Posted: Tue Dec 20, 2005 7:15 pm Post subject: CPMA Facts
Models and skins:
-----------------
To start, you'll want to choose a model for yourself. As in vQ3, the setting
is "set model [model]/[skin]". CPMA has a set of special skins for better
visibility: to use these, choose your skins as "pm" (eg "set model doom/pm").
If you have chosen to use ProMode skins, you should now choose your colors.
The setting is "color", and has 4 numbers: [rail core] [head] [shirt] [legs].
So you could set your rail core to be green (2), head and shirt to be yellow (3)
and legs to be red (1) with this: "set color 2331".
Note that you can customise your own model setup in the game using the GUI.
Press Escape and choose Player Setup. There you can customise your personal
colors, and see it as they change.
If you are playing team modes and want all your team mates to be the same color
as you, use the setting cg_forcecolors 1. cg_forcemodel 1 will force your team
to use the same model as you.
Now that your own model and team are decided, you can set up how you want the
opposing team to appear. The command is cg_EnemyModel model/skin. To make
the most out of this you should use ProMode skins - fullbright custom colour
enemies rule! Again, select pm as the skin. You can customise the colour with
cg_EnemyColors ####
eg:
cg_enemymodel keel/pm
cg_enemycolors iiii
Bright Green Keel sir? Suits you, sir!
The HUD (Heads Up Display):
---------------------------
This has a document all to itself these days: docs/HUD.txt
Weapon Stuff:
-------------
There are a few neeto little tweaks to the weapons. Most of these will again be
familiar to those with OSP experience.
cg_truelightning [Value 0 - 1]
Most people find that 0.5 allows them better LG aim on the net. The same code
has now been used by id in Quake3.
cg_smokeradius_rl and cg_smokegrowth_rl
Customise the size of your rocket trails, or simply turn them off. Setting both
to 0 will completely remove the trail. You can do the same for the grenade trail
( _gl rather than _rl).
Misc. Stuff:
------------
Joining the game. After connecting to a server, the next step depends on the
game type. For most gametypes, you will initially spawn as a spectator.
To join the game, either press Escape and select a team or join game.
For multi arenas (maps with several seperate playing areas) hit escape and
select Choose Arena. The list of arenas are marked DA for Duel Arena (1v1) or
CA for Clan Arena. If an arena has CPM in red after the name, this signifies
that it is using ProMode settings. Once you are in the arena you want to be,
hit escape again to select a team, or type /team r or /team b to join up.
CPMA uses specially tweaked prediction code, to offer the best gameplay online.
There are two settings which were tweaks to vanilla Q3 which can interfere with
this. In your config, you may find it best to set cg_smoothclients 0 and
cl_timenudge 0
Configs:
--------
The easiest way to give Quake3 a bunch of config settings is to write a config
file. This is a simple text file which you can execute within the game to pass
quake3 all the settings it contains. To create a new config file, create a new
blank text file and enter a list of settings. Save this file in either the
baseq3 or cpma directory. This file should end ".cfg". For instance, I would
create a file called swelt.cfg. To apply the settings in the config, type
"/exec config" (eg exec swelt) at the console. No need to type the ".cfg" at
the end. (Note thats swelt.cfg not swelt.cfg.txt - god bless MS)
The cpma/cfg directory includes a simplified version of arQon's config,
which is a good reference for some of the more technical settings: if you don't
understand what a certain cvar does or you aren't familiar with some of the
enhanced and new CPMA ones and don't want to look it up, odds are whatever is
in there is the best setting for it.
If you're new to CPMA, you should probably use "exec cfg/arqon" FIRST to set up
some good defaults, then modify those rather than start from scratch.
// 12 Aug 06
// this is a (very) cut-down version of my config
// to give newbies a headstart on setting things up nicely
// it doesn't change "core" graphics (mode, picmip, texturemode etc)
// or any binds, but it sets pretty much everything else
// railgun - trail is timed to match the CPM reload time
seta cg_railTrailTime 1200
seta r_railCoreWidth 2
seta r_railWidth 8
seta r_railSegmentLength 32
// sound
seta s_khz 22
seta s_musicvolume 0
seta s_mixAhead 0.14
seta s_mixPreStep 0.05
seta s_separation 0.4
seta s_doppler 0
seta s_rolloff 0.25
seta s_ambient 0 // promode-only: don't play ET_SPEAKER shiz
seta s_occfactor 0 // promode-only: how much sound is obscured by walls
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