters: ? = any single character * = any group of characters |
Search game directory for certain file types. |
||
follow |
- |
- |
follow <variable> <position> = follow player by place on scoreboard (eg:
‘follow 1’ to follow leader, ‘follow 2’ to follow the player in 2nd
place, etc) <name> = follow player with the specific name. |
Switch to follow mode when in spectator mode. |
||
fs_openedList |
- |
- |
fs_openedList |
List of opened PK3 files. |
||
fs_referencedList |
- |
- |
fs_referencedList |
List of referenced PK3 files, from sv_referencedPakNames. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
gfxinfo |
- |
- |
gfxinfo |
Lists extensive information about your graphics settings. |
||
give |
C |
- |
give [item] Example: /give all …gives all weapons. |
Gives a specific item/weapon to the player |
||
globalservers |
- |
- |
globalservers <master #1 0-1> <protocol> [keywords] |
??? |
||
god |
C |
- |
god |
Toggles player invincibility. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
imagelist |
- |
- |
Imagelist |
Lists textures used by current map and memory used up by these
textures. |
||
in_restart |
- |
- |
in_restart |
Restarts all input device drivers. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
kick |
- |
- |
kick <playername> |
Server command to kick a client. |
||
kill |
- |
- |
kill |
Kills your player (only if g_allowKill is set to 1 on the
specific server). |
||
killserver |
- |
- |
killserver |
Ends your current server. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
levelshot |
- |
- |
levelshot |
Shows the level intermission camera view and writes a 128x128
tga levelshot to levelshots/<mapname>.tga. |
||
listcmds |
- |
- |
listcmds |
Lists current commands. |
||
listcvars |
- |
- |
listcvars |
Lists current console variables. |
||
ListInputDevices |
- |
- |
ListInputDevices |
Lists input devices. |
||
loaddeferred |
- |
- |
loaddeferred |
??? |
||
loadhud |
- |
- |
loadhud |
Refreshes HUD file source as per cg_hudFiles. Useful when
wanting to load a different HUD. |
||
localservers |
- |
- |
localservers |
Searches for local servers. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
map |
S R A |
- |
map <mapname> Example: /map qzdm1 |
Loads the specified map. |
||
map_restart |
- |
- |
map_restart |
Resets the game on the current map in localhost. |
||
meminfo |
- |
- |
meminfo |
Displays some registers, how many bits high/low, the total bits
and memory statistics of the Z-buffer in the game. |
||
messagemode |
- |
- |
messagemode |
Public chat. |
||
messagemode2 |
- |
- |
messagemode2 |
Team chat. |
||
messagemode3 |
- |
- |
messagemode3 |
Send a message to your target. |
||
messagemode4 |
- |
- |
messagemode4 |
Send a message to your attacker. |
||
messagemode5 |
- |
- |
messagemode5 |
Send a reply to an online buddy (Quake Live’s buddy chat
system). |
||
midiinfo |
- |
- |
midiinfo |
Displays |
||
model |
U A T |
sarge |
model <model> Example: /model “keel/bright” |
Your player model |
||
- |
- |
Modelist |
Displays a list of available screen resolution modes, also
listed in appendix. |
|||
modellist |
- |
- |
modellist |
Displays a list of models currently loaded by the game. |
||
music |
- |
- |
music <soundfile> Example: /music “music/sonic1.ogg” |
Loops a specified sound file as background music. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
net_restart |
- |
- |
net_restart |
Restarts the networking subsystem. |
||
nextOrder |
- |
- |
nextOrder |
|
||
nextTeamMember |
- |
- |
nextTeamMember |
Used in Team Arena to view information on HUD about next team
mate in player cycle. |
||
noclip |
C |
- |
noclip |
Enables no clip mode. |
||
notarget |
C |
- |
notarget |
Forces artificial intelligence to ignore you. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
path |
- |
- |
path |
Lists current search paths. |
||
ping |
- |
- |
ping [server] |
Pings a specific server. |
||
play |
- |
- |
play <soundfile> |
Plays a specific sound file. |
||
players |
- |
- |
players |
Lists current players in server. |
||
postprocess_restart |
- |
- |
postprocess_restart |
Restarts the post process subsystem. |
||
prevTeamMember |
- |
- |
prevTeamMember |
Used in Team Arena to view information on HUD about previous
team mate in player cycle. |
||
print |
- |
- |
print [message] |
Displays a local message in the console and on the heads-up
display. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
quit |
- |
- |
quit |
Exit the game. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
ragequit |
- |
- |
ragequit |
Quit the game and display ‘<yourname> ragequits’. |
||
readyup |
- |
- |
readyup |
Toggles your ready-up status in warm up rounds. Once the amount
of ‘ready’ players meets or exceeds the server’s sv_warmupReadyPercentage,
the game will begin. |
||
reconnect |
- |
- |
reconnect |
Reconnects to the last server you connected to. |
||
record |
- |
- |
record <demoname> |
Start recording a demo. |
||
reply |
- |
- |
reply <message> |
Reply to chat messages you received from an online buddy. |
||
reset |
- |
- |
reset [cvar] |
Resets a CVAR. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
s_info |
- |
- |
s_info |
Displays sound information. |
||
s_list |
- |
- |
s_list |
Lists all currently loaded sound files. |
||
s_stop |
C |
- |
s_stop |
??? |
||
say |
- |
- |
say <message> |
Ordinary in-game message command. |
||
say_team |
- |
- |
say_team <message> |
In-game team message command. |
||
screenshot |
- |
- |
screenshot <file name> |
Takes a screenshot in TGA file format. If no file name is set,
screenshots will be named automatically. |
||
screenshotJPEG |
- |
- |
screenshotJPEG <filename> |
Takes a screenshot in JPG file format. If no file name is set,
screenshots will be named automatically. |
||
sectorlist |
- |
- |
sectorlist |
Displays a list of the number of entities in the different
sectors of the map with regards to the current position. |
||
serverinfo |
- |
- |
serverinfo |
Prints out server information list to the console. |
||
set |
- |
- |
set <variable> <value> |
Set Variable: Assigns a value to an existing CVAR or assigns or creates a new
VSTR for your current session. |
||
seta |
- |
- |
seta <variable> <value> |
Set Variable to Archive: Assigns a value to an existing CVAR or assigns or creates a new
VSTR for your current session. Also writes the setting to your configuration
so that it is applied every time you run the game. |
||
setenemycolor |
- |
- |
??? |
??? |
||
setenv |
- |
- |
??? |
??? |
||
setteamcolor |
- |
- |
??? |
??? |
||
setviewpos |
- |
- |
setviewpos <x> <y> <z> <yaw> |
Sets view at specified point. |
||
shaderlist |
- |
- |
shaderlist |
Displays a list of currently loaded shaders. |
||
showip |
- |
- |
showip [0|1] 0 = Hide 1 = Show |
??? |
||
sizedown |
- |
- |
sizedown |
Decreases the size of the in-game display area. |
||
sizeup |
- |
- |
sizeup |
Increases the size of the in-game display area. |
||
skinlist |
- |
- |
skinlist |
Displays a list of skin files that are currently loaded with the
corresponding model surfaces. |
||
snd_restart |
- |
- |
snd_restart |
Restarts the sound system. |
||
spdevmap |
- |
- |
spdevmap <mapname> |
Selects a map to open in single player developer mode (cheats
enabled). |
||
spec |
- |
- |
spec [element] FC = follow a flag carrier RED = follow a red team player BLUE = follow a blue team player PU = follow a player who has a power-up |
Cycle through players in spectator mode. |
||
spmap |
- |
- |
spmap <mapname> |
Runs a specific map along with the applicable arena file
settings, i.e: single-player match with bots, if included in an arena file. |
||
startOrbit |
- |
- |
startOrbit |
A 3rd person orbital view of your player. |
||
status |
- |
- |
status |
Status of currently connected server. |
||
stoprecord |
- |
- |
stoprecord |
Stops the current demo recording. |
||
systeminfo |
- |
- |
systeminfo |
Lists the server configuration. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
taskCamp |
- |
- |
taskCamp |
Voice message your target team mate that you are camping. (Team
Arena) |
||
taskDefense |
- |
- |
taskDefense |
Voice message your target team mate that you are defending.
(Team Arena) |
||
taskEscort |
- |
- |
tastEscort |
Voice message your target team mate that you are escorting the
flag carrier. (Team Arena) |
||
taskFollow |
- |
- |
taskFollow |
Voice message your target team mate that you are following.
(Team Arena) |
||
taskOffense |
- |
- |
taskOffense |
Voice message your target team mate that you are attacking.
(Team Arena) |
||
taskOwnFlag |
- |
- |
taskOwnFlag |
Voice message your target team mate that you have the flag.
(Team Arena) |
||
taskPatrol |
- |
- |
taskPatrol |
Voice message your target team mate that you are patrolling.
(Team Arena) |
||
taskRetrieve |
- |
- |
taskRetrieve |
Voice message your target team mate that you are retrieving the
flag. (Team Arena) |
||
taskSuicide |
- |
- |
taskSuicide |
Voice message your target (bot) team mate to commit suicide.
(Team Arena) |
||
tauntDeathInsult |
- |
- |
tauntDeathInsult |
Random voice insult when you die. (Team Arena) |
||
tauntGauntlet |
- |
- |
tauntGauntlet |
Random voice insult when you die by gauntlet. (Team Arena) |
||
tauntKillInsult |
- |
- |
tauntKillInsult |
Random voice insult when you frag your opponent. (Team Arena) |
||
tauntPraise |
- |
- |
tauntPraise |
Random voice praise to your opponent. (Team Arena) |
||
tauntTaunt |
- |
- |
tauntTaunt |
Voice taunt. (Team Arena) |
||
tcmd |
- |
- |
tcmd |
Displays the current target commands or code address. |
||
team |
- |
- |
team <team> A = random team B = blue team F = free R = red team S = spectate |
Join a team (team change limited to a 5 second delay between
changes) |
||
tell |
- |
- |
tell <playername> <message> |
Sends a message to a specific player in the match. |
||
tell_attacker |
- |
- |
tell_attacker <message> |
Sends a message to your attacker. |
||
tell_buddy |
- |
- |
tell_buddy <playername> <message> |
Sends a message to a specific online buddy. |
||
tell_target |
- |
- |
tell_target <message> |
Sends a message to a targeted player. |
||
toggle |
- |
- |
toggle <cvar> |
Toggles a variable (if applicable). May be able to toggle
certain write protected CVARs, too. |
||
togglechathistory |
- |
- |
togglechathistory |
Toggles displaying of chat history screen. |
||
toggleconsole |
- |
- |
toggleconsole |
Toggles displaying of console. |
||
touchFile |
- |
- |
touchFile <file> |
Makes a file a zero-byte file. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
unalias |
- |
- |
unalias <alias> |
Clears a specific alias. |
||
unaliasall |
- |
- |
unaliasall |
Clears all aliases. |
||
unblock |
- |
- |
unblock [playername] |
Unblocks a blocked player. |
||
unbind |
- |
- |
unbind <key> |
Unbind a binded key. |
||
unbindall |
- |
- |
unbindall |
Unbinds all key binds. |
||
userinfo |
- |
- |
userinfo |
Lists user information. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
vid_restart |
- |
- |
vid_restart |
Restarts video system. |
||
viewpos |
- |
- |
viewpos |
Displays player coordinates in map, in the form of: (X Y Z) : XY-Angle |
||
vosay |
- |
- |
vosay <voice script> |
General voice communication. |
||
vosay_team |
- |
- |
vosay_team <voice script> |
Team voice communication. |
||
vote |
- |
- |
vote <y/n> yes = yes vote no = no vote |
Sets your vote for the current vote calling. |
||
votell |
- |
- |
votell [message] |
Voice chat to a player. |
||
vsay |
- |
- |
vosay [message] |
Voice chat to all players. |
||
vsay_team |
- |
- |
vsay_team [message] |
Voice chat to team. |
||
vstr |
- |
- |
vstr [name] |
Execute a specific VSTR. |
||
vtaunt |
- |
- |
vtaunt [message] |
Voice taunt to all players. |
||
vtell |
- |
- |
vtell [message] |
Voice chat to a specific player. |
||
vtell_attacker |
- |
- |
vtell_attacker [message] |
Voice chat to attacker. |
||
vtell_target |
- |
- |
vtell_target [message] |
Voice chat to target player. |
||
|
|
|
|
|
|
|
|
|
|
|
|||
wait |
- |
- |
wait <delay> (if none set, delay = 1) |
Frame delay for remaining buffered commands. |
||
weapnext |
- |
- |
weapnext |
Selects next weapon in weapon cycle (by default, no weapons
without ammo are selected, including gauntlet). |
||
weapon |
- |
- |
weapon [1-13] 1 = gauntlet 2 = machine gun 3 = shotgun 4 = grenade launcher 5 = rocket launcher 6 = lightning gun 7 = railgun 8 = plasmagun 9 = BFG10K 10 = grappling hook 11 = nailgun 12 = proximity mine launcher 13 = chaingun |
Selects a specific weapon. |
||
weapprev |
- |
- |
weapprev |
Selects previous weapon in weapon cycle (by default, no weapons
without ammo are selected, including gauntlet). |
||
writeconfig |
- |
- |
writeconfig [<configname>.cfg] |
Writes settings to a configuration file. |
||
Button Commands |
||
NOTE: These
commands are listed in their positive states. Each one has a negative twin
which disables the respective action. Any of these actions solely binded to a
key will automatically deactivate when the key is released. If there are
other elements to the bind then you will have to manually insert the
corresponding negative command after the positive command in order to stop
the action from repeating. |
||
Entry |
Description |
|
+acc |
Displays in-game weapon accuracy panel. |
|
+attack |
Fires weapon. |
|
+back |
Move backwards. |
|
+button0 |
Fires weapon. |
|
+button1 |
Display chat bubble. |
|
+button10 |
Hand signal – follow on my right (TA models only) |
|
+button11 |
Not used. |
|
+button12 |
Not used. |
|
+button13 |
Not used. |
|
+button14 |
Not used. |
|
+button2 |
Use holdable item. |
|
+button3 |
Gesture. |
|
+button4 |
Not used. |
|
+button5 |
Not used. |
|
+button6 |
Not used. |
|
+button7 |
Hand signal – move forward (TA models only) |
|
+button8 |
Hand signal – come here (TA models only) |
|
+button9 |
Hand signal – follow on my left (TA models only) |
|
+chat |
Display the chat window. |
|
+forward |
Move forwards. |
|
+left |
Turn left. |
|
+lookdown |
Look down. |
|
+lookup |
Look up. |
|
+mlook |
Mouse look. |
|
+movedown |
Move downwards – crouch/swim down. |
|
+moveleft |
Strafe left. |
|
+moveright |
Strafe right. |
|
+moveup |
Move upwards – jump/swim up. |
|
+right |
Turn right. |
|
+scores |
Display scoreboard. |
|
+speed |
Run/Walk toggle. |
|
+strafe |
Strafe toggle. |
|
+zoom |
Zoom toggle. |
|
|
|
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CVAR Prefixes: BOT_: bot settings CG_: client game settings CL_: client-side settings COM_: Local computer settings FS_: game files settings G_: server-side game settings GT_: connection settings IN_: general input device settings JOY_: joystick input settings M_: mouse input settings NET_: network settings R_: video renderer settings S_: sound system settings SV_: server-side settings SYS_: system configuration settings UI_: user interface settings WEB_: website settings Flags Legend: A: archive (written to
qzconfig.cfg) C: cheat protected I: init L: latched (restart
required) R: read-only S: server info (server
broadcasts to client) U: user info (client broadcasts to server) T: saved to QL database W: write protected |
|
Video Modes (/modelist) (/r_mode
<mode>)
|
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