Download Challenge Promode Arena
Download ChallengeQuake3 1.40
I'd like to thank everyone involved in producing and testing
the releases, especially Link and the pickup community, arQon and qrealka on
the code side of things and vamp1re for the icons which should be a little
taste of things to come. This release is a new version of CPMA 1.44, all
players and servers should upgrade and a new executable ChallengeQuake3
1.40, which again, all players AND SERVERS should use. You will not be able
to use Punkbuster with ChallengeQuake3, but PB is generally ineffective and
so problematic that it hurts legitimate players more than it helps.
Improvements:
CPMA
New icons for everything thanks to vamp1re
2,000 UPS plasma (up from 1,800)
Q4MAX spawn system in 1v1 (random using the furthest 50% of spawns from the
killer)
Tele-exit speed reduced to 400 from 440 and the 'cripple' effect on exit
removed. This means less free speed but more ability to circle jump, all
teledoubles that were possible are now but may need some practice.
Teleporter exit circle jumps now follow the same rules as normal circle
jumps
Item bounding boxes fixed and aligned, they were extremely asymmetric, items
may feel smaller
New particle system for rail, lightning gun and smoke
hud_hide and hud_show commands for individual hud elements
ChallengeQuake3 gameplay modified - has the dev rail gun, ramp jumps, CPM
water movement and a number of other tweaks, see the changelog for further
details
(For all changes read the changelog)
ChallengeQuake3
Truetype font support
Tracebug fixed - as a player you should notice the game feels better
Virtual machine maths bug fixed - Quake 3 wasn't adding up properly