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      QUAKE! :: View topic - Shayders now CPMA 1.44
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    Shayders now CPMA 1.44

     
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    sittingduck
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    Joined: Oct 18, 2005
    Posts: 232

    PostPosted: Tue Jan 15, 2008 12:43 pm    Post subject: Shayders now CPMA 1.44 Reply with quote

    http://www.promode.org/?cat=48
    CPMA 1.44 and ChallengeQuake3 1.40 executable released
    December 21st, 2007 by iX

    Download Challenge Promode Arena

    Download ChallengeQuake3 1.40

    I'd like to thank everyone involved in producing and testing the releases, especially Link and the pickup community, arQon and qrealka on the code side of things and vamp1re for the icons which should be a little taste of things to come. This release is a new version of CPMA 1.44, all players and servers should upgrade and a new executable ChallengeQuake3 1.40, which again, all players AND SERVERS should use. You will not be able to use Punkbuster with ChallengeQuake3, but PB is generally ineffective and so problematic that it hurts legitimate players more than it helps.

    Improvements:

    CPMA
    New icons for everything thanks to vamp1re
    2,000 UPS plasma (up from 1,800)
    Q4MAX spawn system in 1v1 (random using the furthest 50% of spawns from the killer)
    Tele-exit speed reduced to 400 from 440 and the 'cripple' effect on exit removed. This means less free speed but more ability to circle jump, all teledoubles that were possible are now but may need some practice. Teleporter exit circle jumps now follow the same rules as normal circle jumps
    Item bounding boxes fixed and aligned, they were extremely asymmetric, items may feel smaller
    New particle system for rail, lightning gun and smoke
    hud_hide and hud_show commands for individual hud elements
    ChallengeQuake3 gameplay modified - has the dev rail gun, ramp jumps, CPM water movement and a number of other tweaks, see the changelog for further details

    (For all changes read the changelog)

    ChallengeQuake3
    Truetype font support
    Tracebug fixed - as a player you should notice the game feels better
    Virtual machine maths bug fixed - Quake 3 wasn't adding up properly
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